181 lines
5.2 KiB
ReStructuredText
181 lines
5.2 KiB
ReStructuredText
============
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Introduction
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============
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DFHack is a Dwarf Fortress memory access library and a set of basic
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tools using this library. The library is a work in progress, so things
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might change as more tools are written for it.
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It is an attempt to unite the various ways tools access DF memory and
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allow for easier development of new tools.
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.. contents::
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==============
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Getting DFHack
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==============
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The project is currently hosted on github_, for both source and
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binaries at http://github.com/peterix/dfhack
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.. _github: http://www.github.com/
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=============
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Compatibility
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=============
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DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
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OSX is not supported due to lack of developers with a Mac.
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Currently supported Dwarf Fortress versions are Windows and Linux.
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Windows
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=======
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.. note::
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Windows 2000 is currently *not supported* due to missing OS
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functionality. If you know how to easily suspend processes, you can
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fix it :)
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0.31.01 - 0.31.03 legacy
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0.31.04 - 0.31.25 SDL
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Linux
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=====
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Native linux DF
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---------------
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0.31.05 - 0.31.19: spotty support (some things might not work)
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0.31.22 - 0.31.25: full support
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Windows DF under wine
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---------------------
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0.31.01 - 0.31.03 legacy
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0.31.04 - 0.31.25 SDL
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=====
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Tools
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=====
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All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.
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dfattachtest
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============
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Test of the process attach/detach mechanism.
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dfcleanmap
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==========
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Cleans all the splatter that get scattered all over the map.
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Only exception is mud. It leaves mud alone.
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dfderamp (by zilpin)
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====================
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Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
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It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).
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dfdoffsets
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==========
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Dumps the offsets for the currently running DF version into the terminal.
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dfexpbench
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Just a simple benchmark of the data export speed.
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dfflows
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=======
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A tool for checking how many liquid tiles are actively checked for flows.
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dfincremental
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=============
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A simple memory search tool for DF. Requires arcane knowledge ;)
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dflair
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======
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Marks all of the map as a lair, preventing item scatter on abandon/reclaim.
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dfliquids
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=========
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A command prompt for liquid creation and manipulation (the Moses
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effect included!) Also allows painting obsidian walls directly.
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.. note::
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Spawning and deleting liquids can F up pathing data and
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temperatures (creating heat traps). You've been warned.
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dfmode
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======
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This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
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There are a few good ones though.
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.. admonition:: Example
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You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
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You switch to the arena game mode, *assume control of a creature* and the switch to adventure game mode(1).
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You just lost a fortress and gained an adventurer.
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I take no responsibility of anything that happens as a result of using this tool :P
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dfpause
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Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.
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dfposition
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Prints the game mode, current DF window properties and cursor position in both local and world coordinates.
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dfprobe
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Can be used to determine tile properties like temperature.
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dfprospector
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Lists all available minerals on the map and how much of them there is.
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It has one parameter:
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* -a processes all tiles, even hidden ones.
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On windows, it's possible to run dfprsopector-all.bat to process all the tiles without messing with terminal windows.
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dfreveal
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========
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Reveals the whole map, waits for input and hides it again. If you close
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the tool while it waits, the map remains revealed.
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dfunreveal
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Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
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Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.
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dfsuspend
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Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.
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dftubefill
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Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
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yet ;)
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dfunstuck
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=========
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Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.
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dfvdig
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======
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Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
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Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.
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dfveinlook
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==========
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Simplistic map viewer for linux. Mostly a debug/development thing.
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dfweather
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===========
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Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
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:D Rain can also stop brush fires.
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Your tool here
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==============
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Write one ;)
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