65 lines
2.5 KiB
ReStructuredText
65 lines
2.5 KiB
ReStructuredText
dig-now
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=======
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**Tags:** `tag/fort`, `tag/armok`, `tag/map`
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:dfhack-keybind:`dig-now`
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:index:`Instantly complete dig designations.
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<dig-now; Instantly complete dig designations.>` This tool will magically
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complete non-marker dig designations, modifying tile shapes and creating
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boulders, ores, and gems as if a miner were doing the mining or engraving. By
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default, the entire map is processed and boulder generation follows standard
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game rules, but the behavior is configurable.
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Note that no units will get mining or engraving experience for the dug/engraved
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tiles.
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Trees and roots are not currently handled by this plugin and will be skipped.
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Requests for engravings are also skipped since they would depend on the skill
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and creative choices of individual engravers. Other types of engraving (i.e.
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smoothing and track carving) are handled.
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Usage::
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dig-now [<pos> [<pos>]] [<options>]
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Where the optional ``<pos>`` pair can be used to specify the coordinate bounds
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within which ``dig-now`` will operate. If they are not specified, ``dig-now``
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will scan the entire map. If only one ``<pos>`` is specified, only the tile at
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that coordinate is processed.
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Any ``<pos>`` parameters can either be an ``<x>,<y>,<z>`` triple (e.g.
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``35,12,150``) or the string ``here``, which means the position of the active
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game cursor should be used. You can use the `position` command to get the
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current cursor position if you need it.
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Examples
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--------
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``dig-now``
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Dig designated tiles according to standard game rules.
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``dig-now --clean``
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Dig all designated tiles, but don't generate any boulders, ores, or gems.
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``dig-now --dump here``
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Dig tiles and teleport all generated boulders, ores, and gems to the tile
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under the game cursor.
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Options
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-------
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``-c``, ``--clean``
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Don't generate any boulders, ores, or gems. Equivalent to
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``--percentages 0,0,0,0``.
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``-d``, ``--dump <pos>``
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Dump any generated items at the specified coordinates. If the tile at those
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coordinates is open space or is a wall, items will be generated on the
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closest walkable tile below.
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``-e``, ``--everywhere``
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Generate a boulder, ore, or gem for every tile that can produce one.
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Equivalent to ``--percentages 100,100,100,100``.
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``-p``, ``--percentages <layer>,<vein>,<small cluster>,<deep>``
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Set item generation percentages for each of the tile categories. The
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``vein`` category includes both the large oval clusters and the long stringy
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mineral veins. Default is ``25,33,100,100``.
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``-z``, ``--cur-zlevel``
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Restricts the bounds to the currently visible z-level.
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