491 lines
15 KiB
HTML
491 lines
15 KiB
HTML
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<body>
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<div class="document">
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<div class="section" id="introduction">
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<h1><a class="toc-backref" href="#id1">Introduction</a></h1>
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<p>DFHack is a Dwarf Fortress memory access library and a set of basic
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tools using this library. The library is a work in progress, so things
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might change as more tools are written for it.</p>
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<p>It is an attempt to unite the various ways tools access DF memory and
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allow for easier development of new tools.</p>
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<div class="contents topic" id="contents">
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<p class="topic-title first">Contents</p>
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<ul class="simple">
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<li><a class="reference internal" href="#introduction" id="id1">Introduction</a></li>
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<li><a class="reference internal" href="#getting-dfhack" id="id2">Getting DFHack</a><ul>
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<li><a class="reference internal" href="#packages" id="id3">Packages</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#compatibility" id="id4">Compatibility</a><ul>
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<li><a class="reference internal" href="#windows" id="id5">Windows</a></li>
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<li><a class="reference internal" href="#linux" id="id6">Linux</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#tools" id="id7">Tools</a><ul>
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<li><a class="reference internal" href="#dfcleanmap" id="id8">dfcleanmap</a></li>
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<li><a class="reference internal" href="#dfliquids" id="id9">dfliquids</a></li>
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<li><a class="reference internal" href="#dfposition" id="id10">dfposition</a></li>
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<li><a class="reference internal" href="#dfprospector" id="id11">dfprospector</a></li>
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<li><a class="reference internal" href="#dfprobe" id="id12">dfprobe</a></li>
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<li><a class="reference internal" href="#dfreveal" id="id13">dfreveal</a></li>
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<li><a class="reference internal" href="#dfunstuck" id="id14">dfunstuck</a></li>
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<li><a class="reference internal" href="#dfvdig" id="id15">dfvdig</a></li>
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<li><a class="reference internal" href="#dfflows" id="id16">dfflows</a></li>
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<li><a class="reference internal" href="#dfattachtest" id="id17">dfattachtest</a></li>
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<li><a class="reference internal" href="#dfsuspend" id="id18">dfsuspend</a></li>
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<li><a class="reference internal" href="#dfexpbench" id="id19">dfexpbench</a></li>
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<li><a class="reference internal" href="#dfdoffsets" id="id20">dfdoffsets</a></li>
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<li><a class="reference internal" href="#dfcleartask" id="id21">dfcleartask</a></li>
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<li><a class="reference internal" href="#dfweather" id="id22">dfweather</a></li>
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<li><a class="reference internal" href="#dfmode" id="id23">dfmode</a></li>
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<li><a class="reference internal" href="#your-tool-here" id="id24">Your tool here</a></li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="section" id="getting-dfhack">
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<h1><a class="toc-backref" href="#id2">Getting DFHack</a></h1>
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<p>The project is currently hosted on <a class="reference external" href="http://www.github.com/">github</a>, for both source and
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binaries at <a class="reference external" href="http://github.com/peterix/dfhack">http://github.com/peterix/dfhack</a></p>
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<div class="section" id="packages">
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<h2><a class="toc-backref" href="#id3">Packages</a></h2>
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<p>The library and tools are packaged for Archlinux and are available both
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in AUR and the arch-games repository.</p>
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<p>The package name is dfhack-git :)</p>
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</div>
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</div>
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<div class="section" id="compatibility">
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<h1><a class="toc-backref" href="#id4">Compatibility</a></h1>
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<p>DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.</p>
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<p>OSX is not supported due to lack of developers with a Mac.</p>
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<p>Currently supported Dwarf Fortress versions are Windows and Linux.</p>
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<div class="section" id="windows">
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<h2><a class="toc-backref" href="#id5">Windows</a></h2>
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<div class="note">
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<p class="first admonition-title">Note</p>
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<p class="last">Windows 2000 is currently <em>not supported</em> due to missing OS
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functionality. If you know how to easily suspend processes, you can
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fix it :)</p>
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</div>
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<p>0.31.01 - 0.31.03 legacy</p>
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<p>0.31.04 - 0.31.21 SDL</p>
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</div>
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<div class="section" id="linux">
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<h2><a class="toc-backref" href="#id6">Linux</a></h2>
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<p>0.31.05 - 0.31.19 native.</p>
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<p>There are missing offsets but Map tools should be OK. Linux support is
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a bit lacking, I'm working on it. Slowly. All supported Windows versions
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running in wine can be used with native DFHack binaries.</p>
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</div>
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</div>
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<div class="section" id="tools">
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<h1><a class="toc-backref" href="#id7">Tools</a></h1>
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<p>All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.</p>
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<div class="section" id="dfcleanmap">
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<h2><a class="toc-backref" href="#id8">dfcleanmap</a></h2>
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<p>Cleans all the splatter that get scattered all over the map.
