234 lines
6.7 KiB
Lua
234 lines
6.7 KiB
Lua
-- hack-wish.lua
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-- Allows for script-based wishing.
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-- author Putnam
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-- edited by expwnent
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function getGenderString(gender)
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local genderStr
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if gender==0 then
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genderStr=string.char(12)
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elseif gender==1 then
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genderStr=string.char(11)
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else
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return ""
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end
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return string.char(40)..genderStr..string.char(41)
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end
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function getCreatureList()
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local crList={}
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for k,cr in ipairs(df.global.world.raws.creatures.alphabetic) do
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for kk,ca in ipairs(cr.caste) do
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local str=ca.caste_name[0]
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str=str..' '..getGenderString(ca.gender)
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table.insert(crList,{str,nil,ca})
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end
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end
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return crList
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end
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function getMatFilter(itemtype)
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local itemTypes={
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SEEDS=function(mat,parent,typ,idx)
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return mat.flags.SEED_MAT
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end,
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PLANT=function(mat,parent,typ,idx)
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return mat.flags.STRUCTURAL_PLANT_MAT
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end,
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LEAVES=function(mat,parent,typ,idx)
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return mat.flags.LEAF_MAT
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end,
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MEAT=function(mat,parent,typ,idx)
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return mat.flags.MEAT
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end,
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CHEESE=function(mat,parent,typ,idx)
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return (mat.flags.CHEESE_PLANT or mat.flags.CHEESE_CREATURE)
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end,
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LIQUID_MISC=function(mat,parent,typ,idx)
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return (mat.flags.LIQUID_MISC_PLANT or mat.flags.LIQUID_MISC_CREATURE or mat.flags.LIQUID_MISC_OTHER)
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end,
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POWDER_MISC=function(mat,parent,typ,idx)
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return (mat.flags.POWDER_MISC_PLANT or mat.flags.POWDER_MISC_CREATURE)
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end,
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DRINK=function(mat,parent,typ,idx)
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return (mat.flags.ALCOHOL_PLANT or mat.flags.ALCOHOL_CREATURE)
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end,
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GLOB=function(mat,parent,typ,idx)
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return (mat.flags.STOCKPILE_GLOB)
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end,
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WOOD=function(mat,parent,typ,idx)
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return (mat.flags.WOOD)
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end,
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THREAD=function(mat,parent,typ,idx)
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return (mat.flags.THREAD_PLANT)
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end,
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LEATHER=function(mat,parent,typ,idx)
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return (mat.flags.LEATHER)
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end
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}
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return itemTypes[df.item_type[itemtype]] or getRestrictiveMatFilter(itemtype)
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end
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function getRestrictiveMatFilter(itemType)
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if not args.restrictive then return nil end
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local itemTypes={
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WEAPON=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_WEAPON or mat.flags.ITEMS_WEAPON_RANGED)
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end,
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AMMO=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_AMMO)
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end,
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ARMOR=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_ARMOR)
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end,
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INSTRUMENT=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_HARD)
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end,
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AMULET=function(mat,parent,typ,idx)
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return (mat.flags.ITEMS_SOFT or mat.flags.ITEMS_HARD)
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end,
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ROCK=function(mat,parent,typ,idx)
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return (mat.flags.IS_STONE)
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end,
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BOULDER=ROCK,
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BAR=function(mat,parent,typ,idx)
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return (mat.flags.IS_METAL or mat.flags.SOAP or mat.id==COAL)
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end
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}
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for k,v in ipairs({'GOBLET','FLASK','TOY','RING','CROWN','SCEPTER','FIGURINE','TOOL'}) do
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itemTypes[v]=itemTypes.INSTRUMENT
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end
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for k,v in ipairs({'SHOES','SHIELD','HELM','GLOVES'}) do
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itemTypes[v]=itemTypes.ARMOR
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end
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for k,v in ipairs({'EARRING','BRACELET'}) do
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itemTypes[v]=itemTypes.AMULET
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end
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itemTypes.BOULDER=itemTypes.ROCK
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return itemTypes[df.item_type[itemType]]
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end
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function createItem(mat,itemType,quality,creator,description)
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dfhack.items.createItem(itemType[1], itemType[2], mat[1], mat[2], creator)
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if df.item_type[itemType[1]]=='SLAB' then
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item.description=description
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end
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end
