dfhack/shmserver/shms.h

89 lines
2.6 KiB
C++

#ifndef DFCONNECT_H
#define DFCONNECT_H
#define SHM_KEY 123466
#define SHM_HEADER 1024 // 1kB reserved for a header
#define SHM_BODY 1024*1024 // 1MB reserved for bulk data transfer
#define SHM_SIZE SHM_HEADER+SHM_BODY
// FIXME: add YIELD for linux, add single-core and multi-core compile targets for optimal speed
#ifdef LINUX_BUILD
// a full memory barrier! better be safe than sorry.
#define full_barrier asm volatile("" ::: "memory"); __sync_synchronize();
#define SCHED_YIELD sched_yield(); // a requirement for single-core
#else
// we need windows.h for Sleep()
#define _WIN32_WINNT 0x0501 // needed for INPUT struct
#define WINVER 0x0501 // OpenThread(), PSAPI, Toolhelp32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define SCHED_YIELD Sleep(0); // avoids infinite lockup on single core
// FIXME: detect MSVC here and use the right barrier magic
#ifdef __MINGW32__
#define full_barrier asm volatile("" ::: "memory");
#else
#include <intrin.h>
#pragma intrinsic(_ReadWriteBarrier)
#define full_barrier _ReadWriteBarrier();
#endif
#endif
enum DFPP_CmdType
{
CANCELLATION, // we should jump out of the Act()
CLIENT_WAIT, // we are waiting for the client
FUNCTION, // we call a function as a result of the command
};
struct DFPP_command
{
void (*_function)(void);
DFPP_CmdType type:32; // force the enum to 32 bits for compatibility reasons
std::string name;
uint32_t nextState;
};
struct DFPP_module
{
inline void set_command(const unsigned int index, const DFPP_CmdType type, const char * name, void (*_function)(void) = 0,uint32_t nextState = -1)
{
commands[index].type = type;
commands[index].name = name;
commands[index]._function = _function;
commands[index].nextState = nextState;
}
inline void reserve (unsigned int numcommands)
{
commands.clear();
DFPP_command cmd = {0,CANCELLATION,"",0};
commands.resize(numcommands,cmd);
}
std::string name;
uint32_t version; // version
std::vector <DFPP_command> commands;
void * modulestate;
};
typedef union
{
struct
{
volatile uint16_t command;
volatile uint16_t module;
} parts;
volatile uint32_t pingpong;
inline void set(uint16_t module, uint16_t command)
{
pingpong = module + command << 16;
}
} shm_cmd;
void SHM_Act (void);
void InitModules (void);
bool isValidSHM();
uint32_t OS_getPID();
uint32_t OS_getAffinity(); // limited to 32 processors. Silly, eh?
#endif