dfhack/scripts/modtools
warmist 686647af0e fix skill-change so it would use insert_sorted
This is needed because the skills vector is actually sorted. Adding skill with id<last one would mess things up very badly.
2015-01-18 19:53:08 +02:00
..
add-syndrome.lua It is now possible to remove syndromes by SYN_CLASS. 2014-11-14 23:33:49 -05:00
anonymous-script.lua Tweak anonymous-script. 2014-07-03 16:14:57 -04:00
create-item.lua Lots of tweaks. 2014-07-09 06:21:52 -04:00
force.lua Lots of tweaks. 2014-07-09 06:21:52 -04:00
interaction-trigger.lua interaction-trigger tweaks 2014-11-14 18:50:19 -05:00
invader-item-destroyer.lua Lots of tweaks. 2014-07-09 06:21:52 -04:00
item-trigger.lua modtools/item-trigger should now work with items 2014-11-28 23:03:27 -05:00
moddable-gods.lua moddable-gods.lua script 2014-07-03 17:33:38 -04:00
outside-only.lua Tweak outside-only.lua. 2014-07-03 17:38:40 -04:00
projectile-trigger.lua More straggling documentation errors in modtools. 2014-11-09 18:39:23 -05:00
random-trigger.lua random-trigger.lua: trigger random scripts 2014-07-06 05:33:21 -04:00
reaction-trigger-transition.lua reaction-trigger-transition.lua should work now. 2014-11-15 00:06:10 -05:00
reaction-trigger.lua reaction-trigger typo. 2014-11-28 23:01:44 -05:00
skill-change.lua fix skill-change so it would use insert_sorted 2015-01-18 19:53:08 +02:00
spawn-flow.lua Lots of tweaks. 2014-07-09 06:21:52 -04:00
syndrome-trigger.lua More straggling documentation errors in modtools. 2014-11-09 18:39:23 -05:00
transform-unit.lua Tweak transform-unit. 2014-07-03 20:15:40 -04:00