29 lines
969 B
ReStructuredText
29 lines
969 B
ReStructuredText
autoclothing
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============
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**Tags:** `tag/fort`, `tag/auto`, `tag/jobs`
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:dfhack-keybind:`autoclothing`
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:index:`Automatically manage clothing work orders.
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<autoclothing; Automatically manage clothing work orders.>` It allows you to
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set how many of each clothing type every citizen should have.
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Usage::
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autoclothing
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autoclothing <material> <item> [quantity]
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``material`` can be "cloth", "silk", "yarn", or "leather". The ``item`` can be
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anything your civilization can produce, such as "dress" or "mitten".
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When invoked without parameters, it shows a summary of all managed clothing
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orders. When invoked with a material and item, but without a quantity, it shows
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the current configuration for that material and item.
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Examples
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--------
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``autoclothing cloth "short skirt" 10``
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Sets the desired number of cloth short skirts available per citizen to 10.
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``autoclothing cloth dress``
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Displays the currently set number of cloth dresses chosen per citizen.
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