#include #include #include #include #include #include #include "luamain.h" #include "lua_Console.h" using std::vector; using std::string; using namespace DFHack; static SDL::Mutex* mymutex=0; DFhackCExport command_result dfusion (Core * c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { return "dfusion"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); //maybe remake it to run automaticaly lua::RegisterConsole(lua::glua::Get(),&c->con); commands.push_back(PluginCommand("dfusion","Init dfusion system.",dfusion)); mymutex=SDL_CreateMutex(); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { // shutdown stuff return CR_OK; } DFhackCExport command_result plugin_onupdate ( Core * c ) { /*if(timering == true) //TODO maybe reuse this to make it run less often. { uint64_t time2 = GetTimeMs64(); uint64_t delta = time2-timeLast; timeLast = time2; c->con.print("Time delta = %d ms\n", delta); } return CR_OK;*/ SDL_mutexP(mymutex); lua::state s=lua::glua::Get(); s.getglobal("OnTick"); if(s.is()) { try{ s.pcall(); } catch(lua::exception &e) { c->con.printerr("Error OnTick:%s\n",e.what()); c->con.msleep(1000); } } s.settop(0); SDL_mutexV(mymutex); return CR_OK; } DFhackCExport command_result dfusion (Core * c, vector & parameters) { // do stuff Console &con=c->con; SDL_mutexP(mymutex); lua::state s=lua::glua::Get(); try{ s.loadfile("dfusion/init.lua"); //load script s.pcall(0,0);// run it } catch(lua::exception &e) { con.printerr("Error:%s\n",e.what()); } s.settop(0);// clean up SDL_mutexV(mymutex); return CR_OK; }