350 lines
13 KiB
ReStructuredText
350 lines
13 KiB
ReStructuredText
.. comment
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This is the development changelog file for DFHack. If you add or change
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anything, note it here under the heading "DFHack Future", in the appropriate
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section. Items within each section are listed in alphabetical order to
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minimise merge conflicts. Try to match the style and level of detail of the
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other entries.
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This file contains changes that are relevant to users of prereleases. These
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changes should include changes from just the previous release, whether that
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release was stable or not. For instance, a feature added in 0.43.05-alpha1
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should go under "0.43.05-alpha1" here *and* "0.43.05-r1" (or "future") in
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NEWS.rst. A fix in one prerelease for an issue in the previous prerelease
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should just go here in the appropriate section, not in NEWS.rst.
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Sections for each release are added as required, and consist solely of the
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following in order as subheadings::
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Fixes
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Structures
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API Changes
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Additions/Removals
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Other Changes
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When referring to a script, plugin, or command, use backticks (```) to
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create a link to the relevant documentation - and check that the docs are
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still up to date!
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When adding a new release, change "DFHack future" to the appropriate title
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before releasing, and then add a new "DFHack future" section after releasing.
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.. _dev-changelog:
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#####################
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Development Changelog
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#####################
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.. contents::
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:depth: 2
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DFHack 0.44.05-alpha1
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=====================
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Structures
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----------
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- ``incident``: re-aligned again to match disassembly
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Other Changes
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-------------
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- `gui/liquids`: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards
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DFHack 0.44.04-alpha1
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=====================
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Fixes
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-----
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- `devel/inject-raws`: now recognizes spaces in reaction names
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- `exportlegends`: fixed an error that could occur when exporting empty lists
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Structures
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----------
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- ``artifact_record``: fixed layout (changed in 0.44.04)
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- ``incident``: fixed layout (changed in 0.44.01) - note that many fields have moved
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DFHack 0.44.03-beta1
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====================
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Fixes
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-----
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- `autolabor`, `autohauler`, `labormanager`: added support for "put item on
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display" jobs and building/destroying display furniture
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- `gui/gm-editor`: fixed an error when editing primitives in Lua tables
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Structures
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----------
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- Added 7 new globals from DF: ``version``, ``min_load_version``,
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``movie_version``, ``basic_seed``, ``title``, ``title_spaced``,
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``ui_building_resize_radius``
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- Added ``twbt_render_map`` code offset on x64
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- Fixed an issue preventing ``enabler`` from being allocated by DFHack
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- Added ``job_type.PutItemOnDisplay``
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- Found ``renderer`` vtable on osx64
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- ``adventure_movement_optionst``, ``adventure_movement_hold_tilest``,
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``adventure_movement_climbst``: named coordinate fields
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- ``mission``: added type
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- ``unit``: added 3 new vmethods: ``getCreatureTile``, ``getCorpseTile``, ``getGlowTile``
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- ``viewscreen_assign_display_itemst``: fixed layout on x64 and identified many fields
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- ``viewscreen_reportlistst``: fixed layout, added ``mission_id`` vector
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- ``world.status``: named ``missions`` vector
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Other Changes
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-------------
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- `devel/dump-offsets`: now ignores ``index`` globals
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- `gui/pathable`: added tile types to sidebar
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- `modtools/skill-change`:
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- now updates skill levels appropriately
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- only prints output if ``-loud`` is passed
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DFHack 0.44.03-alpha1
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=====================
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Other Changes
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-------------
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- Lua: Improved ``json`` I/O error messages
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- Lua: Stopped a crash when trying to create instances of classes whose vtable
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addresses are not available
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DFHack 0.44.02-beta1
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====================
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Fixes
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-----
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- Fixed issues with the console output color affecting the prompt on Windows
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- `createitem`: stopped items from teleporting away in some forts
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- `gui/gm-unit`: can now edit mining skill
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- `gui/quickcmd`: stopped error from adding too many commands
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- `modtools/create-unit`: fixed error when domesticating units
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Structures
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----------
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- Located ``start_dwarf_count`` offset for all builds except 64-bit Linux;
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`startdwarf` should work now
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- Added ``buildings_other_id.DISPLAY_CASE``
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- Fixed ``viewscreen_titlest.start_savegames`` alignment
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- Fixed ``unit`` alignment
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- Identified ``historical_entity.unknown1b.deities`` (deity IDs)
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API Changes
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-----------
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- Lua; Exposed ``get_vector()`` (from C++) for all types that support
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``find()``, e.g. ``df.unit.get_vector() == df.global.world.units.all``
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Additions/Removals
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------------------
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- Added `devel/check-other-ids`: Checks the validity of "other" vectors in the
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``world`` global
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- Added `gui/cp437-table`: An in-game CP437 table
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- Removed `warn-stuck-trees`: the corresponding DF bug was fixed in 0.44.01
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Other Changes
