dfhack/scripts/modtools
lethosor 9ce0616325 Allow scripts that recognize "moduleMode" to be used as modules 2015-05-08 18:03:19 -04:00
..
add-syndrome.lua It is now possible to remove syndromes by SYN_CLASS. 2014-11-14 23:33:49 -05:00
anonymous-script.lua Tweak anonymous-script. 2015-02-02 05:21:13 -05:00
create-item.lua Lots of tweaks. 2014-07-09 06:21:52 -04:00
force.lua Fix whitespace issues 2015-02-14 22:53:06 -05:00
interaction-trigger.lua Fix whitespace issues 2015-02-14 22:53:06 -05:00
invader-item-destroyer.lua Lots of tweaks. 2014-07-09 06:21:52 -04:00
item-trigger.lua Fix whitespace issues 2015-02-14 22:53:06 -05:00
moddable-gods.lua moddable-gods.lua script 2014-07-03 17:33:38 -04:00
outside-only.lua Tweak outside-only.lua. 2014-07-03 17:38:40 -04:00
projectile-trigger.lua More straggling documentation errors in modtools. 2014-11-09 18:39:23 -05:00
random-trigger.lua Fix whitespace issues 2015-02-14 22:53:06 -05:00
reaction-product-trigger.lua Allow scripts that recognize "moduleMode" to be used as modules 2015-05-08 18:03:19 -04:00
reaction-trigger-transition.lua reaction-trigger-transition.lua should work now. 2014-11-15 00:06:10 -05:00
reaction-trigger.lua Allow scripts that recognize "moduleMode" to be used as modules 2015-05-08 18:03:19 -04:00
skill-change.lua Make skill-change actually work with level 2015-02-11 16:08:23 -08:00
spawn-flow.lua Lots of tweaks. 2014-07-09 06:21:52 -04:00
syndrome-trigger.lua Made "could not find syndrome" error work. 2015-04-29 14:19:24 -07:00
transform-unit.lua Tweak transform-unit. 2014-07-03 20:15:40 -04:00