214 lines
5.9 KiB
Lua
214 lines
5.9 KiB
Lua
--attack-trigger.lua
|
|
--author expwnent
|
|
--based on itemsyndrome by Putnam
|
|
--triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material
|
|
|
|
local eventful = require 'plugins.eventful'
|
|
local utils = require 'utils'
|
|
eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1) -- this event type is cheap, so checking every tick is fine
|
|
--eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,1000) --this is expensive, but you'll still want to set it lower
|
|
eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,1) --this is temporary
|
|
|
|
itemTriggers = itemTriggers or {}
|
|
materialTriggers = materialTriggers or {}
|
|
contaminantTriggers = contaminantTriggers or {}
|
|
|
|
function processTrigger(command)
|
|
local command2 = {}
|
|
for i,arg in ipairs(command.command) do
|
|
if arg == '\\ATTACKER_ID' then
|
|
command2[i] = '' .. command.attacker.id
|
|
elseif arg == '\\DEFENDER_ID' then
|
|
command2[i] = '' .. command.defender.id
|
|
elseif arg == '\\ITEM_MATERIAL' then
|
|
command2[i] = command.itemMat:getToken()
|
|
elseif arg == '\\ITEM_MATERIAL_TYPE' then
|
|
command2[i] = command.itemMat['type']
|
|
elseif arg == '\\ITEM_MATERIAL_INDEX' then
|
|
command2[i] = command.itemMat.index
|
|
elseif arg == '\\ITEM_ID' then
|
|
command2[i] = '' .. command.item.id
|
|
elseif arg == '\\ITEM_TYPE' then
|
|
command2[i] = command.itemType
|
|
elseif arg == '\\CONTAMINANT_MATERIAL' then
|
|
command2[i] = command.contaminantMat:getToken()
|
|
elseif arg == '\\CONTAMINANT_MATERIAL_TYPE' then
|
|
command2[i] = command.contaminantMat['type']
|
|
elseif arg == '\\CONTAMINANT_MATERIAL_INDEX' then
|
|
command2[i] = command.contaminantMat.index
|
|
elseif arg == '\\MODE' then
|
|
command2[i] = command.mode
|
|
elseif arg == '\\UNIT_ID' then
|
|
command2[i] = command.unit.id
|
|
elseif string.sub(arg,1,1) == '\\' then
|
|
command2[i] = string.sub(command,2)
|
|
else
|
|
command2[i] = arg
|
|
end
|
|
end
|
|
dfhack.run_command(table.unpack(command2))
|
|
end
|
|
|
|
function handler(table)
|
|
local itemMat = dfhack.matinfo.decode(table.item)
|
|
local itemMatStr = itemMat:getToken()
|
|
local itemType = dfhack.items.getSubtypeDef(table.item:getType(),table.item:getSubtype()).id
|
|
table.itemMat = itemMat
|
|
table.itemType = itemType
|
|
|
|
for _,command in ipairs(itemTriggers[itemType] or {}) do
|
|
if command[table.mode] then
|
|
utils.fillTable(command,table)
|
|
processTrigger(command)
|
|
utils.unfillTable(command,table)
|
|
end
|
|
end
|
|
|
|
for _,command in ipairs(materialTriggers[itemMatStr] or {}) do
|
|
if command[table.mode] then
|
|
utils.fillTable(command,table)
|
|
processTrigger(command)
|
|
utils.unfillTable(command,table)
|
|
end
|
|
end
|
|
|
|
for _,contaminant in ipairs(table.item.contaminants or {}) do
|
|
local contaminantMat = dfhack.matinfo.decode(contaminant.mat_type, contaminant.mat_index)
|
|
local contaminantStr = contaminantMat:getToken()
|
|
table.contaminantMat = contaminantMat
|
|
for _,command in ipairs(contaminantTriggers[contaminantStr] or {}) do
|
|
utils.fillTable(command,table)
|
|
processTrigger(command)
|
|
utils.unfillTable(command,table)
|
|
end
|
|
table.contaminantMat = nil
|
|
end
|
|
end
|
|
|
|
function equipHandler(unit, item, isEquip)
|
