229 lines
6.1 KiB
Lua
229 lines
6.1 KiB
Lua
local _ENV = mkmodule('plugins.siege-engine')
|
|
|
|
--[[
|
|
|
|
Native functions:
|
|
|
|
* getTargetArea(building) -> point1, point2
|
|
* clearTargetArea(building)
|
|
* setTargetArea(building, point1, point2) -> true/false
|
|
|
|
* isLinkedToPile(building,pile) -> true/false
|
|
* getStockpileLinks(building) -> {pile}
|
|
* addStockpileLink(building,pile) -> true/false
|
|
* removeStockpileLink(building,pile) -> true/false
|
|
|
|
* saveWorkshopProfile(building) -> profile
|
|
|
|
* getAmmoItem(building) -> item_type
|
|
* setAmmoItem(building,item_type) -> true/false
|
|
|
|
* isPassableTile(pos) -> true/false
|
|
* isTreeTile(pos) -> true/false
|
|
* isTargetableTile(pos) -> true/false
|
|
|
|
* getTileStatus(building,pos) -> 'invalid/ok/out_of_range/blocked/semiblocked'
|
|
* paintAimScreen(building,view_pos_xyz,left_top_xy,size_xy)
|
|
|
|
* canTargetUnit(unit) -> true/false
|
|
|
|
proj_info = { target = pos, [delta = float/pos], [factor = int] }
|
|
|
|
* projPosAtStep(building,proj_info,step) -> pos
|
|
* projPathMetrics(building,proj_info) -> {
|
|
hit_type = 'wall/floor/ceiling/map_edge/tree',
|
|
collision_step = int,
|
|
collision_z_step = int,
|
|
goal_distance = int,
|
|
goal_step = int/nil,
|
|
goal_z_step = int/nil,
|
|
status = 'ok/out_of_range/blocked'
|
|
}
|
|
|
|
* adjustToTarget(building,pos) -> pos,ok=true/false
|
|
|
|
* traceUnitPath(unit) -> { {x=int,y=int,z=int[,from=time][,to=time]} }
|
|
* unitPosAtTime(unit, time) -> pos
|
|
|
|
* proposeUnitHits(building) -> { {
|
|
pos=pos, unit=unit, time=float, dist=int,
|
|
[lmargin=float,] [rmargin=float,]
|
|
} }
|
|
|
|
* computeNearbyWeight(building,hits,{[id/unit]=score}[,fname])
|
|
|
|
]]
|
|
|
|
Z_STEP_COUNT = 15
|
|
Z_STEP = 1/31
|
|
|
|
function getMetrics(engine, path)
|
|
path.metrics = path.metrics or projPathMetrics(engine, path)
|
|
return path.metrics
|
|
end
|
|
|
|
function findShotHeight(engine, target)
|
|
local path = { target = target, delta = 0.0 }
|
|
|
|
if getMetrics(engine, path).goal_step then
|
|
return path
|
|
end
|
|
|
|
local tpath = { target = target, delta = Z_STEP_COUNT*Z_STEP }
|
|
|
|
if getMetrics(engine, tpath).goal_step then
|
|
for i = 1,Z_STEP_COUNT-1 do
|
|
path = { target = target, delta = i*Z_STEP }
|
|
if getMetrics(engine, path).goal_step then
|
|
return path
|
|
end
|
|
end
|
|
|
|
return tpath
|
|
end
|
|
|
|
tpath = { target = target, delta = -Z_STEP_COUNT*Z_STEP }
|
|
|
|
if getMetrics(engine, tpath).goal_step then
|
|
for i = 1,Z_STEP_COUNT-1 do
|
|
path = { target = target, delta = -i*Z_STEP }
|
|
if getMetrics(engine, path).goal_step then
|
|
return path
|
|
end
|
|
end
|
|
|
|
return tpath
|
|
end
|
|
end
|
|
|
|
function findReachableTargets(engine, targets)
|
|
local reachable = {}
|
|
for _,tgt in ipairs(targets) do
|
|
tgt.path = findShotHeight(engine, tgt.pos)
|
|
if tgt.path then
|
|
table.insert(reachable, tgt)
|
|
end
|
|
end
|
|
return reachable
|
|
end
|
|
|
|
recent_targets = recent_targets or {}
|
|
|
|
if dfhack.is_core_context then
|
|
dfhack.onStateChange[_ENV] = function(code)
