49 lines
1.5 KiB
ReStructuredText
49 lines
1.5 KiB
ReStructuredText
.. _clean:
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.. _spotclean:
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cleaners
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========
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**Tags:** `tag/adventure`, `tag/fort`, `tag/fps`, `tag/items`, `tag/map`, `tag/units`
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:dfhack-keybind:`clean`
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:dfhack-keybind:`spotclean`
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:index:`Removes contaminants. <clean; Removes contaminants.>` More
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specifically, it cleans all the splatter that get scattered all over the map and
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that clings to your items and units. In an old fortress, cleaning with this tool
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can significantly reduce FPS lag. It can also spoil your !!FUN!!, so think
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before you use it.
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Usage::
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clean all|map|items|units|plants [<options>]
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spotclean
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By default, cleaning the map leaves mud and snow alone. Note that cleaning units
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includes hostiles, and that cleaning items removes poisons from weapons.
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``spotclean`` works like ``clean map snow mud``,
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:index:`removing all contaminants from the tile under the cursor.
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<clean; Remove all contaminants from the tile under the cursor.>` This is ideal
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if you just want to clean a specific tile but don't want the `clean` command to
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remove all the glorious blood from your entranceway.
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Examples
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--------
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``clean all``
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Clean everything that can be cleaned (except mud and snow).
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``clean all mud item snow``
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Removes all spatter, including mud, leaves, and snow from map tiles.
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Options
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-------
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When cleaning the map, you can specify extra options for extra cleaning:
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``mud``
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Also remove mud.
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``item``
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Also remove item spatter, like fallen leaves and flowers.
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``snow``
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Also remove snow coverings.
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