698 lines
20 KiB
C++
698 lines
20 KiB
C++
/*
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Copyright (c) 2010 Marcus Geelnard
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef _TINYTHREAD_H_
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#define _TINYTHREAD_H_
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/// @file
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/// @mainpage TinyThread++ API Reference
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///
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/// @section intro_sec Introduction
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/// TinyThread++ is a minimal, portable implementation of basic threading
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/// classes for C++.
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///
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/// They closely mimic the functionality and naming of the C++0x standard, and
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/// should be easily replaceable with the corresponding std:: variants.
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///
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/// @section port_sec Portability
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/// The Win32 variant uses the native Win32 API for implementing the thread
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/// classes, while for other systems, the POSIX threads API (pthread) is used.
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///
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/// @section class_sec Classes
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/// In order to mimic the threading API of the C++0x standard, subsets of
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/// several classes are provided. The fundamental classes are:
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/// @li tthread::thread
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/// @li tthread::mutex
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/// @li tthread::recursive_mutex
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/// @li tthread::condition_variable
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/// @li tthread::lock_guard
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/// @li tthread::fast_mutex
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///
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/// @section misc_sec Miscellaneous
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/// The following special keywords are available: #thread_local.
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///
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/// For more detailed information (including additional classes), browse the
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/// different sections of this documentation. A good place to start is:
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/// tinythread.h.
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// Which platform are we on?
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#if !defined(_TTHREAD_PLATFORM_DEFINED_)
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#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
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#define _TTHREAD_WIN32_
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#else
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#define _TTHREAD_POSIX_
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#endif
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#define _TTHREAD_PLATFORM_DEFINED_
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#endif
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// Platform specific includes
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#if defined(_TTHREAD_WIN32_)
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#define NOMINMAX
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#include <windows.h>
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#else
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#include <pthread.h>
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#include <signal.h>
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#include <sched.h>
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#include <unistd.h>
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#endif
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// Generic includes
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#include <ostream>
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/// TinyThread++ version (major number).
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#define TINYTHREAD_VERSION_MAJOR 1
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/// TinyThread++ version (minor number).
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#define TINYTHREAD_VERSION_MINOR 0
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/// TinyThread++ version (full version).
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#define TINYTHREAD_VERSION (TINYTHREAD_VERSION_MAJOR * 100 + TINYTHREAD_VERSION_MINOR)
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// Do we have a fully featured C++0x compiler?
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#if (__cplusplus > 199711L) || (defined(__STDCXX_VERSION__) && (__STDCXX_VERSION__ >= 201001L))
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#define _TTHREAD_CPP0X_
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#endif
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// ...at least partial C++0x?
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#if defined(_TTHREAD_CPP0X_) || defined(__GXX_EXPERIMENTAL_CXX0X__) || defined(__GXX_EXPERIMENTAL_CPP0X__)
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#define _TTHREAD_CPP0X_PARTIAL_
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#endif
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// Macro for disabling assignments of objects.
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#ifdef _TTHREAD_CPP0X_PARTIAL_
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#define _TTHREAD_DISABLE_ASSIGNMENT(name) \
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name(const name&) = delete; \
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name& operator=(const name&) = delete;
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#else
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#define _TTHREAD_DISABLE_ASSIGNMENT(name) \
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name(const name&); \
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name& operator=(const name&);
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#endif
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/// @def thread_local
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/// Thread local storage keyword.
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/// A variable that is declared with the \c thread_local keyword makes the
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/// value of the variable local to each thread (known as thread-local storage,
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/// or TLS). Example usage:
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/// @code
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/// // This variable is local to each thread.
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/// thread_local int variable;
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/// @endcode
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/// @note The \c thread_local keyword is a macro that maps to the corresponding
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/// compiler directive (e.g. \c __declspec(thread)). While the C++0x standard
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/// allows for non-trivial types (e.g. classes with constructors and
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/// destructors) to be declared with the \c thread_local keyword, most pre-C++0x
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/// compilers only allow for trivial types (e.g. \c int). So, to guarantee
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/// portable code, only use trivial types for thread local storage.
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/// @note This directive is currently not supported on Mac OS X (it will give
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/// a compiler error), since compile-time TLS is not supported in the Mac OS X
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/// executable format. Also, some older versions of MinGW (before GCC 4.x) do
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/// not support this directive.
