# don't use this file directly. use the one in the root folder of the project # this is required to ensure we use the right configuration for the system. IF(UNIX) add_definitions(-DLINUX_BUILD) ENDIF(UNIX) # a creature mood dump hack. has hardcoded offsets ADD_EXECUTABLE(dfmoodump moodump.cpp) TARGET_LINK_LIBRARIES(dfmoodump dfhack) # bauxite - turn all mechanisms into bauxite mechanisms # Author: Alex Legg #ADD_EXECUTABLE(dfbauxite dfbauxite.cpp) #TARGET_LINK_LIBRARIES(dfbauxite dfhack) # digger - designate for digging by tile class # Author: mizipzor ADD_EXECUTABLE(dfdigger digger.cpp) TARGET_LINK_LIBRARIES(dfdigger dfhack) # digger2 - designate for digging from a text file # Author: rOut ADD_EXECUTABLE(dfdigger2 digger2.cpp) TARGET_LINK_LIBRARIES(dfdigger2 dfhack) ADD_EXECUTABLE(primitives primitives.cpp) # itemdesignator - change some item designations (dump, forbid, on-fire) for all # items of a given type and material # Author: belal #ADD_EXECUTABLE(dfitemdesignator itemdesignator.cpp) #TARGET_LINK_LIBRARIES(dfitemdesignator dfhack) # catsplosion - Accelerates pregnancy # Author: Zhentar ADD_EXECUTABLE(dfcatsplosion catsplosion.cpp) TARGET_LINK_LIBRARIES(dfcatsplosion dfhack) # findnameindexes # Author: belal #ADD_EXECUTABLE(dffindnameindexes findnameindexes.cpp) #TARGET_LINK_LIBRARIES(dffindnameindexes dfhack) # renamer - change the custom names and professions of creatures, sends keys to # df directly # Author: belal #ADD_EXECUTABLE(dfrenamer renamer.cpp) #TARGET_LINK_LIBRARIES(dfrenamer dfhack) # copypaste # Author: belal # copies the current buildings in a df map, and then designates the area to be dug # mainly a proof of concept for my gui application dfCopyPaste ADD_EXECUTABLE(dfcopypaste copypaste.cpp) TARGET_LINK_LIBRARIES(dfcopypaste dfhack) # paths # Author: belal # dumps the current path to the DF exe, as well as the relative paths to the # current tileset and color files ADD_EXECUTABLE(dfpaths paths.cpp) TARGET_LINK_LIBRARIES(dfpaths dfhack) # deramp # Author: zilpin # seeks entire map for 'remove ramp' designation, makes a floor, removes designation. # intended use is to simulate old 'channel' functionality. ADD_EXECUTABLE(dfderamp deramp.cpp) TARGET_LINK_LIBRARIES(dfderamp dfhack) # printtiletypes # Author: zilpin # Prints CSV dump of all tile type information. # No DF process needed. Intended only for debugging and information purposes. ADD_EXECUTABLE(dfprinttiletypes printtiletypes.cpp) TARGET_LINK_LIBRARIES(dfprinttiletypes dfhack) # hellhole # Author: zilpin # Creates a bottomless hole to hell. # Experimental version hard-codes values. # Will have many options in the future. ADD_EXECUTABLE(dfhellhole hellhole.cpp) TARGET_LINK_LIBRARIES(dfhellhole dfhack) # this needs the C bindings IF(BUILD_DFHACK_C_BINDINGS) # for trying out some 'stuff' ADD_EXECUTABLE(dftest test.cpp) TARGET_LINK_LIBRARIES(dftest dfhack) install(TARGETS dftest RUNTIME DESTINATION bin ) ENDIF(BUILD_DFHACK_C_BINDINGS) install(TARGETS dfmoodump dfdigger dfdigger2 dfcatsplosion dfderamp dfprinttiletypes dfhellhole RUNTIME DESTINATION bin )