43 lines
1.7 KiB
ReStructuredText
43 lines
1.7 KiB
ReStructuredText
.. _revflood:
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reveal
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======
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**Tags:** `tag/adventure`, `tag/fort`, `tag/inspection`, `tag/armok`, `tag/map`
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:dfhack-keybind:`reveal`
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:dfhack-keybind:`unreveal`
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:dfhack-keybind:`revforget`
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:dfhack-keybind:`revtoggle`
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:dfhack-keybind:`revflood`
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:dfhack-keybind:`nopause`
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Reveals the map. This reveals all z-layers in fort mode. It also works in
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adventure mode, but any of its effects are negated once you move. When you use
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it this way, you don't need to run ``unreveal`` to hide the map again.
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Usage:
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``reveal [hell|demon]``
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Reveal the whole map. If ``hell`` is specified, also reveal HFS areas, but
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you are required to run ``unreveal`` before unpausing is allowed in order
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to prevent the demons from spawning. If you really want to unpause with hell
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revealed, specify ``demon`` instead of ``hell``.
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``unreveal``
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Reverts the effects of ``reveal``.
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``revtoggle``
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Switches between ``reveal`` and ``unreveal``. Convenient to bind to a
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hotkey.
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``revforget``
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Discard info about what was visible before revealing the map. Only useful
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where (for example) you abandoned with the fort revealed and no longer need
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the saved map data when you load a new fort.
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``revflood``
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Hide everything, then reveal tiles with a path to the cursor. This allows
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reparing maps that you accidentally saved while they were revealed. Note
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that tiles behind constructed walls are also revealed as a workaround for
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:bug:`1871`.
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``nopause 1|0``
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Disables pausing (both manual and automatic) with the exception of the pause
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forced by `reveal` ``hell``. This is nice for digging under rivers. Use
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``nopause 1`` to prevent pausing and ``nopause 0`` to allow pausing like
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normal.
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