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/// @hideinitializer
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#if !defined(_TTHREAD_CPP0X_) && !defined(thread_local)
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#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
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#define thread_local __thread
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#else
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#define thread_local __declspec(thread)
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#endif
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#endif
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/// Main name space for TinyThread++.
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/// This namespace is more or less equivalent to the \c std namespace for the
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/// C++0x thread classes. For instance, the tthread::mutex class corresponds to
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/// the std::mutex class.
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namespace tthread {
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/// Mutex class.
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/// This is a mutual exclusion object for synchronizing access to shared
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/// memory areas for several threads. The mutex is non-recursive (i.e. a
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/// program may deadlock if the thread that owns a mutex object calls lock()
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/// on that object).
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/// @see recursive_mutex
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class mutex {
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public:
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/// Constructor.
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mutex()
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#if defined(_TTHREAD_WIN32_)
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: mAlreadyLocked(false)
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#endif
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{
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#if defined(_TTHREAD_WIN32_)
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InitializeCriticalSection(&mHandle);
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#else
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pthread_mutex_init(&mHandle, NULL);
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#endif
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}
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/// Destructor.
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~mutex()
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{
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#if defined(_TTHREAD_WIN32_)
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DeleteCriticalSection(&mHandle);
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#else
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pthread_mutex_destroy(&mHandle);
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#endif
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}
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/// Lock the mutex.
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/// The method will block the calling thread until a lock on the mutex can
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/// be obtained. The mutex remains locked until \c unlock() is called.
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/// @see lock_guard
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inline void lock()
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{
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#if defined(_TTHREAD_WIN32_)
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EnterCriticalSection(&mHandle);
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while(mAlreadyLocked) Sleep(1000); // Simulate deadlock...
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mAlreadyLocked = true;
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#else
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pthread_mutex_lock(&mHandle);
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#endif
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}
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/// Try to lock the mutex.
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/// The method will try to lock the mutex. If it fails, the function will
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/// return immediately (non-blocking).
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/// @return \c true if the lock was acquired, or \c false if the lock could
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/// not be acquired.
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inline bool try_lock()
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{
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#if defined(_TTHREAD_WIN32_)
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bool ret = (TryEnterCriticalSection(&mHandle) ? true : false);
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if(ret && mAlreadyLocked)
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{
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LeaveCriticalSection(&mHandle);
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ret = false;
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}
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return ret;
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#else
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return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
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#endif
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}
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/// Unlock the mutex.
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/// If any threads are waiting for the lock on this mutex, one of them will
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/// be unblocked.
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inline void unlock()
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{
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#if defined(_TTHREAD_WIN32_)
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mAlreadyLocked = false;
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LeaveCriticalSection(&mHandle);
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#else
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pthread_mutex_unlock(&mHandle);
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#endif
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}
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_TTHREAD_DISABLE_ASSIGNMENT(mutex)
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private:
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#if defined(_TTHREAD_WIN32_)
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CRITICAL_SECTION mHandle;
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bool mAlreadyLocked;
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#else
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pthread_mutex_t mHandle;
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#endif
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friend class condition_variable;
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};
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/// Recursive mutex class.
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/// This is a mutual exclusion object for synchronizing access to shared
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/// memory areas for several threads. The mutex is recursive (i.e. a thread
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/// may lock the mutex several times, as long as it unlocks the mutex the same
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/// number of times).
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/// @see mutex
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class recursive_mutex {
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public:
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/// Constructor.
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recursive_mutex()
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{
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#if defined(_TTHREAD_WIN32_)
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InitializeCriticalSection(&mHandle);
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#else
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&mHandle, &attr);
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#endif
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}
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/// Destructor.
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~recursive_mutex()
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{
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#if defined(_TTHREAD_WIN32_)
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DeleteCriticalSection(&mHandle);
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#else
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pthread_mutex_destroy(&mHandle);
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#endif
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}
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/// Lock the mutex.
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/// The method will block the calling thread until a lock on the mutex can
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/// be obtained. The mutex remains locked until \c unlock() is called.
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/// @see lock_guard
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inline void lock()
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{
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#if defined(_TTHREAD_WIN32_)
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EnterCriticalSection(&mHandle);
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#else
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pthread_mutex_lock(&mHandle);
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#endif
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}
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/// Try to lock the mutex.
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/// The method will try to lock the mutex. If it fails, the function will
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/// return immediately (non-blocking).
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/// @return \c true if the lock was acquired, or \c false if the lock could
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/// not be acquired.
