125 lines
2.6 KiB
Ruby
125 lines
2.6 KiB
Ruby
# control your levers from the dfhack console
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def lever_pull_job(bld)
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ref = DFHack::GeneralRefBuildingHolderst.cpp_new
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ref.building_id = bld.id
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job = DFHack::Job.cpp_new
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job.job_type = :PullLever
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job.pos = [bld.centerx, bld.centery, bld.z]
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job.general_refs << ref
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bld.jobs << job
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df.job_link job
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puts lever_descr(bld)
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end
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def lever_pull_cheat(bld)
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bld.linked_mechanisms.each { |i|
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i.general_refs.grep(DFHack::GeneralRefBuildingHolderst).each { |r|
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r.building_tg.setTriggerState(bld.state)
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}
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}
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bld.state = (bld.state == 0 ? 1 : 0)
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puts lever_descr(bld)
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end
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def lever_descr(bld, idx=nil)
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ret = []
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# lever description
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descr = ''
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descr << "#{idx}: " if idx
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descr << "lever ##{bld.id} @[#{bld.centerx}, #{bld.centery}, #{bld.z}] #{bld.state == 0 ? '\\' : '/'}"
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bld.jobs.each { |j|
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if j.job_type == :PullLever
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flags = ''
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flags << ', repeat' if j.flags.repeat
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flags << ', suspended' if j.flags.suspend
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descr << " (pull order#{flags})"
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end
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}
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bld.linked_mechanisms.map { |i|
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i.general_refs.grep(DFHack::GeneralRefBuildingHolderst)
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}.flatten.each { |r|
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# linked building description
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tg = r.building_tg
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state = ''
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if tg.respond_to?(:gate_flags)
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state << (tg.gate_flags.closed ? 'closed' : 'opened')
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state << ", closing (#{tg.timer})" if tg.gate_flags.closing
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state << ", opening (#{tg.timer})" if tg.gate_flags.opening
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end
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ret << (descr + " linked to #{tg._rtti_classname} ##{tg.id} @[#{tg.centerx}, #{tg.centery}, #{tg.z}] #{state}")
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# indent other links
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descr = descr.gsub(/./, ' ')
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}
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ret << descr if ret.empty?
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ret
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end
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def lever_list
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@lever_list = []
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df.world.buildings.other[:TRAP].find_all { |bld|
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bld.trap_type == :Lever
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}.sort_by { |bld| bld.id }.each { |bld|
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puts lever_descr(bld, @lever_list.length)
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@lever_list << bld.id
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}
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end
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@lever_list ||= []
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case $script_args[0]
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when 'pull'
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cheat = $script_args.delete('--cheat') || $script_args.delete('--now')
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id = $script_args[1].to_i
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id = @lever_list[id] || id
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bld = df.building_find(id)
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raise 'invalid lever id' if not bld
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if cheat
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lever_pull_cheat(bld)
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else
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lever_pull_job(bld)
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end
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when 'list'
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lever_list
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when /^\d+$/
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id = $script_args[0].to_i
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id = @lever_list[id] || id
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bld = df.building_find(id)
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raise 'invalid lever id' if not bld
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puts lever_descr(bld)
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else
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puts <<EOS
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Lever control from the dfhack console
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Usage:
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lever list
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shows the list of levers in the fortress, with their id and links
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lever pull 42
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order the dwarves to pull lever 42
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lever pull 42 --cheat
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magically pull lever 42 immediately
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EOS
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end
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