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-------------
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- The console now provides suggestions for built-in commands
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- `devel/export-dt-ini`: avoid hardcoding flags
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- `exportlegends`:
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- reordered some tags to match DF's order
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- added progress indicators for exporting long lists
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- `gui/gm-editor`: added enum names to enum edit dialogs
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- `gui/gm-unit`: made skill search case-insensitive
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- `gui/rename`: added "clear" and "special characters" options
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- `remotefortressreader`: includes item stack sizes and some performance improvements
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DFHack 0.44.02-alpha1
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=====================
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Fixes
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-----
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- Fixed a crash that could occur if a symbol table in symbols.xml had no content
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- The Lua API can now wrap functions with 12 or 13 parameters
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Structures
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----------
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- The ``ui_menu_width`` global is now a 2-byte array; the second item is the
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former ``ui_area_map_width`` global, which is now removed
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- The former ``announcements`` global is now a field in ``d_init``
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- ``world`` fields formerly beginning with ``job_`` are now fields of
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``world.jobs``, e.g. ``world.job_list`` is now ``world.jobs.list``
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API Changes
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-----------
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- Lua: Added a new ``dfhack.console`` API
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DFHack 0.43.05-beta2
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====================
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Fixes
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-----
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- Fixed Buildings::updateBuildings(), along with building creation/deletion events
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- Fixed ``plug`` output alignment for plugins with long names
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- Fixed a crash that happened when a ``LUA_PATH`` environment variable was set
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- `add-thought`: fixed number conversion
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- `gui/workflow`: fixed range editing producing the wrong results for certain numbers
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- `modtools/create-unit`: now uses non-English names
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- `modtools/item-trigger`: fixed errors with plant growths
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- `remotefortressreader`: fixed a crash when serializing the local map
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- `stockflow`: fixed an issue with non-integer manager order limits
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- `title-folder`: fixed compatibility issues with certain SDL libraries on macOS
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Structures
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----------
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- Added some missing renderer VTable addresses on macOS
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- ``entity.resources.organic``: identified ``parchment``
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- ``entity_sell_category``: added ``Parchment`` and ``CupsMugsGoblets``
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- ``ui_advmode_menu``: added ``Build``
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- ``ui_unit_view_mode``: added ``PrefOccupation``
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- ``unit_skill``: identified ``natural_skill_lvl`` (was ``unk_1c``)
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- ``viewscreen_jobmanagementst``: identified ``max_workshops``
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- ``viewscreen_overallstatusst``: made ``visible_pages`` an enum
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- ``viewscreen_pricest``: identified fields
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- ``viewscreen_workquota_conditionst``: gave some fields ``unk`` names
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API Changes
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-----------
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- Allowed the Lua API to accept integer-like floats and strings when expecting an integer
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- Lua: New ``Painter:key_string()`` method
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- Lua: Added ``dfhack.getArchitecture()`` and ``dfhack.getArchitectureName()``
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Additions/Removals:
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-------------------
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- Added `adv-rumors` script: improves the "Bring up specific incident or rumor" menu in adventure mode
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- Added `install-info` script for basic troubleshooting
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- Added `tweak condition-material <tweak>`: fixes a crash in the work order condition material list
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- Added `tweak hotkey-clear <tweak>`: adds an option to clear bindings from DF hotkeys
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- `autofarm`: reverted local biome detection (from 0.43.05-alpha3)
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Other Changes
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-------------
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- Added a DOWNLOAD_RUBY CMake option, to allow use of a system/external ruby library
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- Added the ability to download files manually before building
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- `gui/extended-status`: added a feature to queue beds
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- `remotefortressreader`: added building items, DF version info
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- `stonesense`: Added support for 64-bit macOS and Linux
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DFHack 0.43.05-beta1
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====================
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Fixes
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-----
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- Fixed various crashes on 64-bit Windows related to DFHack screens, notably `manipulator`
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- Fixed addresses of next_id globals on 64-bit Linux (fixes an `automaterial`/box-select crash)
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- ``ls`` now lists scripts in folders other than ``hack/scripts``, when applicable
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- `modtools/create-unit`: stopped permanently overwriting the creature creation
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menu in arena mode
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- `season-palette`: fixed an issue where only part of the screen was redrawn
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after changing the color scheme
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- `title-version`: now hidden when loading an arena
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Structures
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----------
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- ``file_compressorst``: fixed field sizes on x64
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- ``historical_entity``: fixed alignment on x64
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- ``ui_sidebar_menus.command_line``: fixed field sizes on x64
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- ``viewscreen_choose_start_sitest``: added 3 missing fields, renamed ``in_embark_only_warning``
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- ``viewscreen_layer_arena_creaturest``: identified more fields
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- ``world.math``: identified
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- ``world.murky_pools``: identified
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Additions/Removals
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------------------
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- `generated-creature-renamer`: Renames generated creature IDs for use with graphics packs
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Other Changes
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-------------
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- `title-version`: Added a prerelease indicator
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DFHack 0.43.05-alpha4
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=====================
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Fixes
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-----
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- Fixed an issue with uninitialized bitfields that was causing several issues
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(disappearing buildings in `buildingplan`'s planning mode, strange behavior in
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the extended `stocks` screen, and likely other problems). This issue was
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introduced in 0.43.05-alpha3.
