dfhack/plugins/devel/tilesieve.cpp

88 lines
2.8 KiB
C++

// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
// some headers required for a plugin. Nothing special, just the basics.
#include "Core.h"
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
#include <set>
// DF data structure definition headers
#include "DataDefs.h"
#include "modules/Maps.h"
#include "df/world.h"
#include "TileTypes.h"
using namespace DFHack;
using namespace DFHack::Simple;
using namespace df::enums;
using df::global::world;
// Here go all the command declarations...
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
command_result tilesieve (Core * c, std::vector <std::string> & parameters);
// A plugins must be able to return its name. This must correspond to the filename - skeleton.plug.so or skeleton.plug.dll
DFhackCExport const char * plugin_name ( void )
{
return "tilesieve";
}
// Mandatory init function. If you have some global state, create it here.
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
// Fill the command list with your commands.
commands.clear();
commands.push_back(PluginCommand(
"tilesieve", "Scan map for unknown tiles.",
tilesieve, false, /* true means that the command can't be used from non-interactive user interface */
// Extended help string. Used by CR_WRONG_USAGE and the help command:
" This command scans the whole map for tiles that aren't recognized yet.\n"
));
return CR_OK;
}
// This is called right before the plugin library is removed from memory.
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
struct xyz
{
int x;
int y;
int z;
};
command_result tilesieve(DFHack::Core * c, std::vector<std::string> & params)
{
Console & con = c->con;
CoreSuspender suspend(c);
if (!Maps::IsValid())
{
c->con.printerr("Map is not available!\n");
return CR_FAILURE;
}
c->con.print("Scanning.\n");
std::set <df::tiletype> seen;
for (auto iter = world->map.map_blocks.begin(); iter != world->map.map_blocks.end(); iter++)
{
df::map_block *block = *iter;
df::tiletype tt;
// for each tile in block
for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++)
{
tt = block->tiletype[x][y];
const char * name = tileName(tt);
if(tileShape(tt) != tiletype_shape::NONE )
continue;
if(name && strlen(name) != 0)
continue;
if(seen.count(tt))
continue;
seen.insert(tt);
c->con.print("Found tile %x @ %d %d %d\n", tt, block->map_pos.x + x, block->map_pos.y + y, block->map_pos.z);
}
}
return CR_OK;
}