609 lines
20 KiB
HTML
609 lines
20 KiB
HTML
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/*
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:Author: David Goodger (goodger@python.org)
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:Id: $Id: html4css1.css 6253 2010-03-02 00:24:53Z milde $
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</head>
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<body>
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<div class="document">
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<div class="section" id="introduction">
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<h1><a class="toc-backref" href="#id3">Introduction</a></h1>
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<p>DFHack is a Dwarf Fortress memory access library and a set of basic
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tools using this library. The library is a work in progress, so things
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might change as more tools are written for it.</p>
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<p>It is an attempt to unite the various ways tools access DF memory and
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allow for easier development of new tools.</p>
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<div class="contents topic" id="contents">
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<p class="topic-title first">Contents</p>
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<ul class="simple">
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<li><a class="reference internal" href="#introduction" id="id3">Introduction</a></li>
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<li><a class="reference internal" href="#getting-dfhack" id="id4">Getting DFHack</a></li>
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<li><a class="reference internal" href="#compatibility" id="id5">Compatibility</a><ul>
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<li><a class="reference internal" href="#windows" id="id6">Windows</a></li>
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<li><a class="reference internal" href="#linux" id="id7">Linux</a><ul>
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<li><a class="reference internal" href="#native-linux-df" id="id8">Native linux DF</a></li>
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<li><a class="reference internal" href="#windows-df-under-wine" id="id9">Windows DF under wine</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li><a class="reference internal" href="#tools" id="id10">Tools</a><ul>
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<li><a class="reference internal" href="#dfattachtest" id="id11">dfattachtest</a></li>
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<li><a class="reference internal" href="#dfautodump" id="id12">dfautodump</a><ul>
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<li><a class="reference internal" href="#options" id="id13">Options:</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#dfcleanmap" id="id14">dfcleanmap</a></li>
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<li><a class="reference internal" href="#dfcleanowned" id="id15">dfcleanowned</a><ul>
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<li><a class="reference internal" href="#id1" id="id16">Options:</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#dfcleartask" id="id17">dfcleartask</a></li>
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<li><a class="reference internal" href="#dfderamp-by-zilpin" id="id18">dfderamp (by zilpin)</a></li>
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<li><a class="reference internal" href="#dfdoffsets" id="id19">dfdoffsets</a></li>
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<li><a class="reference internal" href="#dfexpbench" id="id20">dfexpbench</a></li>
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<li><a class="reference internal" href="#dfflows" id="id21">dfflows</a></li>
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<li><a class="reference internal" href="#dfincremental" id="id22">dfincremental</a></li>
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<li><a class="reference internal" href="#dflair" id="id23">dflair</a></li>
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<li><a class="reference internal" href="#dfliquids" id="id24">dfliquids</a></li>
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<li><a class="reference internal" href="#dfmode" id="id25">dfmode</a></li>
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<li><a class="reference internal" href="#dfpause" id="id26">dfpause</a></li>
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<li><a class="reference internal" href="#dfposition" id="id27">dfposition</a></li>
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<li><a class="reference internal" href="#dfprobe" id="id28">dfprobe</a></li>
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<li><a class="reference internal" href="#dfprospector" id="id29">dfprospector</a><ul>
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<li><a class="reference internal" href="#id2" id="id30">Options:</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#dfreveal" id="id31">dfreveal</a></li>
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<li><a class="reference internal" href="#dfunreveal" id="id32">dfunreveal</a></li>
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<li><a class="reference internal" href="#dfsuspend" id="id33">dfsuspend</a></li>
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<li><a class="reference internal" href="#dftubefill" id="id34">dftubefill</a></li>
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<li><a class="reference internal" href="#dfunstuck" id="id35">dfunstuck</a></li>
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<li><a class="reference internal" href="#dfvdig" id="id36">dfvdig</a></li>
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<li><a class="reference internal" href="#dfveinlook" id="id37">dfveinlook</a></li>
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<li><a class="reference internal" href="#dfweather" id="id38">dfweather</a></li>
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<li><a class="reference internal" href="#your-tool-here" id="id39">Your tool here</a></li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="section" id="getting-dfhack">
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<h1><a class="toc-backref" href="#id4">Getting DFHack</a></h1>
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<p>The project is currently hosted on <a class="reference external" href="http://www.github.com/">github</a>, for both source and
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binaries at <a class="reference external" href="http://github.com/peterix/dfhack">http://github.com/peterix/dfhack</a></p>
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</div>
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<div class="section" id="compatibility">
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<h1><a class="toc-backref" href="#id5">Compatibility</a></h1>
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<p>DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.</p>
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<p>OSX is not supported due to lack of developers with a Mac.</p>
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<p>Currently supported Dwarf Fortress versions are Windows and Linux.</p>
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<div class="section" id="windows">
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<h2><a class="toc-backref" href="#id6">Windows</a></h2>
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<div class="note">
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<p class="first admonition-title">Note</p>
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<p class="last">Windows 2000 is currently <em>not supported</em> due to missing OS
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functionality. If you know how to easily suspend processes, you can
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fix it :)</p>
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</div>
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<p>0.31.01 - 0.31.03 legacy</p>
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<p>0.31.04 - 0.31.25 SDL</p>
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</div>
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<div class="section" id="linux">
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<h2><a class="toc-backref" href="#id7">Linux</a></h2>
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<div class="section" id="native-linux-df">
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<h3><a class="toc-backref" href="#id8">Native linux DF</a></h3>
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<p>0.31.05 - 0.31.24: spotty support (some things might not work)</p>
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<p>0.31.25: full support</p>
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</div>
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<div class="section" id="windows-df-under-wine">
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<h3><a class="toc-backref" href="#id9">Windows DF under wine</a></h3>
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<p>0.31.01 - 0.31.03 legacy</p>
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<p>0.31.04 - 0.31.25 SDL</p>
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</div>
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</div>
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</div>
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<div class="section" id="tools">
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<h1><a class="toc-backref" href="#id10">Tools</a></h1>
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<p>All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.</p>
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<div class="section" id="dfattachtest">
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<h2><a class="toc-backref" href="#id11">dfattachtest</a></h2>
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<p>Test of the process attach/detach mechanism.</p>
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</div>
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<div class="section" id="dfautodump">
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<h2><a class="toc-backref" href="#id12">dfautodump</a></h2>
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<p>Automated item dumping tool. All loose items on the floor marked
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for dumping are insta-dumped to the position of the in-game cursor.</p>
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<p>Cursor must be placed on a floor tile. Instadumped items may not
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show up in the cursor description list until you save/reload.</p>
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<div class="section" id="options">
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<h3><a class="toc-backref" href="#id13">Options:</a></h3>
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<table class="docutils option-list" frame="void" rules="none">
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<col class="option" />
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<col class="description" />
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<tbody valign="top">
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<tr><td class="option-group">
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<kbd><span class="option">-d</span></kbd></td>
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<td>Destroy instead of dumping. Doesn't require a cursor.</td></tr>
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</tbody>
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</table>
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</div>
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</div>
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<div class="section" id="dfcleanmap">
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<h2><a class="toc-backref" href="#id14">dfcleanmap</a></h2>
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<p>Cleans all the splatter that get scattered all over the map.
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Only exception is mud. It leaves mud alone.</p>
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</div>
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<div class="section" id="dfcleanowned">
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<h2><a class="toc-backref" href="#id15">dfcleanowned</a></h2>
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<p>Removes the ownership flag from items.
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By default, owned food on the floor and rotten items are confistacted and dumped.</p>
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<div class="section" id="id1">
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<h3><a class="toc-backref" href="#id16">Options:</a></h3>
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<table class="docutils option-list" frame="void" rules="none">
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<col class="option" />
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<col class="description" />
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<tbody valign="top">
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<tr><td class="option-group">
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<kbd><span class="option">-a</span></kbd></td>
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<td>confiscate all owned items</td></tr>
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<tr><td class="option-group">
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<kbd><span class="option">-l</span></kbd></td>
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<td>confiscated and dump all items scattered on the floor</td></tr>
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<tr><td class="option-group">
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<kbd><span class="option">-x</span></kbd></td>
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<td>confiscate/dump items with wear level 'x' and more</td></tr>
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<tr><td class="option-group">
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<kbd><span class="option">-X</span></kbd></td>
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<td>confiscate/dump items with wear level 'X' and more</td></tr>
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<tr><td class="option-group">
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<kbd><span class="option">-d</span></kbd></td>
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<td>a dry run. combine with other options to see what will happen without it actually happening.</td></tr>
|
|
</tbody>
|
|
</table>
|
|
<dl class="docutils">
|
|
<dt>On Windows:</dt>
|
|
<dd><ul class="first last simple">
|
|
<li>dfremovelitter.bat runs the tool with -lx</li>
|
|
<li>dfconfiscate.bat runs the tool with -a</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
<div class="section" id="dfcleartask">
|
|
<h2><a class="toc-backref" href="#id17">dfcleartask</a></h2>
|
|
<p>Items marked for a job can get stuck during a abandon/reclaim. This tool aims to fix that.
