149 lines
3.0 KiB
C++
149 lines
3.0 KiB
C++
#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <dfhack/Process.h>
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#include <vector>
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#include <string>
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#include "tinythread.h"
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#include "luamain.h"
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#include "lua_Console.h"
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#include "lua_Process.h"
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#include "functioncall.h"
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using std::vector;
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using std::string;
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using namespace DFHack;
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static tthread::mutex* mymutex=0;
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DFhackCExport command_result dfusion (Core * c, vector <string> & parameters);
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DFhackCExport command_result lua_run (Core * c, vector <string> & parameters);
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DFhackCExport const char * plugin_name ( void )
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{
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return "dfusion";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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//maybe remake it to run automaticaly
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lua::RegisterConsole(lua::glua::Get(),&c->con);
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lua::RegisterProcess(lua::glua::Get(),c->p);
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commands.push_back(PluginCommand("dfusion","Init dfusion system.",dfusion));
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commands.push_back(PluginCommand("lua", "Run interactive interpreter.\
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\n Options: <filename> = run <filename> instead",lua_run));
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mymutex=new tthread::mutex;
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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// shutdown stuff
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delete mymutex;
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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/*if(timering == true) //TODO maybe reuse this to make it run less often.
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{
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uint64_t time2 = GetTimeMs64();
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uint64_t delta = time2-timeLast;
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timeLast = time2;
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c->con.print("Time delta = %d ms\n", delta);
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}
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return CR_OK;*/
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mymutex->lock();
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lua::state s=lua::glua::Get();
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s.getglobal("OnTick");
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if(s.is<lua::function>())
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{
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try{
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s.pcall();
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}
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catch(lua::exception &e)
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{
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c->con.printerr("Error OnTick:%s\n",e.what());
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c->con.msleep(1000);
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}
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}
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s.settop(0);
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mymutex->unlock();
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return CR_OK;
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}
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void InterpreterLoop(Core* c)
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{
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Console &con=c->con;
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lua::state s=lua::glua::Get();
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string curline;
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con.print("Type quit to exit interactive mode\n");
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con.lineedit(">>",curline);
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while (curline!="quit") {
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try
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{
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s.loadstring(curline);
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s.pcall();
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}
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catch(lua::exception &e)
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{
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con.printerr("Error:%s\n",e.what());
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s.settop(0);
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}
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con.lineedit(">>",curline);
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}
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s.settop(0);
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}
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DFhackCExport command_result lua_run (Core * c, vector <string> & parameters)
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{
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Console &con=c->con;
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mymutex->lock();
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lua::state s=lua::glua::Get();
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if(parameters.size()>0)
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{
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try{
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s.loadfile(parameters[0]); //load file
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s.pcall(0,0);// run it
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}
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catch(lua::exception &e)
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{
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con.printerr("Error:%s\n",e.what());
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}
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}
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else
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{
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InterpreterLoop(c);
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}
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s.settop(0);// clean up
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mymutex->unlock();
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return CR_OK;
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}
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DFhackCExport command_result dfusion (Core * c, vector <string> & parameters)
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{
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Console &con=c->con;
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mymutex->lock();
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lua::state s=lua::glua::Get();
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try{
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s.loadfile("dfusion/init.lua"); //load script
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s.pcall(0,0);// run it
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}
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catch(lua::exception &e)
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{
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con.printerr("Error:%s\n",e.what());
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}
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s.settop(0);// clean up
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mymutex->unlock();
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return CR_OK;
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}
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