|
local mode = (isEquip and 'onEquip') or (not isEquip and 'onUnequip')
|
|
|
|
local table = {}
|
|
table.mode = mode
|
|
table.item = df.item.find(item)
|
|
table.unit = unit
|
|
handler(table)
|
|
end
|
|
|
|
eventful.onInventoryChange.equipmentTrigger = function(unit, item, item_old, item_new)
|
|
if item_old and item_new then
|
|
return
|
|
end
|
|
|
|
local isEquip = item_new and not item_old
|
|
equipHandler(unit,item,isEquip)
|
|
end
|
|
|
|
eventful.onUnitAttack.attackTrigger = function(attacker,defender,wound)
|
|
attacker = df.unit.find(attacker)
|
|
defender = df.unit.find(defender)
|
|
|
|
if not attacker then
|
|
return
|
|
end
|
|
|
|
local attackerWeapon
|
|
for _,item in ipairs(attacker.inventory) do
|
|
if item.mode == df.unit_inventory_item.T_mode.Weapon then
|
|
attackerWeapon = item.item
|
|
break
|
|
end
|
|
end
|
|
|
|
if not attackerWeapon then
|
|
return
|
|
end
|
|
|
|
local table = {}
|
|
table.attacker = attacker
|
|
table.defender = defender
|
|
table.item = attackerWeapon
|
|
table.mode = 'onStrike'
|
|
handler(table)
|
|
end
|
|
|
|
validArgs = validArgs or utils.invert({
|
|
'clear',
|
|
'checkAttackEvery',
|
|
'checkInventoryEvery',
|
|
'command',
|
|
'itemType',
|
|
'onStrike',
|
|
'onEquip',
|
|
'onUnequip',
|
|
'material',
|
|
'contaminant',
|
|
})
|
|
local args = utils.processArgs({...}, validArgs)
|
|
|
|
if args.clear then
|
|
itemTriggers = {}
|
|
materialTriggers = {}
|
|
contaminantTriggers = {}
|
|
end
|
|
|
|
if args.checkAttackEvery then
|
|
if not tonumber(args.checkAttackEvery) then
|
|
error('checkAttackEvery must be a number')
|
|
end
|
|
eventful.enableEvent(eventful.eventType.UNIT_ATTACK,tonumber(args.checkAttackEvery))
|
|
end
|
|
|
|
if args.checkInventoryEvery then
|
|
if not tonumber(args.checkInventoryEvery) then
|
|
error('checkInventoryEvery must be a number')
|
|
end
|
|
eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,tonumber(args.checkInventoryEvery))
|
|
end
|
|
|
|
if not args.command then
|
|
if not args.clear then
|
|
error 'specify a command'
|
|
end
|
|
return
|
|
end
|
|
|
|
if args.weaponType then
|
|
local temp
|
|
for _,itemdef in ipairs(df.global.world.raws.itemdefs.weapons) do
|
|
if itemdef.id == args.weaponType then
|
|
temp = itemdef.subtype
|
|
break
|
|
end
|
|
end
|
|
if not temp then
|
|
error 'Could not find weapon type.'
|
|
end
|
|
args.weaponType = temp
|
|
end
|
|
|
|
local numConditions = (args.material and 1 or 0) + (args.weaponType and 1 or 0) + (args.contaminant and 1 or 0)
|
|
if numConditions > 1 then
|
|
error 'too many conditions defined: not (yet) supported (pester expwnent if you want it)'
|
|
elseif numConditions == 0 then
|
|
error 'specify a material, weaponType, or contaminant'
|
|
end
|
|
|
|
if args.material then
|
|
if not materialTriggers[args.material] then
|
|
materialTriggers[args.material] = {}
|
|
end
|
|
table.insert(materialTriggers[args.material],args)
|
|
elseif args.itemType then
|
|
if not itemTriggers[args.itemType] then
|
|
itemTriggers[args.itemType] = {}
|
|
end
|
|
table.insert(itemTriggers[args.itemType],args)
|
|
elseif args.contaminant then
|
|
if not contaminantTriggers[args.contaminant] then
|
|
contaminantTriggers[args.contaminant] = {}
|
|
end
|
|
table.insert(contaminantTriggers[args.contaminant],args)
|
|
end
|
|
|