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inline bool try_lock()
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{
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#if defined(_TTHREAD_WIN32_)
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return TryEnterCriticalSection(&mHandle) ? true : false;
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#else
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return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
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#endif
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}
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/// Unlock the mutex.
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/// If any threads are waiting for the lock on this mutex, one of them will
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/// be unblocked.
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inline void unlock()
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{
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#if defined(_TTHREAD_WIN32_)
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LeaveCriticalSection(&mHandle);
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#else
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pthread_mutex_unlock(&mHandle);
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#endif
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}
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_TTHREAD_DISABLE_ASSIGNMENT(recursive_mutex)
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private:
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#if defined(_TTHREAD_WIN32_)
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CRITICAL_SECTION mHandle;
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#else
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pthread_mutex_t mHandle;
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#endif
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friend class condition_variable;
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};
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/// Lock guard class.
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/// The constructor locks the mutex, and the destructor unlocks the mutex, so
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/// the mutex will automatically be unlocked when the lock guard goes out of
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/// scope. Example usage:
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/// @code
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/// mutex m;
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/// int counter;
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///
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/// void increment()
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/// {
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/// lock_guard<mutex> guard(m);
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/// ++ counter;
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/// }
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/// @endcode
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template <class T>
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class lock_guard {
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public:
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typedef T mutex_type;
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lock_guard() : mMutex(0) {}
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/// The constructor locks the mutex.
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explicit lock_guard(mutex_type &aMutex)
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{
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mMutex = &aMutex;
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mMutex->lock();
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}
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/// The destructor unlocks the mutex.
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~lock_guard()
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{
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if(mMutex)
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mMutex->unlock();
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}
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private:
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mutex_type * mMutex;
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};
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/// Condition variable class.
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/// This is a signalling object for synchronizing the execution flow for
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/// several threads. Example usage:
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/// @code
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/// // Shared data and associated mutex and condition variable objects
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/// int count;
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/// mutex m;
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/// condition_variable cond;
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///
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/// // Wait for the counter to reach a certain number
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/// void wait_counter(int targetCount)
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/// {
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/// lock_guard<mutex> guard(m);
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/// while(count < targetCount)
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/// cond.wait(m);
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/// }
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///
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/// // Increment the counter, and notify waiting threads
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/// void increment()
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/// {
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/// lock_guard<mutex> guard(m);
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/// ++ count;
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/// cond.notify_all();
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/// }
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/// @endcode
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class condition_variable {
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public:
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/// Constructor.
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#if defined(_TTHREAD_WIN32_)
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condition_variable();
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#else
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condition_variable()
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{
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pthread_cond_init(&mHandle, NULL);
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}
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#endif
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/// Destructor.
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#if defined(_TTHREAD_WIN32_)
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~condition_variable();
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#else
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~condition_variable()
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{
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pthread_cond_destroy(&mHandle);
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}
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#endif
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/// Wait for the condition.
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/// The function will block the calling thread until the condition variable
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/// is woken by \c notify_one(), \c notify_all() or a spurious wake up.
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/// @param[in] aMutex A mutex that will be unlocked when the wait operation
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/// starts, an locked again as soon as the wait operation is finished.
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template <class _mutexT>
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inline void wait(_mutexT &aMutex)
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{
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#if defined(_TTHREAD_WIN32_)
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// Increment number of waiters
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EnterCriticalSection(&mWaitersCountLock);
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++ mWaitersCount;
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LeaveCriticalSection(&mWaitersCountLock);
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// Release the mutex while waiting for the condition (will decrease
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// the number of waiters when done)...
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aMutex.unlock();
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_wait();
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aMutex.lock();
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#else
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pthread_cond_wait(&mHandle, &aMutex.mHandle);
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#endif
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}
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/// Notify one thread that is waiting for the condition.
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/// If at least one thread is blocked waiting for this condition variable,
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/// one will be woken up.
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/// @note Only threads that started waiting prior to this call will be
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/// woken up.
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#if defined(_TTHREAD_WIN32_)
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void notify_one();
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#else
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inline void notify_one()
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{
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pthread_cond_signal(&mHandle);
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}
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#endif
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/// Notify all threads that are waiting for the condition.
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/// All threads that are blocked waiting for this condition variable will
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/// be woken up.
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/// @note Only threads that started waiting prior to this call will be
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/// woken up.
