/* https://github.com/peterix/dfhack Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #pragma once #include "Pragma.h" #include "Export.h" #include "Hooks.h" #include #include #include #include #include "Console.h" #include "modules/Graphic.h" struct WINDOW; namespace tthread { class mutex; class condition_variable; class thread; } namespace df { struct viewscreen; } namespace DFHack { class Process; class Module; class Units; class Engravings; class Maps; class Gui; class World; class Materials; class Translation; class Vegetation; class Constructions; class Notes; class VersionInfo; class VersionInfoFactory; class PluginManager; class Core; // anon type, pretty much struct DFLibrary; DFLibrary * OpenPlugin (const char * filename); void * LookupPlugin (DFLibrary * plugin ,const char * function); void ClosePlugin (DFLibrary * plugin); // Core is a singleton. Why? Because it is closely tied to SDL calls. It tracks the global state of DF. // There should never be more than one instance // Better than tracking some weird variables all over the place. class DFHACK_EXPORT Core { friend int ::SDL_NumJoysticks(void); friend void ::SDL_Quit(void); friend int ::SDL_PollEvent(SDL::Event *); friend int ::SDL_Init(uint32_t flags); friend int ::wgetch(WINDOW * w); public: /// Get the single Core instance or make one. static Core& getInstance() { // FIXME: add critical section for thread safety here. static Core instance; return instance; } /// try to acquire the activity lock void Suspend(void); /// return activity lock void Resume(void); /// Is everything OK? bool isValid(void) { return !errorstate; } /// get the creatures module Units * getUnits(); /// get the engravings module Engravings * getEngravings(); /// get the maps module Maps * getMaps(); /// get the gui module Gui * getGui(); /// get the world module World * getWorld(); /// get the materials module Materials * getMaterials(); /// get the translation module Translation * getTranslation(); /// get the vegetation module Vegetation * getVegetation(); /// get the constructions module Constructions * getConstructions(); /// get the notes module Notes * getNotes(); /// get the graphic module Graphic * getGraphic(); /// sets the current hotkey command bool setHotkeyCmd( std::string cmd ); /// removes the hotkey command and gives it to the caller thread std::string getHotkeyCmd( void ); /// adds a named pointer (for later or between plugins) void RegisterData(void *p,std::string key); /// returns a named pointer. void *GetData(std::string key); bool ClearKeyBindings(std::string keyspec); bool AddKeyBinding(std::string keyspec, std::string cmdline); std::vector ListKeyBindings(std::string keyspec); bool isWorldLoaded() { return (last_world_data_ptr != NULL); } df::viewscreen *getTopViewscreen() { return top_viewscreen; } DFHack::Process * p; DFHack::VersionInfo * vinfo; DFHack::Console con; private: Core(); bool Init(); int Update (void); int Shutdown (void); int SDL_Event(SDL::Event* event, int orig_return); bool ncurses_wgetch(int in, int & out); Core(Core const&); // Don't Implement void operator=(Core const&); // Don't implement // report error to user while failing void fatal (std::string output, bool will_deactivate); // 1 = fatal failure bool errorstate; // regulate access to DF struct Cond; tthread::mutex * AccessMutex; tthread::mutex * StackMutex; std::stack < Core::Cond * > suspended_tools; Core::Cond * core_cond; // FIXME: shouldn't be kept around like this DFHack::VersionInfoFactory * vif; // Module storage struct { Units * pUnits; Engravings * pEngravings; Maps * pMaps; Gui * pGui; World * pWorld; Materials * pMaterials; Translation * pTranslation; Vegetation * pVegetation; Constructions * pConstructions; Notes * pNotes; Graphic * pGraphic; } s_mods; std::vector allModules; DFHack::PluginManager * plug_mgr; // hotkey-related stuff struct KeyBinding { int modifiers; std::vector command; std::string cmdline; }; std::map > key_bindings; std::map hotkey_states; std::string hotkey_cmd; bool hotkey_set; tthread::mutex * HotkeyMutex; tthread::condition_variable * HotkeyCond; bool SelectHotkey(int key, int modifiers); void *last_world_data_ptr; // for state change tracking df::viewscreen *top_viewscreen; // Very important! bool started; tthread::mutex * misc_data_mutex; std::map misc_data_map; }; class CoreSuspender { Core *core; public: CoreSuspender(Core *core) : core(core) { core->Suspend(); } ~CoreSuspender() { core->Resume(); } }; }