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- `stockflow`: Fixed an "integer expected" error
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Structures
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----------
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- Located several globals on 64-bit Linux: flows, timed_events, ui_advmode,
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ui_building_assign_type, ui_building_assign_is_marked,
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ui_building_assign_units, ui_building_assign_items, and ui_look_list. This
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fixes `search-plugin`, `zone`, and `force`, among others.
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- ``ui_sidebar_menus``: Fixed some x64 alignment issues
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Additions/Removals
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------------------
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- Added `fix/tile-occupancy`: Clears bad occupancy flags on the selected tile.
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Useful for fixing blocked tiles introduced by the above buildingplan issue.
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- Added a Lua ``tile-material`` module
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Other Changes
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-------------
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- `labormanager`: Add support for shell crafts
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- `manipulator`: Custom professions are now sorted alphabetically more reliably
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DFHack 0.43.05-alpha3
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=====================
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Fixes
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-----
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- `add-thought`: fixed support for emotion names
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- `autofarm`: Made surface farms detect local biome
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- `devel/export-dt-ini`: fixed squad_schedule_entry size
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- `labormanager`:
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- Now accounts for unit attributes
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- Made instrument-building jobs work (constructed instruments)
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- Fixed deconstructing constructed instruments
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- Fixed jobs in bowyer's shops
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- Fixed trap component jobs
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- Fixed multi-material construction jobs
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- Fixed deconstruction of buildings containing items
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- Fixed interference caused by "store item in vehicle" jobs
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- `manipulator`: Fixed crash when selecting a profession from an empty list
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- `ruby`:
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- Fixed crash on Win64 due to truncated global addresses
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- Fixed compilation on Win64
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- Use correct raw string length with encodings
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Structures
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----------
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- Changed many ``comment`` XML attributes with version numbers to use new
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``since`` attribute instead
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- ``activity_event_conflictst.sides``: named many fields
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- ``building_def.build_key``: fixed size on 64-bit Linux and OS X
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- ``historical_kills``:
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- ``unk_30`` -> ``killed_underground_region``
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- ``unk_40`` -> ``killed_region``
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- ``historical_kills.killed_undead``: removed ``skeletal`` flag
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- ``ui_advmode``: aligned enough so that it doesn't crash (64-bit OS X/Linux)
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- ``ui_advmode.show_menu``: changed from bool to enum
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- ``unit_personality.emotions.flags``: now a bitfield
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API Changes
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-----------
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- Added ``DFHack::Job::removeJob()`` function
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- C++: Removed bitfield constructors that take an initial value. These kept
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bitfields from being used in unions. Set ``bitfield.whole`` directly instead.
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- Lua: ``bitfield.whole`` now returns an integer, not a decimal
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Additions/Removals
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------------------
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- Removed source for treefarm plugin (wasn't built)
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- Added `modtools/change-build-menu`: Edit the build mode sidebar menus
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- Added `modtools/if-entity`: Run a command if the current entity matches a
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given ID
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- Added `season-palette`: Swap color palettes with the changes of the seasons
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Other changes
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-------------
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- Changed minimum GCC version to 4.8 on OS X and Linux (earlier versions
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wouldn't have worked on Linux anyway)
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- Updated TinyXML from 2.5.3 to 2.6.2
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