218 lines
5.4 KiB
C++
218 lines
5.4 KiB
C++
#pragma once
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#include <llimits.h>
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#include <sstream>
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#include <string>
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#include <stack>
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#include <set>
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typedef vector <df::coord> coord_vec;
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class Brush
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{
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public:
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virtual ~Brush(){};
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virtual coord_vec points(MapExtras::MapCache & mc,DFHack::DFCoord start) = 0;
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virtual std::string str() const {
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return "unknown";
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}
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};
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/**
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* generic 3D rectangle brush. you can specify the dimensions of
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* the rectangle and optionally which tile is its 'center'
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*/
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class RectangleBrush : public Brush
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{
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public:
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RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
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{
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if(centerx == -1)
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cx_ = x/2;
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else
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cx_ = centerx;
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if(centery == -1)
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cy_ = y/2;
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else
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cy_ = centery;
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if(centerz == -1)
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cz_ = z/2;
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else
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cz_ = centerz;
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x_ = x;
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y_ = y;
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z_ = z;
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};
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coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
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DFHack::DFCoord iter = iterstart;
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for(int xi = 0; xi < x_; xi++)
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{
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for(int yi = 0; yi < y_; yi++)
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{
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for(int zi = 0; zi < z_; zi++)
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{
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if(mc.testCoord(iter))
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v.push_back(iter);
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iter.z++;
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}
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iter.z = iterstart.z;
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iter.y++;
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}
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iter.y = iterstart.y;
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iter.x ++;
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}
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return v;
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};
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~RectangleBrush(){};
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std::string str() const {
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if (x_ == 1 && y_ == 1 && z_ == 1)
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{
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return "point";
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}
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else
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{
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std::ostringstream ss;
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ss << "rect: " << x_ << "/" << y_ << "/" << z_ << std::endl;
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return ss.str();
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}
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}
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private:
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int x_, y_, z_;
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int cx_, cy_, cz_;
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};
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/**
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* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
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*/
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class BlockBrush : public Brush
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{
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public:
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BlockBrush(){};
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~BlockBrush(){};
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coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord blockc = start / 16;
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DFHack::DFCoord iterc = blockc * 16;
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if( !mc.testCoord(start) )
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return v;
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auto starty = iterc.y;
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for(int xi = 0; xi < 16; xi++)
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{
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for(int yi = 0; yi < 16; yi++)
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{
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v.push_back(iterc);
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iterc.y++;
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}
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iterc.y = starty;
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iterc.x ++;
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}
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return v;
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};
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std::string str() const {
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return "block";
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}
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};
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/**
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* Column from a position through open space tiles
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* example: create a column of magma
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*/
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class ColumnBrush : public Brush
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{
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public:
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ColumnBrush(){};
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~ColumnBrush(){};
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coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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bool juststarted = true;
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while (mc.testCoord(start))
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{
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df::tiletype tt = mc.tiletypeAt(start);
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if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
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{
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v.push_back(start);
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juststarted = false;
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start.z++;
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}
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else break;
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}
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return v;
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};
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std::string str() const {
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return "column";
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}
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};
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/**
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* Flood-fill water tiles from cursor (for wclean)
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* example: remove salt flag from a river
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*/
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class FloodBrush : public Brush
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{
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public:
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FloodBrush(Core *c){c_ = c;};
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~FloodBrush(){};
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coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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std::stack<DFCoord> to_flood;
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to_flood.push(start);
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std::set<DFCoord> seen;
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while (!to_flood.empty()) {
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DFCoord xy = to_flood.top();
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to_flood.pop();
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df::tile_designation des = mc.designationAt(xy);
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if (seen.find(xy) == seen.end()
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&& des.bits.flow_size
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&& des.bits.liquid_type == tile_liquid::Water) {
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v.push_back(xy);
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seen.insert(xy);
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maybeFlood(DFCoord(xy.x - 1, xy.y, xy.z), to_flood, mc);
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maybeFlood(DFCoord(xy.x + 1, xy.y, xy.z), to_flood, mc);
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maybeFlood(DFCoord(xy.x, xy.y - 1, xy.z), to_flood, mc);
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maybeFlood(DFCoord(xy.x, xy.y + 1, xy.z), to_flood, mc);
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df::tiletype tt = mc.tiletypeAt(xy);
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if (LowPassable(tt))
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{
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maybeFlood(DFCoord(xy.x, xy.y, xy.z - 1), to_flood, mc);
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}
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if (HighPassable(tt))
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{
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maybeFlood(DFCoord(xy.x, xy.y, xy.z + 1), to_flood, mc);
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}
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}
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}
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return v;
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}
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std::string str() const {
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return "flood";
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}
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private:
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void maybeFlood(DFCoord c, std::stack<DFCoord> &to_flood, MapExtras::MapCache &mc) {
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if (mc.testCoord(c)) {
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to_flood.push(c);
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}
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}
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Core *c_;
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};
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inline std::ostream &operator<<(std::ostream &stream, const Brush& brush) {
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stream << brush.str();
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return stream;
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}
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inline std::ostream &operator<<(std::ostream &stream, const Brush* brush) {
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stream << brush->str();
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return stream;
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}
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