// produces a list of vein materials available on the map. can be run with '-a' modifier to show even unrevealed minerals deep underground // with -b modifier, it will show base layer materials too // TODO: use material colors to make the output prettier // TODO: needs the tiletype filter! // TODO: tile override materials // TODO: material types, trees, ice, constructions // TODO: GUI #include #include // for memset #include #include #include #include using namespace std; #include #include int main (int argc, const char* argv[]) { bool showhidden = false; bool showbaselayers = false; for(int i = 0; i < argc; i++) { string test = argv[i]; if(test == "-a") { showhidden = true; } else if(test == "-b") { showbaselayers = true; } else if(test == "-ab" || test == "-ba") { showhidden = true; showbaselayers = true; } } // let's be more useful when double-clicked on windows #ifndef LINUX_BUILD showhidden = true; #endif uint32_t x_max,y_max,z_max; /* DFHack::tiletypes40d tiletypes; DFHack::designations40d designations; DFHack::biome_indices40d regionoffsets; */ DFHack::mapblock40d Block; map materials; materials.clear(); vector global_features; std::map > local_features; vector< vector > layerassign; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Maps * Maps = DF->getMaps(); DFHack::Materials * Mats = DF->getMaterials(); // init the map if(!Maps->Start()) { cerr << "Can't init map." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } Maps->getSize(x_max,y_max,z_max); if(!Maps->ReadGlobalFeatures(global_features)) { cerr << "Can't get global features." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } if(!Maps->ReadLocalFeatures(local_features)) { cerr << "Can't get local features." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } // get stone matgloss mapping if(!Mats->ReadInorganicMaterials()) { //DF.DestroyMap(); cerr << "Can't get the materials." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } // get region geology if(!Maps->ReadGeology( layerassign )) { cerr << "Can't get region geology." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } int16_t tempvein [16][16]; vector veins; uint32_t maximum_regionoffset = 0; uint32_t num_overflows = 0; // walk the map! for(uint32_t x = 0; x< x_max;x++) { for(uint32_t y = 0; y< y_max;y++) { for(uint32_t z = 0; z< z_max;z++) { if(!Maps->isValidBlock(x,y,z)) continue; // read data Maps->ReadBlock40d(x,y,z, &Block); //Maps->ReadTileTypes(x,y,z, &tiletypes); //Maps->ReadDesignations(x,y,z, &designations); memset(tempvein, -1, sizeof(tempvein)); veins.clear(); Maps->ReadVeins(x,y,z,&veins); if(showbaselayers) { //Maps->ReadRegionOffsets(x,y,z, ®ionoffsets); // get the layer materials for(uint32_t xx = 0;xx<16;xx++) { for (uint32_t yy = 0; yy< 16;yy++) { uint8_t test = Block.designation[xx][yy].bits.biome; if(test > maximum_regionoffset) maximum_regionoffset = test; if( test >= sizeof(Block.biome_indices)) { num_overflows++; continue; } tempvein[xx][yy] = layerassign [Block.biome_indices[test]] [Block.designation[xx][yy].bits.geolayer_index]; } } } // for each vein for(int i = 0; i < (int)veins.size();i++) { //iterate through vein rows for(uint32_t j = 0;j<16;j++) { //iterate through the bits for (uint32_t k = 0; k< 16;k++) { // and the bit array with a one-bit mask, check if the bit is set bool set = !!(((1 << k) & veins[i].assignment[j]) >> k); if(set) { // store matgloss tempvein[k][j] = veins[i].type; } } } } // global feature overrides int16_t idx = Block.global_feature; if( idx != -1 && uint16_t(idx) < global_features.size() && global_features[idx].type == DFHack::feature_Underworld) { for(uint32_t xi = 0 ; xi< 16 ; xi++) for(uint32_t yi = 0 ; yi< 16 ; yi++) { if(Block.designation[xi][yi].bits.feature_global) { if(global_features[idx].main_material == 0) // stone { tempvein[xi][yi] = global_features[idx].sub_material; } else { tempvein[xi][yi] = -1; } } } } idx = Block.local_feature; if( idx != -1 ) { DFHack::planecoord pc; pc.dim.x = x; pc.dim.y = y; std::map >::iterator it; it = local_features.find(pc); if(it != local_features.end()) { std::vector& vectr = (*it).second; if(uint16_t(idx) < vectr.size() && vectr[idx]->type == DFHack::feature_Adamantine_Tube) for(uint32_t xi = 0 ; xi< 16 ; xi++) for(uint32_t yi = 0 ; yi< 16 ; yi++) { if(Block.designation[xi][yi].bits.feature_local && DFHack::isWallTerrain(Block.tiletypes[xi][yi])) { if(vectr[idx]->main_material == 0) // stone { tempvein[xi][yi] = vectr[idx]->sub_material; } else { tempvein[xi][yi] = -1; } } } } } // count the material types for(uint32_t xi = 0 ; xi< 16 ; xi++) { for(uint32_t yi = 0 ; yi< 16 ; yi++) { // hidden tiles are ignored unless '-a' is provided on the command line // non-wall tiles are ignored if( (Block.designation[xi][yi].bits.hidden && !showhidden) || !DFHack::isWallTerrain(Block.tiletypes[xi][yi])) continue; if(tempvein[xi][yi] < 0) continue; if(materials.count(tempvein[xi][yi])) { materials[tempvein[xi][yi]] += 1; } else { materials[tempvein[xi][yi]] = 1; } } } } } } // print report cout << "Maximal regionoffset seen: " << maximum_regionoffset << "."; if(maximum_regionoffset >= sizeof(Block.biome_indices) ) { cout << " This is above the regionoffsets array size!" << endl; cout << "Number of overflows: " << num_overflows; } cout << endl; map::iterator p; for(p = materials.begin(); p != materials.end(); p++) { if(p->first == -1) { cout << "Non-stone" << " : " << p->second << endl; } else { cout << Mats->inorganic[p->first].id << " : " << p->second << endl; } } DF->Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }