/* https://github.com/peterix/dfhack Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DFHack.h" #include "dfhack/Core.h" #include "dfhack/FakeSDL.h" #include /* * Plugin loading functions */ namespace DFHack { DFLibrary * OpenPlugin (const char * filename) { dlerror(); DFLibrary * ret = (DFLibrary *) dlopen(filename, RTLD_NOW); if(!ret) { std::cerr << dlerror() << std::endl; } return ret; } void * LookupPlugin (DFLibrary * plugin ,const char * function) { return (DFLibrary *) dlsym((void *)plugin, function); } void ClosePlugin (DFLibrary * plugin) { dlclose((void *) plugin); } } /******************************************************************************* * SDL part starts here * *******************************************************************************/ bool FirstCall(void); bool inited = false; DFhackCExport int SDL_NumJoysticks(void) { DFHack::Core & c = DFHack::Core::getInstance(); // the 'inited' variable should be normally protected by a lock. It isn't int ret = c.Update(); if(ret == 0) inited = true; return ret; } // ptr to the real functions //static void (*_SDL_GL_SwapBuffers)(void) = 0; static void (*_SDL_Quit)(void) = 0; static int (*_SDL_Init)(uint32_t flags) = 0; static SDL::Thread * (*_SDL_CreateThread)(int (*fn)(void *), void *data) = 0; //static int (*_SDL_Flip)(void * some_ptr) = 0; /* // hook - called every tick in OpenGL mode of DF DFhackCExport void SDL_GL_SwapBuffers(void) { if(_SDL_GL_SwapBuffers) { if(!errorstate) { SHM_Act(); } counter ++; _SDL_GL_SwapBuffers(); } } */ /* // hook - called every tick in the 2D mode of DF DFhackCExport int SDL_Flip(void * some_ptr) { if(_SDL_Flip) { if(!errorstate) { SHM_Act(); } counter ++; return _SDL_Flip(some_ptr); } return 0; } */ static SDL::Mutex * (*_SDL_CreateMutex)(void) = 0; DFhackCExport SDL::Mutex * SDL_CreateMutex(void) { return _SDL_CreateMutex(); } static int (*_SDL_mutexP)(SDL::Mutex * mutex) = 0; DFhackCExport int SDL_mutexP(SDL::Mutex * mutex) { return _SDL_mutexP(mutex); } static int (*_SDL_mutexV)(SDL::Mutex * mutex) = 0; DFhackCExport int SDL_mutexV(SDL::Mutex * mutex) { return _SDL_mutexV(mutex); } static void (*_SDL_DestroyMutex)(SDL::Mutex * mutex) = 0; DFhackCExport void SDL_DestroyMutex(SDL::Mutex * mutex) { _SDL_DestroyMutex(mutex); } // hook - called at program exit DFhackCExport void SDL_Quit(void) { DFHack::Core & c = DFHack::Core::getInstance(); c.Shutdown(); if(_SDL_Quit) { _SDL_Quit(); } } // called by DF to check input events static int (*_SDL_PollEvent)(SDL::Event* event) = 0; DFhackCExport int SDL_PollEvent(SDL::Event* event) { int orig_return = _SDL_PollEvent(event); // only send events to Core after we get first SDL_NumJoysticks call // DF event loop is possibly polling for SDL events before things get inited properly // SDL handles it. We don't, because we use some other parts of SDL too. // possible data race. whatever. it's a flag, we don't mind all that much if(inited && event != 0) { DFHack::Core & c = DFHack::Core::getInstance(); return c.SDL_Event(event, orig_return); } return orig_return; } static uint32_t (*_SDL_ThreadID)(void) = 0; DFhackCExport uint32_t SDL_ThreadID() { return _SDL_ThreadID(); } static SDL::Cond * (*_SDL_CreateCond)(void) = 0; DFhackCExport SDL::Cond *SDL_CreateCond(void) { return _SDL_CreateCond(); } static void (*_SDL_DestroyCond)(SDL::Cond *) = 0; DFhackCExport void SDL_DestroyCond(SDL::Cond *cond) { _SDL_DestroyCond(cond); } static int (*_SDL_CondSignal)(SDL::Cond *) = 0; DFhackCExport int SDL_CondSignal(SDL::Cond *cond) { return _SDL_CondSignal(cond); } static int (*_SDL_CondWait)(SDL::Cond *, SDL::Mutex *) = 0; DFhackCExport int SDL_CondWait(SDL::Cond *cond, SDL::Mutex * mut) { return _SDL_CondWait(cond, mut); } // hook - called at program start, initialize some stuffs we'll use later DFhackCExport int SDL_Init(uint32_t flags) { freopen("stdout.log", "w", stdout); freopen("stderr.log", "w", stderr); // horrible casts not supported by the C or C++ standards. Only POSIX. Damn you, POSIX. // find real functions //_SDL_GL_SwapBuffers = (void (*)( void )) dlsym(RTLD_NEXT, "SDL_GL_SwapBuffers"); _SDL_Init = (int (*)( uint32_t )) dlsym(RTLD_NEXT, "SDL_Init"); //_SDL_Flip = (int (*)( void * )) dlsym(RTLD_NEXT, "SDL_Flip"); _SDL_Quit = (void (*)( void )) dlsym(RTLD_NEXT, "SDL_Quit"); _SDL_CreateThread = (SDL::Thread* (*)(int (*fn)(void *), void *data))dlsym(RTLD_NEXT, "SDL_CreateThread"); _SDL_CreateMutex = (SDL::Mutex*(*)())dlsym(RTLD_NEXT,"SDL_CreateMutex"); _SDL_DestroyMutex = (void (*)(SDL::Mutex*))dlsym(RTLD_NEXT,"SDL_DestroyMutex"); _SDL_mutexP = (int (*)(SDL::Mutex*))dlsym(RTLD_NEXT,"SDL_mutexP"); _SDL_mutexV = (int (*)(SDL::Mutex*))dlsym(RTLD_NEXT,"SDL_mutexV"); _SDL_PollEvent = (int (*)(SDL::Event*))dlsym(RTLD_NEXT,"SDL_PollEvent"); _SDL_ThreadID = (uint32_t (*)())dlsym(RTLD_NEXT,"SDL_ThreadID"); _SDL_CreateCond = (SDL::Cond * (*)())dlsym(RTLD_NEXT,"SDL_CreateCond"); _SDL_DestroyCond = (void(*)(SDL::Cond *))dlsym(RTLD_NEXT,"SDL_DestroyCond"); _SDL_CondSignal = (int (*)(SDL::Cond *))dlsym(RTLD_NEXT,"SDL_CondSignal"); _SDL_CondWait = (int (*)(SDL::Cond *, SDL::Mutex *))dlsym(RTLD_NEXT,"SDL_CondWait"); // check if we got them if(_SDL_Init && _SDL_Quit && _SDL_CreateThread && _SDL_CreateMutex && _SDL_DestroyMutex && _SDL_mutexP && _SDL_mutexV && _SDL_PollEvent && _SDL_ThreadID && _SDL_CondSignal && _SDL_CondWait && _SDL_CreateCond && _SDL_DestroyCond) { fprintf(stderr,"dfhack: hooking successful\n"); } else { // bail, this would be a disaster otherwise fprintf(stderr,"dfhack: something went horribly wrong\n"); exit(1); } int ret = _SDL_Init(flags); return ret; }