dfhack/plugins
Robert Heinrich 024a3d766b Added some more commands to autobutcher UI script.
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
..
Dfusion Merge remote-tracking branch 'warmist/master' 2012-11-12 10:50:48 +04:00
devel Correct autolabor2 for changes in structures. 2013-02-13 16:00:09 -06:00
df2mc@a80abe848e Move depends out of main library, make them (static) libraries. 2012-03-13 14:46:48 +01:00
dwarfexport Merge https://github.com/danaris/dfhack 2012-06-14 00:00:36 +02:00
lua Added lua GUI front-end for autobutcher. 2013-04-24 23:37:05 +12:00
mapexport ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
proto Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
raw Add a special workshop for add spatter reactions into example raws. 2012-10-10 18:29:59 +04:00
ruby ruby: typo in autogen/int8_t 2013-02-17 02:05:01 +01:00
skeleton Tweaks! 2012-03-29 18:37:22 +02:00
stonesense@75df766263 Another update to stonesense :-P 2013-03-15 14:30:21 -04:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
Brushes.h Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
CMakeLists.txt Added lua GUI front-end for autobutcher. 2013-04-24 23:37:05 +12:00
Plugins.cmake Swap order of includes to work around silly compiler/assembler bug on OS X 2012-07-02 11:02:48 -04:00
add-spatter.cpp Follow the change in the base-type of job_skill. 2012-10-26 20:29:21 +04:00
advtools.cpp Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
autoSyndrome.cpp Communicate the Plugin pointer to the plugin in a decent sort of way. 2013-02-13 14:45:24 +04:00
autodump.cpp follow rename itemst.flags.artifact1 -> artifact 2012-11-28 19:48:47 +01:00
autolabor.cpp Reinstate old autolabor in its original place. 2013-02-13 13:34:39 -06:00
automaterial.cpp Allow planned constructions orthogonal to stairs 2013-03-16 12:26:37 +13:00
autotrade.cpp Add wear filter 2013-04-15 20:43:13 +12:00
buildingplan.cpp Make planned doors pet passable 2013-04-01 19:52:34 +13:00
burrows.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
catsplosion.cpp Mass fixage 2012-04-18 04:12:11 +02:00
changeitem.cpp zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug) 2012-04-15 23:21:36 +02:00
changelayer.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
changevein.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleaners.cpp ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
cleanowned.cpp Get rid of tabs 2012-11-16 15:33:36 -06:00
colonies.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
createitem.cpp Get entity from unit->civ_id instead of from ui (so it works in advmode), and only get site in fortress mode 2013-02-28 10:00:00 -06:00
cursecheck.cpp Tweaks! 2012-03-29 18:37:22 +02:00
deramp.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
dfstream.cpp Get rid of tabs 2012-11-16 15:33:36 -06:00
dig.cpp Fixed some memory leaks. 2012-08-27 14:42:00 -04:00
drybuckets.cpp Follow a typo fix in flag name. 2012-03-30 10:44:52 +04:00
dwarfmonitor.cpp Right align happiness monitor to avoid interference with announcements 2013-04-01 19:52:13 +13:00
eventful.cpp Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
fastdwarf.cpp Fix "fastdwarf" command to print syntax where appropriate, silence warning 2012-10-17 07:57:14 -05:00
feature.cpp Tweaks! 2012-03-29 18:37:22 +02:00
filltraffic.cpp Get rid of tabs 2012-11-16 15:33:36 -06:00
fix-armory.cpp Merge branch 'canStepBetween' into recent 2013-01-05 18:10:29 -05:00
fixpositions.cpp Synchronize with changes to df-structures 2012-07-16 20:56:46 -05:00
fixveins.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
flows.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
follow.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
forceequip.cpp Get rid of tabs 2012-11-16 15:33:36 -06:00
getplants.cpp ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
infiniteSky.cpp Infinite sky: bug with z level flags. 2013-01-13 15:28:17 -05:00
initflags.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
jobutils.cpp Merge further changes (???) 2012-09-10 09:19:21 -04:00
lair.cpp Add revforget command, lair plugin 2012-03-11 22:25:30 +01:00
liquids.cpp ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
manipulator.cpp Adjust minimum widths so they actually work at 80x25 without glitching out 2012-11-24 11:13:54 -06:00
misery.cpp Tabs to spaces. 2012-08-27 16:05:23 -04:00
mode.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
mousequery.cpp Fix crash when using right mouse button 2013-03-22 23:08:33 +13:00
plants.cpp ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
power-meter.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
probe.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
prospector.cpp ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
regrass.cpp regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
rename.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
resume.cpp Update versions 2013-03-16 22:13:01 +13:00
reveal.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
search.cpp Fix the search plugin crashing the military screen. 2013-04-02 22:42:55 +13:00
seedwatch.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
showmood.cpp Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
siege-engine.cpp Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
sort.cpp fix for updated viewlist_petst 2012-09-26 18:22:07 +02:00
steam-engine.cpp Update for temperaturest 2012-11-12 11:54:21 -06:00
stockpiles.cpp Tweaks! 2012-03-29 18:37:22 +02:00
stocks.cpp Stocks plugin: Add keywords to search for flags. 2013-04-24 23:31:37 +12:00
tiletypes.cpp ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
trueTransformation.cpp Binsearch in units.active can't possibly work, ever. 2013-02-14 13:13:25 +04:00
tubefill.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
tweak.cpp Fix a problem in binpatch.lua and comment out debug messages in tweak. 2013-02-26 12:29:02 +04:00
uicommon.h Stocks plugin: Add keywords to search for flags. 2013-04-24 23:31:37 +12:00
versionosd.cpp Tweaks! 2012-03-29 18:37:22 +02:00
weather.cpp Dissolve the World module class into a namespace. 2012-10-06 13:46:20 +04:00
workNow.cpp Work now: also update dig on pause. 2013-01-05 12:50:44 -05:00
workflow.cpp Fix bad refactor 2013-01-18 23:29:08 +13:00
zone.cpp Added some more commands to autobutcher UI script. 2013-04-24 23:37:05 +12:00