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Only exception is mud. It leaves mud alone.</p>
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</div>
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<div class="section" id="dfliquids">
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<h2><a class="toc-backref" href="#id9">dfliquids</a></h2>
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<p>A command prompt for liquid creation and manipulation (the Moses
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effect included!) Also allows painting obsidian walls directly.</p>
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<div class="note">
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<p class="first admonition-title">Note</p>
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<p class="last">Spawning and deleting liquids can F up pathing data and
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temperatures (creating heat traps). You've been warned.</p>
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</div>
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</div>
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<div class="section" id="dfposition">
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<h2><a class="toc-backref" href="#id10">dfposition</a></h2>
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<p>Prints the current DF window properties and cursor position.</p>
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</div>
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<div class="section" id="dfprospector">
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<h2><a class="toc-backref" href="#id11">dfprospector</a></h2>
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<p>Lists all available minerals on the map and how much of them there is.</p>
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</div>
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<div class="section" id="dfprobe">
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<h2><a class="toc-backref" href="#id12">dfprobe</a></h2>
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<p>Can be used to determine tile properties.</p>
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</div>
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<div class="section" id="dfreveal">
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<h2><a class="toc-backref" href="#id13">dfreveal</a></h2>
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<p>Reveals the whole map, waits for input and hides it again. If you close
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the tool while it waits, the map remains revealed.</p>
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</div>
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<div class="section" id="dfunstuck">
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<h2><a class="toc-backref" href="#id14">dfunstuck</a></h2>
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<p>Use if you prematurely close any of the tools and DF appears to be
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stuck.</p>
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</div>
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<div class="section" id="dfvdig">
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<h2><a class="toc-backref" href="#id15">dfvdig</a></h2>
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<p>Designates a whole vein for digging. Point the cursor at a vein and run
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this thing :)</p>
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</div>
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<div class="section" id="dfflows">
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<h2><a class="toc-backref" href="#id16">dfflows</a></h2>
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<p>A tool for checking how many liquid tiles are actively checked for
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flows.</p>
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</div>
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<div class="section" id="dfattachtest">
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<h2><a class="toc-backref" href="#id17">dfattachtest</a></h2>
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<p>Test of the process attach/detach mechanism.</p>
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</div>
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<div class="section" id="dfsuspend">
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<h2><a class="toc-backref" href="#id18">dfsuspend</a></h2>
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<p>Test of the process suspend/resume mechanism.</p>
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</div>
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<div class="section" id="dfexpbench">
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<h2><a class="toc-backref" href="#id19">dfexpbench</a></h2>
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<p>Just a simple benchmark of the data export speed.</p>
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</div>
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<div class="section" id="dfdoffsets">
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<h2><a class="toc-backref" href="#id20">dfdoffsets</a></h2>
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<p>Dumps the offsets for the currently running DF version into the terminal.</p>
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</div>
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<div class="section" id="dfcleartask">
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<h2><a class="toc-backref" href="#id21">dfcleartask</a></h2>
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<p>Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.</p>
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</div>
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<div class="section" id="dfweather">
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<h2><a class="toc-backref" href="#id22">dfweather</a></h2>
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<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
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:D Rain can also stop brush fires.</p>
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</div>
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<div class="section" id="dfmode">
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<h2><a class="toc-backref" href="#id23">dfmode</a></h2>
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<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
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There are a few good ones though.</p>
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<div class="admonition-example admonition">
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<p class="first admonition-title">Example</p>
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<p class="last">You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
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You switch to the arena game mode, <em>assume control of a creature</em> and the switch to adventure game mode(1).
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You just lost a fortress and gained an adventurer.</p>
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</div>
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<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
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</div>
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<div class="section" id="your-tool-here">
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<h2><a class="toc-backref" href="#id24">Your tool here</a></h2>
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<p>Write one ;)</p>
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</div>
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</div>
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</div>
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</body>
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</html>
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