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#if defined(_TTHREAD_WIN32_)
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void notify_all();
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#else
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inline void notify_all()
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{
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pthread_cond_broadcast(&mHandle);
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}
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#endif
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_TTHREAD_DISABLE_ASSIGNMENT(condition_variable)
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private:
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#if defined(_TTHREAD_WIN32_)
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void _wait();
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HANDLE mEvents[2]; ///< Signal and broadcast event HANDLEs.
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unsigned int mWaitersCount; ///< Count of the number of waiters.
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CRITICAL_SECTION mWaitersCountLock; ///< Serialize access to mWaitersCount.
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#else
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pthread_cond_t mHandle;
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#endif
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};
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/// Thread class.
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class thread {
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public:
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#if defined(_TTHREAD_WIN32_)
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typedef HANDLE native_handle_type;
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#else
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typedef pthread_t native_handle_type;
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#endif
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class id;
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/// Default constructor.
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/// Construct a \c thread object without an associated thread of execution
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/// (i.e. non-joinable).
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thread() : mHandle(0), mNotAThread(true)
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#if defined(_TTHREAD_WIN32_)
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, mWin32ThreadID(0)
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#endif
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{}
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/// Thread starting constructor.
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/// Construct a \c thread object with a new thread of execution.
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/// @param[in] aFunction A function pointer to a function of type:
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/// <tt>void fun(void * arg)</tt>
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/// @param[in] aArg Argument to the thread function.
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/// @note This constructor is not fully compatible with the standard C++
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/// thread class. It is more similar to the pthread_create() (POSIX) and
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/// CreateThread() (Windows) functions.
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thread(void (*aFunction)(void *), void * aArg);
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/// Destructor.
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/// @note If the thread is joinable upon destruction, \c std::terminate()
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/// will be called, which terminates the process. It is always wise to do
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/// \c join() before deleting a thread object.
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~thread();
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/// Wait for the thread to finish (join execution flows).
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void join();
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/// Check if the thread is joinable.
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/// A thread object is joinable if it has an associated thread of execution.
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bool joinable() const;
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/// Return the thread ID of a thread object.
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id get_id() const;
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/// Get the native handle for this thread.
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/// @note Under Windows, this is a \c HANDLE, and under POSIX systems, this
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/// is a \c pthread_t.
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inline native_handle_type native_handle()
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{
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return mHandle;
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}
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/// Determine the number of threads which can possibly execute concurrently.
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/// This function is useful for determining the optimal number of threads to
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/// use for a task.
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/// @return The number of hardware thread contexts in the system.
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/// @note If this value is not defined, the function returns zero (0).
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static unsigned hardware_concurrency();
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_TTHREAD_DISABLE_ASSIGNMENT(thread)
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private:
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native_handle_type mHandle; ///< Thread handle.
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mutable mutex mDataMutex; ///< Serializer for access to the thread private data.
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bool mNotAThread; ///< True if this object is not a thread of execution.
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#if defined(_TTHREAD_WIN32_)
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unsigned int mWin32ThreadID; ///< Unique thread ID (filled out by _beginthreadex).
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#endif
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// This is the internal thread wrapper function.
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#if defined(_TTHREAD_WIN32_)
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static unsigned WINAPI wrapper_function(void * aArg);
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#else
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static void * wrapper_function(void * aArg);
|
|
#endif
|
|
};
|
|
|
|
/// Thread ID.
|
|
/// The thread ID is a unique identifier for each thread.
|
|
/// @see thread::get_id()
|
|
class thread::id {
|
|
public:
|
|
/// Default constructor.
|
|
/// The default constructed ID is that of thread without a thread of
|
|
/// execution.
|
|
id() : mId(0) {};
|
|
|
|
id(unsigned long int aId) : mId(aId) {};
|
|
|
|
id(const id& aId) : mId(aId.mId) {};
|
|
|
|
inline id & operator=(const id &aId)
|
|
{
|
|
mId = aId.mId;
|
|
return *this;
|
|
}
|
|
|
|
inline friend bool operator==(const id &aId1, const id &aId2)
|
|
{
|
|
return (aId1.mId == aId2.mId);
|
|
}
|
|
|
|
inline friend bool operator!=(const id &aId1, const id &aId2)
|
|
{
|
|
return (aId1.mId != aId2.mId);
|
|
}
|
|
|
|
inline friend bool operator<=(const id &aId1, const id &aId2)
|
|
{
|
|
return (aId1.mId <= aId2.mId);
|
|
}
|
|
|
|
inline friend bool operator<(const id &aId1, const id &aId2)
|
|
{
|
|
return (aId1.mId < aId2.mId);
|
|
}
|
|
|
|
inline friend bool operator>=(const id &aId1, const id &aId2)
|
|
{
|
|
return (aId1.mId >= aId2.mId);
|
|
}
|
|
|
|
inline friend bool operator>(const id &aId1, const id &aId2)
|
|
{
|
|
return (aId1.mId > aId2.mId);
|
|
}
|
|
|
|
inline friend std::ostream& operator <<(std::ostream &os, const id &obj)
|
|
{
|
|
os << obj.mId;
|
|
return os;
|
|
}
|
|
|
|
private:
|
|
unsigned long int mId;
|
|
};
|
|
|
|
|
|
// Related to <ratio> - minimal to be able to support chrono.
