361 lines
11 KiB
Lua
361 lines
11 KiB
Lua
local _ENV = mkmodule('plugins.workflow')
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local utils = require 'utils'
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--[[
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Native functions:
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* isEnabled()
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* setEnabled(enable)
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* listConstraints([job[,with_history] ]) -> {{...},...}
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* findConstraint(token) -> {...} or nil
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* setConstraint(token[, by_count, goal, gap]) -> {...}
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* deleteConstraint(token) -> true/false
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* getCountHistory(token) -> {{...},...} or nil
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--]]
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local reaction_id_cache = nil
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if dfhack.is_core_context then
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dfhack.onStateChange[_ENV] = function(code)
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if code == SC_MAP_LOADED then
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reaction_id_cache = nil
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end
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end
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end
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local function get_reaction(name)
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if not reaction_id_cache then
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reaction_id_cache = {}
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for i,v in ipairs(df.global.world.raws.reactions.reactions) do
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reaction_id_cache[v.code] = i
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end
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end
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local id = reaction_id_cache[name] or -1
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return id, df.reaction.find(id)
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end
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local job_outputs = {}
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function job_outputs.CustomReaction(callback, job)
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local rid, r = get_reaction(job.reaction_name)
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if not r then
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return
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end
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for i,prod in ipairs(r.products) do
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if df.reaction_product_itemst:is_instance(prod) then
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local mat_type, mat_index = prod.mat_type, prod.mat_index
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local mat_mask
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local get_mat_prod = prod.flags.GET_MATERIAL_PRODUCT
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if get_mat_prod or prod.flags.GET_MATERIAL_SAME then
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local reagent_code = prod.get_material.reagent_code
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local reagent_idx, src = utils.linear_index(r.reagents, reagent_code, 'code')
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if not reagent_idx then goto continue end
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local item_idx, jitem = utils.linear_index(job.job_items, reagent_idx, 'reagent_index')
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if jitem then
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mat_type, mat_index = jitem.mat_type, jitem.mat_index
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else
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if not df.reaction_reagent_itemst:is_instance(src) then goto continue end
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mat_type, mat_index = src.mat_type, src.mat_index
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end
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if get_mat_prod then
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local p_code = prod.get_material.product_code
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local mat = dfhack.matinfo.decode(mat_type, mat_index)
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mat_type, mat_index = -1, -1
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if mat then
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local rp = mat.material.reaction_product
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local idx = utils.linear_index(rp.id, p_code, 'value')
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if idx then
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mat_type, mat_index = rp.material.mat_type[idx], rp.material.mat_index[idx]
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end
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else
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if p_code == "SOAP_MAT" then
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mat_mask = { soap = true }
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end
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end
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end
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end
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callback{
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is_craft = prod.flags.CRAFTS,
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item_type = prod.item_type, item_subtype = prod.item_subtype,
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mat_type = mat_type, mat_index = mat_index, mat_mask = mat_mask
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}
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end
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::continue::
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end
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end
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local function guess_job_material(job)
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if job.job_type == df.job_type.PrepareMeal then
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return -1, -1, nil
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end
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local mat_type, mat_index = job.mat_type, job.mat_index
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local mask_whole = job.material_category.whole
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local mat_mask
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local jmat = df.job_type.attrs[job.job_type].material
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if jmat then
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mat_type, mat_index = df.builtin_mats[jmat] or -1, -1
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if mat_type < 0 and df.dfhack_material_category[jmat] then
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mat_mask = { [jmat] = true }
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end
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end
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if not mat_mask and mask_whole ~= 0 then
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mat_mask = utils.parse_bitfield_int(mask_whole, df.dfhack_material_category)
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if mat_mask.wood2 then
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mat_mask.wood = true
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mat_mask.wood2 = nil
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end
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end
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if mat_type < 0 and #job.job_items > 0 then
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local item0 = job.job_items[0]
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if #job.job_items == 1 or item0.item_type == df.item_type.PLANT then
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mat_type, mat_index = item0.mat_type, item0.mat_index
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if item0.item_type == df.item_type.WOOD then
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mat_mask = mat_mask or {}
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mat_mask.wood = true
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end
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end
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end
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return mat_type, mat_index, mat_mask
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end
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function default_output(callback, job, mat_type, mat_index, mat_mask)
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local itype = df.job_type.attrs[job.job_type].item
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if itype >= 0 then
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local subtype = nil
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if df.item_type.attrs[itype].is_rawable then
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subtype = job.item_subtype
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end
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callback{
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item_type = itype, item_subtype = subtype,
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mat_type = mat_type, mat_index = mat_index, mat_mask = mat_mask
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}
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end
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end
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function job_outputs.SmeltOre(callback, job)
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local mat = dfhack.matinfo.decode(job.job_items[0])
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if mat and mat.inorganic then
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for i,v in ipairs(mat.inorganic.metal_ore.mat_index) do
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callback{ item_type = df.item_type.BAR, mat_type = 0, mat_index = v }
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end
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else
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callback{ item_type = df.item_type.BAR, mat_type = 0 }
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end
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end
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function job_outputs.ExtractMetalStrands(callback, job)
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local mat = dfhack.matinfo.decode(job.job_items[0])
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if mat and mat.inorganic then
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for i,v in ipairs(mat.inorganic.thread_metal.mat_index) do
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callback{ item_type = df.item_type.THREAD, mat_type = 0, mat_index = v }
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end
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else
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callback{ item_type = df.item_type.THREAD, mat_type = 0 }
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end
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end
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function job_outputs.PrepareMeal(callback, job)
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if job.mat_type ~= -1 then
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for i,v in ipairs(df.global.world.raws.itemdefs.food) do
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if v.level == job.mat_type then
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callback{ item_type = df.item_type.FOOD, item_subtype = i }
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end
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end
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else
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callback{ item_type = df.item_type.FOOD }
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end
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end
