// clears the "tasked" flag on all items // original code by Quietust (http://www.bay12forums.com/smf/index.php?action=profile;u=18111) #include #include #include #include #include #include using namespace std; #include #include #include int main () { DFHack::Process * p; unsigned int i; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; DFHack::Items * Items; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } p = DF->getProcess(); uint32_t item_vec_offset = 0; try { Items = DF->getItems(); DFHack::OffsetGroup* itemGroup = p->getDescriptor()->getGroup("Items"); item_vec_offset = itemGroup->getAddress("items_vector"); } catch(DFHack::Error::All & e) { cerr << "Fatal error, exiting :(" << endl << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::DfVector p_items (p, item_vec_offset); uint32_t size = p_items.size(); int numtasked = 0; for (i=0;ireadItem(p_items[i],temp); DFHack::t_itemflags & flags = temp.base.flags; if (flags.in_job) { flags.in_job = 0; Items->writeItem(temp); numtasked++; } } cout << "Found and untasked " << numtasked << " items." << endl; #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }