-- Find some offsets for linux. local utils = require 'utils' local ms = require 'memscan' local scan_all = false local is_known = dfhack.internal.getAddress collectgarbage() print[[ WARNING: THIS SCRIPT IS STRICTLY FOR DFHACK DEVELOPERS. Running this script on a new DF version will NOT MAKE IT RUN CORRECTLY if any data structures changed, thus possibly leading to CRASHES AND/OR PERMANENT SAVE CORRUPTION. This script should be initially started immediately after loading the game, WITHOUT first loading a world. It expects vanilla game configuration, without any custom tilesets or init file changes. ]] if not utils.prompt_yes_no('Proceed?') then return end -- Data segment location local data = ms.get_data_segment() if not data then error('Could not find data segment') end print('Data section: '..tostring(data)) if data.size < 5000000 then error('Data segment too short.') end local searcher = ms.DiffSearcher.new(data) local function validate_offset(name,validator,addr,tname,...) local obj = data:object_by_field(addr,tname,...) if obj and not validator(obj) then obj = nil end ms.found_offset(name,obj) end -- -- Cursor group -- local function find_cursor() print('\nPlease navigate to the title screen to find cursor.') if not utils.prompt_yes_no('Proceed?', true) then return false end -- Unpadded version local idx, addr = data.int32_t:find_one{ -30000, -30000, -30000, -30000, -30000, -30000, -30000, -30000, -30000, df.game_mode.NONE, df.game_type.NONE } if idx then ms.found_offset('cursor', addr) ms.found_offset('selection_rect', addr + 12) ms.found_offset('gamemode', addr + 12 + 24) ms.found_offset('gametype', addr + 12 + 24 + 4) return true end -- Padded version idx, addr = data.int32_t:find_one{ -30000, -30000, -30000, 0, -30000, -30000, -30000, -30000, -30000, -30000, 0, 0, df.game_mode.NONE, 0, 0, 0, df.game_type.NONE } if idx then ms.found_offset('cursor', addr) ms.found_offset('selection_rect', addr + 0x10) ms.found_offset('gamemode', addr + 0x30) ms.found_offset('gametype', addr + 0x40) return true end dfhack.printerr('Could not find cursor.') return false end if scan_all or not ( is_known 'cursor' and is_known 'selection_rect' and is_known 'gamemode' and is_known 'gametype' ) then find_cursor() end -- -- Announcements -- local function find_announcements() idx, addr = data.int32_t:find_one{ 25, 25, 31, 31, 24, 24, 40, 40, 40, 40, 40, 40, 40 } if idx then ms.found_offset('announcements', addr) return end dfhack.printerr('Could not find announcements.') end if scan_all or not is_known 'announcements' then find_announcements() end -- -- d_init -- local function is_valid_d_init(di) if di.sky_tile ~= 178 then print('Sky tile expected 178, found: '..di.sky_tile) if not utils.prompt_yes_no('Ignore?') then return false end end local ann = is_known 'announcements' local size,ptr = di:sizeof() if ann and ptr+size ~= ann then print('Announcements not immediately after d_init.') if not utils.prompt_yes_no('Ignore?') then return false end end return true end local function find_d_init() idx, addr = data.int16_t:find_one{ 1,0, 2,0, 5,0, 25,0, -- path_cost 4,4, -- embark_rect 20,1000,1000,1000,1000 -- store_dist } if idx then validate_offset('d_init', is_valid_d_init, addr, df.d_init, 'path_cost') return end dfhack.printerr('Could not find d_init') end if scan_all or not is_known 'd_init' then find_d_init() end -- -- World -- local function is_valid_world(world) if not ms.is_valid_vector(world.units.all, 4) or not ms.is_valid_vector(world.units.bad, 4) or not ms.is_valid_vector(world.history.figures, 4) or not ms.is_valid_vector(world.cur_savegame.map_features, 4) then dfhack.printerr('Vector layout check failed.') return false end if #world.units.all == 0 or #world.units.all ~= #world.units.bad then print('Different or zero size of units.all and units.bad:'..#world.units.all..' vs '..#world.units.bad) if not utils.prompt_yes_no('Ignore?') then return false end end return true end local function find_world() local addr = ms.find_menu_cursor( searcher, [[ Searching for world. Please open the stockpile creation menu, and follow instructions below:]], 'int32_t', { 'Corpses', 'Refuse', 'Stone', 'Wood', 'Gems', 'Bars', 'Cloth', 'Leather', 'Ammo', 'Coins' }, df.stockpile_category ) validate_offset('world', is_valid_world, addr, df.world, 'selected_stockpile_type') end if scan_all or not is_known 'world' then find_world() end -- -- UI -- local function is_valid_ui(ui) if not ms.is_valid_vector(ui.economic_stone, 1) or not ms.is_valid_vector(ui.dipscripts, 4) then dfhack.printerr('Vector layout check failed.') return false end if ui.follow_item ~= -1 or ui.follow_unit ~= -1 then print('Invalid follow state: '..ui.follow_item..', '..ui.follow_unit) return false end return true end local function find_ui() local addr = ms.find_menu_cursor( searcher, [[ Searching for ui. Please open the designation menu, and follow instructions below:]], 'int16_t', { 'DesignateMine', 'DesignateChannel', 'DesignateRemoveRamps', 'DesignateUpStair', 'DesignateDownStair', 'DesignateUpDownStair', 'DesignateUpRamp', 'DesignateChopTrees' }, df.ui_sidebar_mode ) validate_offset('ui', is_valid_ui, addr, df.ui, 'main', 'mode') end if scan_all or not is_known 'ui' then find_ui() end -- -- ui_sidebar_menus -- local function is_valid_ui_sidebar_menus(usm) if not ms.is_valid_vector(usm.workshop_job.choices_all, 4) or not ms.is_valid_vector(usm.workshop_job.choices_visible, 4) then dfhack.printerr('Vector layout check failed.') return false end if #usm.workshop_job.choices_all == 0 or #usm.workshop_job.choices_all ~= #usm.workshop_job.choices_visible then print('Different or zero size of visible and all choices:'.. #usm.workshop_job.choices_all..' vs '..#usm.workshop_job.choices_visible) if not utils.prompt_yes_no('Ignore?') then return false end end return true end local function find_ui_sidebar_menus() local addr = ms.find_menu_cursor( searcher, [[ Searching for ui_sidebar_menus. Please open the add job ui of Mason, Craftsdwarfs, or Carpenters workshop, and select entries in the list:]], 'int32_t', { 0, 1, 2, 3, 4, 5, 6 } ) validate_offset('ui_sidebar_menus', is_valid_ui_sidebar_menus, addr, df.ui_sidebar_menus, 'workshop_job', 'cursor') end if scan_all or not is_known 'ui_sidebar_menus' then find_ui_sidebar_menus() end -- -- ui_build_selector -- local function is_valid_ui_build_selector(ubs) if not ms.is_valid_vector(ubs.requirements, 4) or not ms.is_valid_vector(ubs.choices, 4) then dfhack.printerr('Vector layout check failed.') return false end if ubs.building_type ~= df.building_type.Trap or ubs.building_subtype ~= df.trap_type.PressurePlate then print('Invalid building type and subtype:'..ubs.building_type..','..ubs.building_subtype) return false end return true end local function find_ui_build_selector() local addr = ms.find_menu_cursor( searcher, [[ Searching for ui_build_selector. Please start constructing a pressure plate, and enable creatures. Then change the min weight as requested, remembering that the ui truncates the number, so when it shows "Min (5000df", it means 50000:]], 'int32_t', { 50000, 49000, 48000, 47000, 46000, 45000, 44000 } ) validate_offset('ui_build_selector', is_valid_ui_build_selector, addr, df.ui_build_selector, 'plate_info', 'unit_min') end if scan_all or not is_known 'ui_build_selector' then find_ui_build_selector() end -- -- ui_selected_unit -- local function find_ui_selected_unit() if not is_known 'world' then dfhack.printerr('Cannot find ui_selected_unit: no world') return end for i,unit in ipairs(df.global.world.units.active) do dfhack.units.setNickname(unit, i) end local addr = ms.find_menu_cursor( searcher, [[ Searching for ui_selected_unit. Please activate the 'v' mode, point it at units, and enter their numeric nickname into the prompts below:]], 'int32_t', function() return utils.prompt_input(' Enter index: ', utils.check_number) end ) ms.found_offset('ui_selected_unit', addr) end if scan_all or not is_known 'ui_selected_unit' then find_ui_selected_unit() end -- -- ui_unit_view_mode -- local function find_ui_unit_view_mode() local addr = ms.find_menu_cursor( searcher, [[ Searching for ui_unit_view_mode. Having selected a unit with 'v', switch the pages as requested:]], 'int32_t', { 'General', 'Inventory', 'Preferences', 'Wounds' }, df.ui_unit_view_mode.T_value ) ms.found_offset('ui_unit_view_mode', addr) end if scan_all or not is_known 'ui_unit_view_mode' then find_ui_unit_view_mode() end