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function job_outputs.MakeCrafts(callback, job)
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local mat_type, mat_index, mat_mask = guess_job_material(job)
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callback{
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is_craft = true,
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item_type = -1,
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item_subtype = -1,
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mat_type = mat_type,
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mat_index = mat_index,
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mat_mask = mat_mask
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}
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end
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local plant_products = {
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BrewDrink = 'DRINK',
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MillPlants = 'MILL',
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ProcessPlants = 'THREAD',
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ProcessPlantsBag = 'LEAVES',
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ProcessPlantsBarrel = 'EXTRACT_BARREL',
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ProcessPlantsVial = 'EXTRACT_VIAL',
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ExtractFromPlants = 'EXTRACT_STILL_VIAL',
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}
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for job,flag in pairs(plant_products) do
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local tag = string.lower(flag)
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job_outputs[job] = function(callback, job)
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local mat_type, mat_index = -1, -1
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local seed_type, seed_index = -1, -1
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local mat = dfhack.matinfo.decode(job.job_items[0])
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if mat and mat.plant and mat.plant.flags[flag] then
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mat_type = mat.plant.material_defs.type[tag]
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mat_index = mat.plant.material_defs.idx[tag]
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seed_type = mat.plant.material_defs.type.seed
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seed_index = mat.plant.material_defs.idx.seed
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end
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local mat_mask = { }
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if flag ~= 'LEAVES' then
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mat_mask.plant = true
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end
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default_output(callback, job, mat_type, mat_index, mat_mask)
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callback{ item_type = df.item_type.SEEDS, mat_type = seed_type, mat_index = seed_index }
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end
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end
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local function enum_job_outputs(callback, job)
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local handler = job_outputs[df.job_type[job.job_type]]
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if handler then
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handler(callback, job)
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else
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default_output(callback, job, guess_job_material(job))
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end
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end
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function doEnumJobOutputs(native_cb, job)
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local function cb(info)
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native_cb(
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info.item_type, info.item_subtype,
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info.mat_mask, info.mat_type, info.mat_index,
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info.is_craft
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)
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end
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enum_job_outputs(cb, job)
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end
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function listJobOutputs(job)
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local res = {}
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enum_job_outputs(curry(table.insert, res), job)
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return res
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end
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function constraintToToken(cspec)
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local token
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if cspec.is_craft then
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token = 'CRAFTS'
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else
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token = df.item_type[cspec.item_type] or error('invalid item type: '..cspec.item_type)
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if cspec.item_subtype and cspec.item_subtype >= 0 then
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local def = dfhack.items.getSubtypeDef(cspec.item_type, cspec.item_subtype)
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if def then
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token = token..':'..def.id
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else
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error('invalid subtype '..cspec.item_subtype..' of '..token)
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end
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end
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end
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local mask_part
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if cspec.mat_mask then
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mask_part = string.upper(table.concat(utils.list_bitfield_flags(cspec.mat_mask), ','))
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end
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local mat_part
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if cspec.mat_type and cspec.mat_type >= 0 then
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local mat = dfhack.matinfo.decode(cspec.mat_type, cspec.mat_index or -1)
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if mat then
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mat_part = mat:getToken()
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else
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error('invalid material: '..cspec.mat_type..':'..(cspec.mat_index or -1))
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end
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end
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local qlist = {}
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if cspec.is_local then
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table.insert(qlist, "LOCAL")
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end
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if cspec.min_quality and cspec.min_quality > 0 then
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local qn = df.item_quality[cspec.min_quality] or error('invalid quality: '..cspec.min_quality)
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table.insert(qlist, qn)
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end
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local qpart
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if #qlist > 0 then
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qpart = table.concat(qlist, ',')
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end
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if mask_part or mat_part or qpart then
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token = token .. '/' .. (mask_part or '')
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if mat_part or qpart then
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token = token .. '/' .. (mat_part or '')
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if qpart then
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token = token .. '/' .. (qpart or '')
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end
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end
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end
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return token
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end
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function listWeakenedConstraints(outputs)
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local variants = {}
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local known = {}
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local function register(cons)
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cons.token = constraintToToken(cons)
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if not known[cons.token] then
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known[cons.token] = true
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table.insert(variants, cons)
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end
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end
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local generic = {}
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local anymat = {}
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for i,cons in ipairs(outputs) do
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local mask = cons.mat_mask
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if (cons.mat_type or -1) >= 0 then
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cons.mat_mask = nil
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local info = dfhack.matinfo.decode(cons)
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if info then
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for i,flag in ipairs(df.dfhack_material_category) do
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if flag and flag ~= 'wood2' and info:matches{[flag]=true} then
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mask = mask or {}
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mask[flag] = true
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end
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end
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end
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end
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register(cons)
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if mask then
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for k,v in pairs(mask) do
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table.insert(generic, {
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item_type = cons.item_type,
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item_subtype = cons.item_subtype,
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is_craft = cons.is_craft,
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mat_mask = { [k] = v }
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})
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end
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end
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table.insert(anymat, {
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item_type = cons.item_type,
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item_subtype = cons.item_subtype,
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is_craft = cons.is_craft
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})
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end
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for i,cons in ipairs(generic) do register(cons) end
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for i,cons in ipairs(anymat) do register(cons) end
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return variants
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end
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return _ENV
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