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function qualityTable()
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return {{'None'},
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{'-Well-crafted-'},
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{'+Finely-crafted+'},
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{'*Superior*'},
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{string.char(240)..'Exceptional'..string.char(240)},
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{string.char(15)..'Masterwork'..string.char(15)}
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}
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end
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local script=require('gui.script')
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function showItemPrompt(text,item_filter,hide_none)
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require('gui.materials').ItemTypeDialog{
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prompt=text,
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item_filter=item_filter,
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hide_none=hide_none,
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on_select=script.mkresume(true),
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on_cancel=script.mkresume(false),
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on_close=script.qresume(nil)
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}:show()
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return script.wait()
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end
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function showMaterialPrompt(title, prompt, filter, inorganic, creature, plant) --the one included with DFHack doesn't have a filter or the inorganic, creature, plant things available
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require('gui.materials').MaterialDialog{
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frame_title = title,
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prompt = prompt,
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mat_filter = filter,
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use_inorganic = inorganic,
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use_creature = creature,
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use_plant = plant,
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on_select = script.mkresume(true),
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on_cancel = script.mkresume(false),
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on_close = script.qresume(nil)
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}:show()
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return script.wait()
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end
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function usesCreature(itemtype)
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typesThatUseCreatures={REMAINS=true,FISH=true,FISH_RAW=true,VERMIN=true,PET=true,EGG=true,CORPSE=true,CORPSEPIECE=true}
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return typesThatUseCreatures[df.item_type[itemtype]]
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end
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function getCreatureRaceAndCaste(caste)
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return df.global.world.raws.creatures.list_creature[caste.index],df.global.world.raws.creatures.list_caste[caste.index]
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end
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function hackWish(unit)
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script.start(function()
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local amountok, amount
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local matok,mattype,matindex,matFilter
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local itemok,itemtype,itemsubtype=showItemPrompt('What item do you want?',function(itype) return df.item_type[itype]~='CORPSE' and df.item_type[itype]~='FOOD' end ,true)
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if not args.notRestrictive then
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matFilter=getMatFilter(itemtype)
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end
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if not usesCreature(itemtype) then
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matok,mattype,matindex=showMaterialPrompt('Wish','And what material should it be made of?',matFilter)
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else
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local creatureok,useless,creatureTable=script.showListPrompt('Wish','What creature should it be?',COLOR_LIGHTGREEN,getCreatureList())
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mattype,matindex=getCreatureRaceAndCaste(creatureTable[3])
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end
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local qualityok,quality=script.showListPrompt('Wish','What quality should it be?',COLOR_LIGHTGREEN,qualityTable())
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local description
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if df.item_type[itemtype]=='SLAB' then
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local descriptionok
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descriptionok,description=script.showInputPrompt('Slab','What should the slab say?',COLOR_WHITE)
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end
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if args.multi then
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repeat amountok,amount=script.showInputPrompt('Wish','How many do you want? (numbers only!)',COLOR_LIGHTGREEN) until tonumber(amount)
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if mattype and itemtype then
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for i=1,tonumber(amount) do
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createItem({mattype,matindex},{itemtype,itemsubtype},quality,unit,description)
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end
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end
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else
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if mattype and itemtype then
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createItem({mattype,matindex},{itemtype,itemsubtype},quality,unit,description)
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end
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end
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end)
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end
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scriptArgs={...}
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utils=require('utils')
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validArgs = validArgs or utils.invert({
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'startup',
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'all',
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'restrictive',
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'unit',
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'multi'
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})
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args = utils.processArgs({...}, validArgs)
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eventful=require('plugins.eventful')
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if not args.startup then
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local unit=args.unit and df.unit.find(args.unit) or dfhack.gui.getSelectedUnit(true)
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if unit then
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hackWish(unit)
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else
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qerror('A unit needs to be selected to use hackwish.')
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end
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else
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eventful.onReactionComplete.hackWishP=function(reaction,unit,input_items,input_reagents,output_items,call_native)
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if not reaction.code:find('DFHACK_WISH') then return nil end
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hackWish(unit)
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end
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end
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