|
|
Best used immediately after a reclaim. Not thoroughly tested, use at your own risk.</p>
|
|
</div>
|
|
<div class="section" id="dfderamp-by-zilpin">
|
|
<h2><a class="toc-backref" href="#id18">dfderamp (by zilpin)</a></h2>
|
|
<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
|
|
It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).</p>
|
|
</div>
|
|
<div class="section" id="dfdoffsets">
|
|
<h2><a class="toc-backref" href="#id19">dfdoffsets</a></h2>
|
|
<p>Dumps the offsets for the currently running DF version into the terminal.</p>
|
|
</div>
|
|
<div class="section" id="dfexpbench">
|
|
<h2><a class="toc-backref" href="#id20">dfexpbench</a></h2>
|
|
<p>Just a simple benchmark of the data export speed.</p>
|
|
</div>
|
|
<div class="section" id="dfflows">
|
|
<h2><a class="toc-backref" href="#id21">dfflows</a></h2>
|
|
<p>A tool for checking how many liquid tiles are actively checked for flows.</p>
|
|
</div>
|
|
<div class="section" id="dfincremental">
|
|
<h2><a class="toc-backref" href="#id22">dfincremental</a></h2>
|
|
<p>A simple memory search tool for DF. Requires arcane knowledge ;)</p>
|
|
</div>
|
|
<div class="section" id="dflair">
|
|
<h2><a class="toc-backref" href="#id23">dflair</a></h2>
|
|
<p>Marks all of the map as a lair, preventing item scatter on abandon/reclaim.</p>
|
|
</div>
|
|
<div class="section" id="dfliquids">
|
|
<h2><a class="toc-backref" href="#id24">dfliquids</a></h2>
|
|
<p>A command prompt for liquid creation and manipulation (the Moses
|
|
effect included!) Also allows painting obsidian walls directly.</p>
|
|
<div class="note">
|
|
<p class="first admonition-title">Note</p>
|
|
<p class="last">Spawning and deleting liquids can F up pathing data and
|
|
temperatures (creating heat traps). You've been warned.</p>
|
|
</div>
|
|
</div>
|
|
<div class="section" id="dfmode">
|
|
<h2><a class="toc-backref" href="#id25">dfmode</a></h2>
|
|
<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
|
|
There are a few good ones though.</p>
|
|
<div class="admonition-example admonition">
|
|
<p class="first admonition-title">Example</p>
|
|
<p class="last">You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
|
|
You switch to the arena game mode, <em>assume control of a creature</em> and the switch to adventure game mode(1).
|
|
You just lost a fortress and gained an adventurer.</p>
|
|
</div>
|
|
<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
|
|
</div>
|
|
<div class="section" id="dfpause">
|
|
<h2><a class="toc-backref" href="#id26">dfpause</a></h2>
|
|
<p>Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.</p>
|
|
</div>
|
|
<div class="section" id="dfposition">
|
|
<h2><a class="toc-backref" href="#id27">dfposition</a></h2>
|
|
<p>Prints the game mode, current DF window properties and cursor position in both local and world coordinates.</p>
|
|
</div>
|
|
<div class="section" id="dfprobe">
|
|
<h2><a class="toc-backref" href="#id28">dfprobe</a></h2>
|
|
<p>Can be used to determine tile properties like temperature.</p>
|
|
</div>
|
|
<div class="section" id="dfprospector">
|
|
<h2><a class="toc-backref" href="#id29">dfprospector</a></h2>
|
|
<p>Lists all available minerals on the map and how much of them there is.</p>
|
|
<div class="section" id="id2">
|
|
<h3><a class="toc-backref" href="#id30">Options:</a></h3>
|
|
<table class="docutils option-list" frame="void" rules="none">
|
|
<col class="option" />
|
|
<col class="description" />
|
|
<tbody valign="top">
|
|
<tr><td class="option-group">
|
|
<kbd><span class="option">-a</span></kbd></td>
|
|
<td>processes all tiles, even hidden ones.</td></tr>
|
|
</tbody>
|
|
</table>
|
|
<p>On windows, it's possible to run dfprsopector-all.bat to process all the tiles without messing with terminal windows.</p>
|
|
</div>
|
|
</div>
|
|
<div class="section" id="dfreveal">
|
|
<h2><a class="toc-backref" href="#id31">dfreveal</a></h2>
|
|
<p>Reveals the whole map, waits for input and hides it again. If you close
|
|
the tool while it waits, the map remains revealed.</p>
|
|
</div>
|
|
<div class="section" id="dfunreveal">
|
|
<h2><a class="toc-backref" href="#id32">dfunreveal</a></h2>
|
|
<p>Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
|
|
Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.</p>
|
|
</div>
|
|
<div class="section" id="dfsuspend">
|
|
<h2><a class="toc-backref" href="#id33">dfsuspend</a></h2>
|
|
<p>Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.</p>
|
|
</div>
|
|
<div class="section" id="dftubefill">
|
|
<h2><a class="toc-backref" href="#id34">dftubefill</a></h2>
|
|
<p>Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
|
|
yet ;)</p>
|
|
</div>
|
|
<div class="section" id="dfunstuck">
|
|
<h2><a class="toc-backref" href="#id35">dfunstuck</a></h2>
|
|
<p>Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.</p>
|
|
</div>
|
|
<div class="section" id="dfvdig">
|
|
<h2><a class="toc-backref" href="#id36">dfvdig</a></h2>
|
|
<p>Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
|
|
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.</p>
|
|
</div>
|
|
<div class="section" id="dfveinlook">
|
|
<h2><a class="toc-backref" href="#id37">dfveinlook</a></h2>
|
|
<p>Simplistic map viewer for linux. Mostly a debug/development thing.</p>
|
|
</div>
|
|
<div class="section" id="dfweather">
|
|
<h2><a class="toc-backref" href="#id38">dfweather</a></h2>
|
|
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
|
|
:D Rain can also stop brush fires.</p>
|
|
</div>
|
|
<div class="section" id="your-tool-here">
|
|
<h2><a class="toc-backref" href="#id39">Your tool here</a></h2>
|
|
<p>Write one ;)</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|