55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
coord(const coord2d &c, uint16_t _z) : x(c.x), y(c.y), z(_z) {}
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coord(uint16_t _x, uint16_t _y, uint16_t _z) : x(_x), y(_y), z(_z) {}
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operator coord2d() const { return coord2d(x,y); }
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bool isValid() const { return x != -30000; }
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void clear() { x = y = z = -30000; }
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bool operator==(const coord &other) const
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{
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return (x == other.x) && (y == other.y) && (z == other.z);
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}
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bool operator!=(const coord &other) const
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{
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return (x != other.x) || (y != other.y) || (z != other.z);
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}
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bool operator<(const coord &other) const
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{
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if (x != other.x) return (x < other.x);
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if (y != other.y) return (y < other.y);
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return z < other.z;
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}
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coord operator+(const coord &other) const
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{
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return coord(x + other.x, y + other.y, z + other.z);
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}
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coord operator-(const coord &other) const
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{
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return coord(x - other.x, y - other.y, z - other.z);
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}
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coord operator/(int number) const
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{
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return coord(x/number, y/number, z);
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}
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coord operator*(int number) const
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{
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return coord(x*number, y*number, z);
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}
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coord operator%(int number) const
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{
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return coord(x%number, y%number, z);
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}
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coord operator-(int number) const
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{
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return coord(x,y,z-number);
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}
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coord operator+(int number) const
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{
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return coord(x,y,z+number);
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}
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