|
|
typedef long long __intmax_t;
|
|
|
|
/// Minimal implementation of the \c ratio class. This class provides enough
|
|
/// functionality to implement some basic \c chrono classes.
|
|
template <__intmax_t N, __intmax_t D = 1> class ratio {
|
|
public:
|
|
static double _as_double() { return double(N) / double(D); }
|
|
};
|
|
|
|
/// Minimal implementation of the \c chrono namespace.
|
|
/// The \c chrono namespace provides types for specifying time intervals.
|
|
namespace chrono {
|
|
/// Duration template class. This class provides enough functionality to
|
|
/// implement \c this_thread::sleep_for().
|
|
template <class _Rep, class _Period = ratio<1> > class duration {
|
|
private:
|
|
_Rep rep_;
|
|
public:
|
|
typedef _Rep rep;
|
|
typedef _Period period;
|
|
|
|
/// Construct a duration object with the given duration.
|
|
template <class _Rep2>
|
|
explicit duration(const _Rep2& r) : rep_(r) {};
|
|
|
|
/// Return the value of the duration object.
|
|
rep count() const
|
|
{
|
|
return rep_;
|
|
}
|
|
};
|
|
|
|
// Standard duration types.
|
|
typedef duration<__intmax_t, ratio<1, 1000000000> > nanoseconds; ///< Duration with the unit nanoseconds.
|
|
typedef duration<__intmax_t, ratio<1, 1000000> > microseconds; ///< Duration with the unit microseconds.
|
|
typedef duration<__intmax_t, ratio<1, 1000> > milliseconds; ///< Duration with the unit milliseconds.
|
|
typedef duration<__intmax_t> seconds; ///< Duration with the unit seconds.
|
|
typedef duration<__intmax_t, ratio<60> > minutes; ///< Duration with the unit minutes.
|
|
typedef duration<__intmax_t, ratio<3600> > hours; ///< Duration with the unit hours.
|
|
}
|
|
|
|
/// The namespace \c this_thread provides methods for dealing with the
|
|
/// calling thread.
|
|
namespace this_thread {
|
|
/// Return the thread ID of the calling thread.
|
|
thread::id get_id();
|
|
|
|
/// Yield execution to another thread.
|
|
/// Offers the operating system the opportunity to schedule another thread
|
|
/// that is ready to run on the current processor.
|
|
inline void yield()
|
|
{
|
|
#if defined(_TTHREAD_WIN32_)
|
|
Sleep(0);
|
|
#else
|
|
sched_yield();
|
|
#endif
|
|
}
|
|
|
|
/// Blocks the calling thread for a period of time.
|
|
/// @param[in] aTime Minimum time to put the thread to sleep.
|
|
/// Example usage:
|
|
/// @code
|
|
/// // Sleep for 100 milliseconds
|
|
/// this_thread::sleep_for(chrono::milliseconds(100));
|
|
/// @endcode
|
|
/// @note Supported duration types are: nanoseconds, microseconds,
|
|
/// milliseconds, seconds, minutes and hours.
|
|
template <class _Rep, class _Period> void sleep_for(const chrono::duration<_Rep, _Period>& aTime)
|
|
{
|
|
#if defined(_TTHREAD_WIN32_)
|
|
Sleep(int(double(aTime.count()) * (1000.0 * _Period::_as_double()) + 0.5));
|
|
#else
|
|
usleep(int(double(aTime.count()) * (1000000.0 * _Period::_as_double()) + 0.5));
|
|
#endif
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Define/macro cleanup
|
|
#undef _TTHREAD_DISABLE_ASSIGNMENT
|
|
|
|
#endif // _TINYTHREAD_H_
|