163 lines
6.0 KiB
C++
163 lines
6.0 KiB
C++
// All above-ground soil not covered by buildings will be covered with grass.
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// Necessary for worlds generated prior to version 0.31.19 - otherwise, outdoor shrubs and trees no longer grow.
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/world_raws.h"
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#include "df/plant_raw.h"
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#include "df/map_block.h"
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#include "df/block_square_event.h"
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//#include "df/block_square_event_type.h"
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#include "df/block_square_event_grassst.h"
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#include "TileTypes.h"
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using std::string;
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using std::vector;
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using namespace std;
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using namespace DFHack;
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using df::global::world;
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DFHACK_PLUGIN("regrass");
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command_result df_regrass (color_ostream &out, vector <string> & parameters);
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector<PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("regrass", "Regrows surface grass.", df_regrass));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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command_result df_regrass (color_ostream &out, vector <string> & parameters)
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{
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bool max = false;
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if (!parameters.empty())
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{
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if(parameters[0] == "max")
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max = true;
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else
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return CR_WRONG_USAGE;
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}
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CoreSuspender suspend;
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int count = 0;
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for (size_t i = 0; i < world->map.map_blocks.size(); i++)
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{
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df::map_block *cur = world->map.map_blocks[i];
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// check block for grass events before looking at 16x16 tiles
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df::block_square_event_grassst * grev = NULL;
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for(size_t e=0; e<cur->block_events.size(); e++)
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{
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df::block_square_event * blev = cur->block_events[e];
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df::block_square_event_type blevtype = blev->getType();
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if(blevtype == df::block_square_event_type::grass)
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{
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grev = (df::block_square_event_grassst *)blev;
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break;
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}
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}
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if(!grev)
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{
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// in this worst case we should check other blocks, create a new event etc
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// but looking at some maps that should happen very very rarely if at all
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// a standard map block seems to always have up to 10 grass events we can refresh
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continue;
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}
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x++)
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{
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if ( tileShape(cur->tiletype[x][y]) != tiletype_shape::FLOOR
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|| cur->designation[x][y].bits.subterranean
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|| cur->occupancy[x][y].bits.building)
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continue;
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// don't touch furrowed tiles (dirt roads made on soil)
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if(tileSpecial(cur->tiletype[x][y]) == tiletype_special::FURROWED)
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continue;
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int mat = tileMaterial(cur->tiletype[x][y]);
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if ( mat != tiletype_material::SOIL
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&& mat != tiletype_material::GRASS_DARK // refill existing grass, too
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&& mat != tiletype_material::GRASS_LIGHT // refill existing grass, too
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)
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continue;
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// max = set amounts of all grass events on that tile to 100
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if(max)
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{
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for(size_t e=0; e<cur->block_events.size(); e++)
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{
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df::block_square_event * blev = cur->block_events[e];
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df::block_square_event_type blevtype = blev->getType();
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if(blevtype == df::block_square_event_type::grass)
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{
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df::block_square_event_grassst * gr_ev = (df::block_square_event_grassst *)blev;
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gr_ev->amount[x][y] = 100;
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}
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}
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}
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else
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{
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// try to find the 'original' event
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bool regrew = false;
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for(size_t e=0; e<cur->block_events.size(); e++)
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{
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df::block_square_event * blev = cur->block_events[e];
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df::block_square_event_type blevtype = blev->getType();
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if(blevtype == df::block_square_event_type::grass)
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{
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df::block_square_event_grassst * gr_ev = (df::block_square_event_grassst *)blev;
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if(gr_ev->amount[x][y] > 0)
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{
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gr_ev->amount[x][y] = 100;
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regrew = true;
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break;
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}
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}
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}
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// if original could not be found (meaning it was already depleted):
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// refresh random grass event in the map block
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if(!regrew)
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{
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vector <df::block_square_event_grassst *> gr_evs;
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for(size_t e=0; e<cur->block_events.size(); e++)
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{
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df::block_square_event * blev = cur->block_events[e];
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df::block_square_event_type blevtype = blev->getType();
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if(blevtype == df::block_square_event_type::grass)
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{
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df::block_square_event_grassst * gr_ev = (df::block_square_event_grassst *)blev;
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gr_evs.push_back(gr_ev);
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}
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}
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int r = rand() % gr_evs.size();
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gr_evs[r]->amount[x][y]=100;
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}
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}
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cur->tiletype[x][y] = findRandomVariant((rand() & 1) ? tiletype::GrassLightFloor1 : tiletype::GrassDarkFloor1);
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count++;
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}
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}
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}
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if (count)
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out.print("Regrew %d tiles of grass.\n", count);
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return CR_OK;
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}
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