* add dwarfmode.MenuOverlay:renderMapOverlay() * ensure we move with the viewport when bounds_rect is nil |
||
|---|---|---|
| .. | ||
| buildings.lua | ||
| dialogs.lua | ||
| dwarfmode.lua | ||
| materials.lua | ||
| script.lua | ||
| widgets.lua | ||
* add dwarfmode.MenuOverlay:renderMapOverlay() * ensure we move with the viewport when bounds_rect is nil |
||
|---|---|---|
| .. | ||
| buildings.lua | ||
| dialogs.lua | ||
| dwarfmode.lua | ||
| materials.lua | ||
| script.lua | ||
| widgets.lua | ||