dfhack/data/examples/init/onMapLoad_dreamfort.init

80 lines
3.7 KiB
Plaintext

# This dfhack config file automates common tasks for your forts.
# It was written for the Dreamfort set of quickfort blueprints, but the
# configuration here is useful for any fort! Copy this file to your
# dfhack-config/init directory to use. Feed free to edit or override
# to your liking.
# Uncomment this next line if you want buildingplan (and quickfort) to use only
# blocks (not bars or logs) for constructions and workshops. If you do
# uncomment, be sure to bring some blocks with you for starting workshops!
#on-new-fortress buildingplan set boulders false; buildingplan set logs false
# Disable cooking of useful item types when you start a new fortress.
on-new-fortress ban-cooking tallow; ban-cooking honey; ban-cooking oil; ban-cooking seeds; ban-cooking brew; ban-cooking fruit; ban-cooking mill; ban-cooking thread; ban-cooking milk; ban-cooking booze
# Show a warning dialog when units are starving
repeat -name warn-starving -time 10 -timeUnits days -command [ warn-starving ]
# Force dwarves to drop tattered clothing instead of clinging to the scraps
repeat -name cleanowned -time 1 -timeUnits months -command [ cleanowned X ]
# Automatically enqueue orders to shear and milk animals
repeat -name autoShearCreature -time 14 -timeUnits days -command [ workorder ShearCreature ]
repeat -name autoMilkCreature -time 14 -timeUnits days -command [ workorder "{\"job\":\"MilkCreature\",\"item_conditions\":[{\"condition\":\"AtLeast\",\"value\":2,\"flags\":[\"empty\"],\"item_type\":\"BUCKET\"}]}" ]
# Fulfill high-volume orders before slower once-daily orders
repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ]
# Don't let caravans bring barrels of blood and other useless liquids
fix/blood-del
# Manages crop assignment for farm plots
enable autofarm
autofarm default 30
autofarm threshold 150 GRASS_TAIL_PIG
# allows you to configure a stockpile to automatically mark items for melting
enable automelt
# creates manager orders to produce replacements for worn clothing
enable tailor
# auto-assigns nesting birds to nestbox zones and protects fertile eggs from
# being cooked/eaten
enable zone autonestbox nestboxes
# manages seed stocks
enable seedwatch
seedwatch all 30
# ensures important tasks get assigned to workers.
# otherwise these job types can get ignored in busy forts.
prioritize -aq defaults
# autobutcher settings are saved in the savegame, so we only need to set them once.
# this way, any custom settings you set during gameplay are not overwritten
#
# feel free to change this to "target 0 0 0 0" if you don't expect to want to raise
# any animals not listed here -- you can always change it anytime during the game
# later if you change your mind.
on-new-fortress enable autobutcher
on-new-fortress autobutcher target 2 2 2 2 new
# dogs and cats. You should raise the limits for dogs if you will be training them
# for hunting or war.
on-new-fortress autobutcher target 2 2 2 2 DOG
on-new-fortress autobutcher target 1 1 2 2 CAT
# geese are our primary source of bones and leather. let the younglings grow up
# before we butcher so we get adult-scale products from them. BIRD_PEAFOWL_BLUE,
# BIRD_CHICKEN, and BIRD_TURKEY are also viable. feel free to change this to
# your bird of choice.
on-new-fortress autobutcher target 50 50 14 2 BIRD_GOOSE
# alpaca, sheep, and llamas give wool. we need to keep these numbers low, though, or
# else risk running out of grass for grazing.
on-new-fortress autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA
# pigs give milk and meat and are zero-maintenance.
on-new-fortress autobutcher target 5 5 6 2 PIG
# immediately butcher all unprofitable animals
on-new-fortress autobutcher target 0 0 0 0 HORSE YAK DONKEY WATER_BUFFALO GOAT CAVY BIRD_DUCK BIRD_GUINEAFOWL
# watch for new animals
on-new-fortress autobutcher autowatch