229 lines
6.2 KiB
Lua
229 lines
6.2 KiB
Lua
-- scripts/modtools/reaction-trigger.lua
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-- author expwnent
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-- replaces autoSyndrome: trigger commands when custom reactions are completed
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local eventful = require 'plugins.eventful'
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local syndromeUtil = require 'syndromeUtil'
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local utils = require 'utils'
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reactionHooks = reactionHooks or {}
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eventful.enableEvent(eventful.eventType.UNLOAD,1)
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eventful.onUnload.reactionTrigger = function()
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reactionHooks = {}
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end
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local function getWorkerAndBuilding(job)
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local workerId = -1
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local buildingId = -1
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for _,generalRef in ipairs(job.general_refs) do
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if generalRef:getType() == df.general_ref_type.UNIT_WORKER then
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if workerId ~= -1 then
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print(job)
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printall(job)
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error('reaction-trigger: two workers on same job: ' .. workerId .. ', ' .. generalRef.unit_id)
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else
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workerId = generalRef.unit_id
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if workerId == -1 then
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print(job)
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printall(job)
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error('reaction-trigger: invalid worker')
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end
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end
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elseif generalRef:getType() == df.general_ref_type.BUILDING_HOLDER then
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if buildingId ~= -1 then
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print(job)
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printall(job)
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error('reaction-trigger: two buildings same job: ' .. buildingId .. ', ' .. generalRef.building_id)
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else
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buildingId = generalRef.building_id
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if buildingId == -1 then
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print(job)
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printall(job)
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error('reaction-trigger: invalid building')
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end
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end
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end
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end
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return workerId,buildingId
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end
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local function processCommand(job, worker, target, building, command)
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local result = {}
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for _,arg in ipairs(command) do
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if arg == '\\WORKER_ID' then
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table.insert(result,''..worker.id)
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elseif arg == '\\TARGET_ID' then
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table.insert(restul,''..target.id)
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elseif arg == '\\BUILDING_ID' then
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table.insert(result,''..building.id)
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elseif arg == '\\LOCATION' then
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table.insert(result,''..job.pos.x)
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table.insert(result,''..job.pos.y)
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table.insert(result,''..job.pos.z)
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elseif arg == '\\REACTION_NAME' then
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table.insert(result,''..job.reaction_name)
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elseif string.sub(arg,1,1) == '\\' then
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table.insert(result,string.sub(arg,2))
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else
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table.insert(result,arg)
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end
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end
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return result
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end
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eventful.onJobCompleted.reactionTrigger = function(job)
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if job.completion_timer > 0 then
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return
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end
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-- if job.job_type ~= df.job_type.CustomReaction then
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-- --TODO: support builtin reaction triggers if someone asks
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-- return
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-- end
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if not job.reaction_name or job.reaction_name == '' then
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return
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end
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-- print('reaction name: ' .. job.reaction_name)
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if not job.reaction_name or not reactionHooks[job.reaction_name] then
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return
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end
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local worker,building = getWorkerAndBuilding(job)
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worker = df.unit.find(worker)
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building = df.building.find(building)
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if not worker or not building then
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--this probably means that it finished before EventManager could get a copy of the job while the job was running
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--TODO: consider printing a warning once
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return
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end
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local function doAction(action)
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local didSomething
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if action.command then
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local processed = processCommand(job, worker, worker, building, action.command)
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dfhack.run_command(table.unpack(processed))
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end
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if action.syndrome then
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didSomething = syndromeUtil.infectWithSyndromeIfValidTarget(worker, action.syndrome, action.resetPolicy) or didSomething
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end
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if action.workerOnly then
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return
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end
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if didSomething and not action.allowMultipleTargets then
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return
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end
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local function foreach(unit)
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if unit == worker then
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return false
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elseif unit.pos.z ~= building.z then
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return false
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elseif unit.pos.x < building.x1 or unit.pos.x > building.x2 then
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return false
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elseif unit.pos.y < building.y1 or unit.pos.y > building.y2 then
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return false
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else
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if action.command then
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processCommand(job, worker, unit, building, action.command)
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end
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if action.syndrome then
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didSomething = syndrome.infectWithSyndromeIfValidTarget(unit,action.syndrome,action.resetPolicy) or didSomething
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end
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if didSomething and not action.allowMultipleTargets then
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return true
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end
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return false
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end
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end
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for _,unit in ipairs(df.global.world.units.all) do
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if foreach(unit) then
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break
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end
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end
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end
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for _,action in ipairs(reactionHooks[job.reaction_name]) do
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doAction(action)
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end
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end
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eventful.enableEvent(eventful.eventType.JOB_COMPLETED,0) --0 is necessary to catch cancelled jobs and not trigger them
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validArgs = utils.invert({
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'help',
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'clear',
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'reactionName',
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'syndrome',
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'command',
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'allowNonworkerTargets',
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'allowMultipleTargets'
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})
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local args = utils.processArgs({...}, validArgs)
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if args.help then
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print([[scripts/modtools/reaction-trigger.lua
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arguments:
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-help
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print this help message
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-clear
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unregister all reaction hooks
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-reactionName name
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specify the name of the reaction
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-syndrome name
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specify the name of the syndrome to be applied to the targets
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-allowNonworkerTargets
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allow other units in the same building to be targetted by either the script or the syndrome
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-allowMultipleTargets
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allow multiple targets to the script or syndrome
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if absent:
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if running a script, only one target will be used
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if applying a syndrome, then only one target will be infected
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-resetPolicy policy
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set the reset policy in the case that the syndrome is already present
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policy
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NewInstance (default)
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DoNothing
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ResetDuration
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AddDuration
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-command [ commandStrs ]
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specify the command to be run on the target(s)
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special args
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\\WORKER_ID
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\\TARGET_ID
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\\BUILDING_ID
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\\LOCATION
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\\REACTION_NAME
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\\anything -> anything
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anything -> anything
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]])
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return
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end
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if args.clear then
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reactionHooks = {}
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end
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if not args.reactionName then
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return
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end
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if not reactionHooks[args.reactionName] then
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reactionHooks[args.reactionName] = {}
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end
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if args.syndrome then
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local foundIt
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for _,syndrome in ipairs(df.global.world.raws.syndromes.all) do
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if syndrome.syn_name == args.syndrome then
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args.syndrome = syndrome
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foundIt = true
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break
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end
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end
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if not foundIt then
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error('Could not find syndrome ' .. args.syndrome)
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end
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end
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table.insert(reactionHooks[args.reactionName], args)
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