-- Simple widgets for screens local _ENV = mkmodule('gui.widgets') local gui = require('gui') local utils = require('utils') local dscreen = dfhack.screen local function show_view(view,vis) if view then view.visible = vis end end local function getval(obj) if type(obj) == 'function' then return obj() else return obj end end local function map_opttab(tab,idx) if tab then return tab[idx] else return idx end end ------------ -- Widget -- ------------ Widget = defclass(Widget, gui.View) Widget.ATTRS { frame = DEFAULT_NIL, frame_inset = DEFAULT_NIL, frame_background = DEFAULT_NIL, } function Widget:computeFrame(parent_rect) local sw, sh = parent_rect.width, parent_rect.height return gui.compute_frame_body(sw, sh, self.frame, self.frame_inset) end function Widget:onRenderFrame(dc, rect) if self.frame_background then dc:fill(rect, self.frame_background) end end ----------- -- Panel -- ----------- Panel = defclass(Panel, Widget) Panel.ATTRS { on_render = DEFAULT_NIL, } function Panel:init(args) self:addviews(args.subviews) end function Panel:onRenderBody(dc) if self.on_render then self.on_render(dc) end end ----------- -- Pages -- ----------- Pages = defclass(Pages, Panel) function Pages:init(args) for _,v in ipairs(self.subviews) do v.visible = false end self:setSelected(args.selected or 1) end function Pages:setSelected(idx) if type(idx) ~= 'number' then local key = idx if type(idx) == 'string' then key = self.subviews[key] end idx = utils.linear_index(self.subviews, key) if not idx then error('Unknown page: '..key) end end show_view(self.subviews[self.selected], false) self.selected = math.min(math.max(1, idx), #self.subviews) show_view(self.subviews[self.selected], true) end function Pages:getSelected() return self.selected, self.subviews[self.selected] end ---------------- -- Edit field -- ---------------- EditField = defclass(EditField, Widget) EditField.ATTRS{ text = '', text_pen = DEFAULT_NIL, on_char = DEFAULT_NIL, on_change = DEFAULT_NIL, on_submit = DEFAULT_NIL, } function EditField:onRenderBody(dc) dc:pen(self.text_pen or COLOR_LIGHTCYAN):fill(0,0,dc.width-1,0) local cursor = '_' if not self.active or gui.blink_visible(300) then cursor = ' ' end local txt = self.text .. cursor if #txt > dc.width then txt = string.char(27)..string.sub(txt, #txt-dc.width+2) end dc:string(txt) end function EditField:onInput(keys) if self.on_submit and keys.SELECT then self.on_submit(self.text) return true elseif keys._STRING then local old = self.text if keys._STRING == 0 then self.text = string.sub(old, 1, #old-1) else local cv = string.char(keys._STRING) if not self.on_char or self.on_char(cv, old) then self.text = old .. cv end end if self.on_change and self.text ~= old then self.on_change(self.text, old) end return true end end ----------- -- Label -- ----------- function parse_label_text(obj) local text = obj.text or {} if type(text) ~= 'table' then text = { text } end local curline = nil local out = { } local active = nil local idtab = nil for _,v in ipairs(text) do local vv if type(v) == 'string' then vv = utils.split_string(v, NEWLINE) else vv = { v } end for i = 1,#vv do local cv = vv[i] if i > 1 then if not curline then table.insert(out, {}) end curline = nil end if cv ~= '' then if not curline then curline = {} table.insert(out, curline) end if type(cv) == 'string' then table.insert(curline, { text = cv }) else table.insert(curline, cv) if cv.on_activate then active = active or {} table.insert(active, cv) end if cv.id then idtab = idtab or {} idtab[cv.id] = cv end end end end end obj.text_lines = out obj.text_active = active obj.text_ids = idtab end local function is_disabled(token) return (token.disabled ~= nil and getval(token.disabled)) or (token.enabled ~= nil and not getval(token.enabled)) end function render_text(obj,dc,x0,y0,pen,dpen,disabled) local width = 0 for iline,line in ipairs(obj.text_lines) do local x = 0 if dc then dc:seek(x+x0,y0+iline-1) end for _,token in ipairs(line) do token.line = iline token.x1 = x if token.gap then x = x + token.gap if dc then dc:advance(token.gap) end end if token.tile then x = x + 1 if dc then dc:char(nil, token.tile) end end if token.text or token.key then local text = getval(token.text) or '' local keypen if dc then local tpen = getval(token.pen) if disabled or is_disabled(token) then dc:pen(getval(token.dpen) or tpen or dpen) keypen = COLOR_GREEN else dc:pen(tpen or pen) keypen = COLOR_LIGHTGREEN end end x = x + #text if token.key then local keystr = gui.getKeyDisplay(token.key) local sep = token.key_sep or '' x = x + #keystr if sep == '()' then if dc then dc:string(text) dc:string(' ('):string(keystr,keypen):string(')') end x = x + 3 else if dc then dc:string(keystr,keypen):string(sep):string(text) end x = x + #sep end else if dc then dc:string(text) end end end if token.minw and x 0 then return self.selected, self.choices[self.selected] end end function List:getContentWidth() local width = 0 for i,v in ipairs(self.choices) do render_text(v) local roww = v.text_width if v.key then roww = roww + 3 + #gui.getKeyDisplay(v.key) end width = math.max(width, roww) end return width + (self.icon_width or 0) end function List:getContentHeight() return #self.choices * self.row_height end function List:postComputeFrame(body) self.page_size = math.max(1, math.floor(body.height / self.row_height)) self:moveCursor(0) end function List:moveCursor(delta, force_cb) local page = math.max(1, self.page_size) local cnt = #self.choices if cnt < 1 then self.page_top = 1 self.selected = 1 return end local off = self.selected+delta-1 local ds = math.abs(delta) if ds > 1 then if off >= cnt+ds-1 then off = 0 else off = math.min(cnt-1, off) end if off <= -ds then off = cnt-1 else off = math.max(0, off) end end self.selected = 1 + off % cnt self.page_top = 1 + page * math.floor((self.selected-1) / page) if (force_cb or delta ~= 0) and self.on_select then self.on_select(self:getSelected()) end end function List:onRenderBody(dc) local choices = self.choices local top = self.page_top local iend = math.min(#choices, top+self.page_size-1) local iw = self.icon_width for i = top,iend do local obj = choices[i] local current = (i == self.selected) local cur_pen = self.cursor_pen local cur_dpen = self.text_pen if not self.active then cur_pen = self.inactive_pen or self.cursor_pen end local y = (i - top)*self.row_height if iw and obj.icon then local icon = getval(obj.icon) if icon then dc:seek(0, y) if type(icon) ~= 'string' then dc:char(nil,icon) else if current then dc:string(icon, obj.icon_pen or self.icon_pen or cur_pen) else dc:string(icon, obj.icon_pen or self.icon_pen or cur_dpen) end end end end render_text(obj, dc, iw or 0, y, cur_pen, cur_dpen, not current) if obj.key then local keystr = gui.getKeyDisplay(obj.key) dc:seek(dc.width-2-#keystr,y):pen(self.text_pen) dc:string('('):string(keystr,COLOR_LIGHTGREEN):string(')') end end end function List:submit() if self.on_submit and #self.choices > 0 then self.on_submit(self:getSelected()) end end function List:onInput(keys) if self.on_submit and keys.SELECT then self:submit() return true else for k,v in pairs(self.scroll_keys) do if keys[k] then if v == '+page' then v = self.page_size elseif v == '-page' then v = -self.page_size end self:moveCursor(v) return true end end for i,v in ipairs(self.choices) do if v.key and keys[v.key] then self:setSelected(i) self:submit() return true end end local current = self.choices[self.selected] if current then return check_text_keys(current, keys) end end end ------------------- -- Filtered List -- ------------------- FilteredList = defclass(FilteredList, Widget) function FilteredList:init(info) self.edit = EditField{ text_pen = info.edit_pen or info.cursor_pen, frame = { l = info.icon_width, t = 0 }, on_change = self:callback('onFilterChange'), on_char = self:callback('onFilterChar'), } self.list = List{ frame = { t = 2 }, text_pen = info.text_pen, cursor_pen = info.cursor_pen, inactive_pen = info.inactive_pen, icon_pen = info.icon_pen, row_height = info.row_height, scroll_keys = info.scroll_keys, icon_width = info.icon_width, } if info.on_select then self.list.on_select = function() return info.on_select(self:getSelected()) end end if info.on_submit then self.list.on_submit = function() return info.on_submit(self:getSelected()) end end self.not_found = Label{ visible = false, text = info.not_found_label or 'No matches', text_pen = COLOR_LIGHTRED, frame = { l = info.icon_width, t = 2 }, } self:addviews{ self.edit, self.list, self.not_found } self:setChoices(info.choices, info.selected) end function FilteredList:getChoices() return self.choices end function FilteredList:setChoices(choices, pos) choices = choices or {} self.choices = choices self.edit.text = '' self.list:setChoices(choices, pos) self.not_found.visible = (#choices == 0) end function FilteredList:submit() return self.list:submit() end function FilteredList:canSubmit() return not self.not_found.visible end function FilteredList:getSelected() local i,v = self.list:getSelected() if i then return map_opttab(self.choice_index, i), v end end function FilteredList:getContentWidth() return self.list:getContentWidth() end function FilteredList:getContentHeight() return self.list:getContentHeight() + 2 end function FilteredList:getFilter() return self.edit.text, self.list.choices end function FilteredList:setFilter(filter, pos) local choices = self.choices local cidx = nil filter = filter or '' self.edit.text = filter if filter ~= '' then local tokens = utils.split_string(filter, ' ') local ipos = pos choices = {} cidx = {} pos = nil for i,v in ipairs(self.choices) do local ok = true local search_key = v.search_key or v.text for _,key in ipairs(tokens) do if key ~= '' and not string.match(search_key, '%f[^%s\x00]'..key) then ok = false break end end if ok then table.insert(choices, v) cidx[#choices] = i if ipos == i then pos = #choices end end end end self.choice_index = cidx self.list:setChoices(choices, pos) self.not_found.visible = (#choices == 0) end function FilteredList:onFilterChange(text) self:setFilter(text) end local bad_chars = { ['%'] = true, ['.'] = true, ['+'] = true, ['*'] = true, ['['] = true, [']'] = true, ['('] = true, [')'] = true, } function FilteredList:onFilterChar(char, text) if bad_chars[char] then return false end if char == ' ' then return string.match(text, '%S$') end return true end return _ENV