// Hotkey and Note Dump #include #include #include #include using namespace std; #include #include #include int main (void) { vector creaturestypes; DFHack::API DF("Memory.xml"); if(!DF.Attach()) { cerr << "DF not found" << endl; return 1; } DFHack::memory_info mem = DF.getMemoryInfo(); // get stone matgloss mapping uint32_t numNotes; if(!DF.InitReadNotes(numNotes)) { cerr << "Can't get notes" << endl; return 1; } if(!DF.InitReadHotkeys()) { cerr << "Can't get hotkeys" << endl; return 1; } cout << "Notes" << endl; for(uint32_t i = 0; i < numNotes; i++) { DFHack::t_note temp; DF.ReadNote(i,temp); cout << "x: " << temp.x << "\ty: " << temp.y << "\tz: " << temp.z << "\tsymbol: " << temp.symbol << "\tfg: " << temp.foreground << "\tbg: " << temp.background << "\ttext: " << temp.name << endl; } cout << "Hotkeys" << endl; DFHack::t_hotkey hotkeys[NUM_HOTKEYS]; DF.ReadHotkeys(hotkeys); for(uint32_t i =0;i< NUM_HOTKEYS;i++) { cout << "x: " << hotkeys[i].x << "\ty: " << hotkeys[i].y << "\tz: " << hotkeys[i].z << "\ttext: " << hotkeys[i].name << endl; } DF.FinishReadNotes(); DF.Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }