dfhack/plugins/colonies.cpp

166 lines
4.0 KiB
C++

#include <dfhack/Core.h>
#include <dfhack/Console.h>
#include <dfhack/Export.h>
#include <dfhack/PluginManager.h>
#include <vector>
#include <string>
#include <dfhack/modules/Vermin.h>
using std::vector;
using std::string;
using namespace DFHack;
#include <DFHack.h>
DFhackCExport command_result colonies (Core * c, vector <string> & parameters);
DFhackCExport const char * plugin_name ( void )
{
return "colonies";
}
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
commands.clear();
commands.push_back(PluginCommand("colonies",
"List or change wild colonies (ants hills and such)\
\n Options: 'kill' = destroy all colonies\
\n 'bees' = change all colonies to honey bees",
colonies));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
void destroyColonies(DFHack::SpawnPoints *points);
void convertColonies(DFHack::SpawnPoints *points, DFHack::Materials *Materials);
void showColonies(Core *c, DFHack::SpawnPoints *points,
DFHack::Materials *Materials);
DFhackCExport command_result colonies (Core * c, vector <string> & parameters)
{
bool destroy = false;
bool convert = false;
for(int i = 0; i < parameters.size();i++)
{
if(parameters[i] == "kill")
destroy = true;
else if(parameters[i] == "bees")
convert = true;
}
if (destroy && convert)
{
c->con << "Kill or make bees? DECIDE!" << std::endl;
return CR_FAILURE;
}
c->Suspend();
Vermin * vermin = c->getVermin();
Materials * materials = c->getMaterials();
SpawnPoints *points = vermin->getSpawnPoints();
if(!points->isValid())
{
c->con << "vermin not supported for this DF version" << std::endl;
return CR_FAILURE;
}
materials->ReadCreatureTypesEx();
if (destroy)
destroyColonies(points);
else if (convert)
convertColonies(points, materials);
else
showColonies(c, points, materials);
delete points;
vermin->Finish();
materials->Finish();
c->Resume();
return CR_OK;
}
void destroyColonies(DFHack::SpawnPoints *points)
{
uint32_t numSpawnPoints = points->size();
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
DFHack::t_spawnPoint sp;
points->Read(i, sp);
if (sp.in_use && DFHack::SpawnPoints::isWildColony(sp))
{
sp.in_use = false;
points->Write(i, sp);
}
}
}
// Convert all colonies to honey bees.
void convertColonies(DFHack::SpawnPoints *points, DFHack::Materials *Materials)
{
int bee_idx = -1;
for (size_t i = 0; i < Materials->raceEx.size(); i++)
if (Materials->raceEx[i].id == "HONEY_BEE")
{
bee_idx = i;
break;
}
if (bee_idx == -1)
{
std::cerr << "Honey bees not present in game." << std::endl;
return;
}
uint32_t numSpawnPoints = points->size();
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
DFHack::t_spawnPoint sp;
points->Read(i, sp);
if (sp.in_use && DFHack::SpawnPoints::isWildColony(sp))
{
sp.race = bee_idx;
points->Write(i, sp);
}
}
}
void showColonies(Core *c, DFHack::SpawnPoints *points,
DFHack::Materials *Materials)
{
uint32_t numSpawnPoints = points->size();
int numColonies = 0;
for (uint32_t i = 0; i < numSpawnPoints; i++)
{
DFHack::t_spawnPoint sp;
points->Read(i, sp);
if (sp.in_use && DFHack::SpawnPoints::isWildColony(sp))
{
numColonies++;
string race="(no race)";
if(sp.race != -1)
race = Materials->raceEx[sp.race].id;
c->con.print("Spawn point %u: %s at %d:%d:%d\n", i,
race.c_str(), sp.x, sp.y, sp.z);
}
}
if (numColonies == 0)
c->con << "No colonies present." << std::endl;
}