|
|
if code == SC_MAP_LOADED then
|
|
recent_targets = {}
|
|
end
|
|
end
|
|
end
|
|
|
|
function saveRecent(unit)
|
|
local id = unit.id
|
|
local tgt = recent_targets
|
|
tgt[id] = (tgt[id] or 0) + 1
|
|
dfhack.timeout(3, 'days', function()
|
|
tgt[id] = math.max(0, tgt[id]-1)
|
|
end)
|
|
end
|
|
|
|
function getBaseUnitWeight(unit)
|
|
if dfhack.units.isCitizen(unit) then
|
|
return -10
|
|
elseif unit.flags1.diplomat or unit.flags1.merchant then
|
|
return -2
|
|
elseif unit.flags1.tame and unit.civ_id == df.global.ui.civ_id then
|
|
return -1
|
|
else
|
|
local rv = 1
|
|
if unit.flags1.marauder then rv = rv + 0.5 end
|
|
if unit.flags1.active_invader then rv = rv + 1 end
|
|
if unit.flags1.invader_origin then rv = rv + 1 end
|
|
if unit.flags1.invades then rv = rv + 1 end
|
|
if unit.flags1.hidden_ambusher then rv = rv + 1 end
|
|
return rv
|
|
end
|
|
end
|
|
|
|
function getUnitWeight(unit)
|
|
local base = getBaseUnitWeight(unit)
|
|
return base * math.pow(0.7, recent_targets[unit.id] or 0)
|
|
end
|
|
|
|
function unitWeightCache()
|
|
local cache = {}
|
|
return cache, function(unit)
|
|
local id = unit.id
|
|
cache[id] = cache[id] or getUnitWeight(unit)
|
|
return cache[id]
|
|
end
|
|
end
|
|
|
|
function scoreTargets(engine, reachable)
|
|
local ucache, get_weight = unitWeightCache()
|
|
|
|
for _,tgt in ipairs(reachable) do
|
|
tgt.score = get_weight(tgt.unit)
|
|
if tgt.lmargin and tgt.lmargin < 3 then
|
|
tgt.score = tgt.score * tgt.lmargin / 3
|
|
end
|
|
if tgt.rmargin and tgt.rmargin < 3 then
|
|
tgt.score = tgt.score * tgt.rmargin / 3
|
|
end
|
|
end
|
|
|
|
computeNearbyWeight(engine, reachable, ucache)
|
|
|
|
for _,tgt in ipairs(reachable) do
|
|
tgt.score = (tgt.score + tgt.nearby_weight*0.7) * math.pow(0.995, tgt.time/3)
|
|
end
|
|
|
|
table.sort(reachable, function(a,b)
|
|
return a.score > b.score or (a.score == b.score and a.time < b.time)
|
|
end)
|
|
end
|
|
|
|
function pickUniqueTargets(reachable)
|
|
local unique = {}
|
|
|
|
if #reachable > 0 then
|
|
local pos_table = {}
|
|
local first_score = reachable[1].score
|
|
|
|
for i,tgt in ipairs(reachable) do
|
|
if tgt.score < 0 or tgt.score < 0.1*first_score then
|
|
break
|
|
end
|
|
local x,y,z = pos2xyz(tgt.pos)
|
|
local key = x..':'..y..':'..z
|
|
if pos_table[key] then
|
|
table.insert(pos_table[key].units, tgt.unit)
|
|
else
|
|
table.insert(unique, tgt)
|
|
pos_table[key] = tgt
|
|
tgt.units = { tgt.unit }
|
|
end
|
|
end
|
|
end
|
|
|
|
return unique
|
|
end
|
|
|
|
function doAimProjectile(engine, item, target_min, target_max, skill)
|
|
print(item, df.skill_rating[skill])
|
|
|
|
local targets = proposeUnitHits(engine)
|
|
local reachable = findReachableTargets(engine, targets)
|
|
scoreTargets(engine, reachable)
|
|
local unique = pickUniqueTargets(reachable)
|
|
|
|
if #unique > 0 then
|
|
local cnt = math.max(math.min(#unique,5), math.min(10, math.floor(#unique/2)))
|
|
local rnd = math.random(cnt)
|
|
for _,u in ipairs(unique[rnd].units) do
|
|
saveRecent(u)
|
|
end
|
|
return unique[rnd].path
|
|
end
|
|
end
|
|
|
|
return _ENV |