#include #include #include #include "shms.h" #include "mod-core.h" #include "mod-creature40d.h" #include #include #include #include #include #include extern char *shm; namespace DFHack{ namespace Server{ namespace Creatures{ // start of namespace #define SHMHDR ((shm_creature_hdr *)shm) #define SHMDATA(type) ((type *)(shm + SHM_HEADER)) void readName(t_name & name, char * address, creature_offsets & offsets) { // custom profession std::string * fname = (std::string *) (address + offsets.name_firstname_offset); strncpy(name.first_name,fname->c_str(),127); name.first_name[127] = 0; std::string * nname = (std::string *) (address + offsets.name_nickname_offset); strncpy(name.nickname,nname->c_str(),127); name.nickname[127] = 0; memcpy(name.words, (void *)(address + offsets.name_words_offset), 48); } void InitOffsets (void* data) { creature_modulestate * state = (creature_modulestate *) data; memcpy((void *) &(state->offsets), SHMDATA(void), sizeof(creature_offsets)); ((creature_modulestate *) data)->inited = true; } void ReadCreatureAtIndex(void *data) { creature_modulestate * state = (creature_modulestate *) data; creature_offsets & offsets = state->offsets; std::vector * creaturev = (std::vector *) (offsets.creature_vector + offsets.vector_correct); uint32_t length = creaturev->size(); int32_t index = SHMHDR->index; // read pointer from vector at position char * temp = (char *) creaturev->at (index); t_creature *furball = SHMDATA(t_creature); furball->origin = (uint32_t) temp; //read creature from memory memcpy(&(furball->x),temp + offsets.creature_pos_offset,3* sizeof(uint16_t)); furball->type = *(uint32_t *) (temp + offsets.creature_type_offset); furball->flags1.whole = *(uint32_t *) (temp + offsets.creature_flags1_offset); furball->flags2.whole = *(uint32_t *) (temp + offsets.creature_flags2_offset); // names readName(furball->name,temp + offsets.creature_name_offset, offsets); readName(furball->squad_name, temp + offsets.creature_squad_name_offset, offsets); readName(furball->artifact_name, temp + offsets.creature_artifact_name_offset, offsets); // custom profession std::string * custprof = (std::string *) (temp + offsets.creature_custom_profession_offset); strncpy(furball->custom_profession,custprof->c_str(),127); furball->custom_profession[127] = 0; // labors memcpy(furball->labors, temp + offsets.creature_labors_offset, NUM_CREATURE_LABORS); // traits memcpy(furball->traits, temp + offsets.creature_traits_offset, sizeof (uint16_t) * NUM_CREATURE_TRAITS); typedef struct { uint8_t id; junk_fill <3> fill1; uint8_t rating; junk_fill <3> fill2; uint16_t experience; } raw_skill; // learned skills std::vector * skillv = (std::vector *) (temp + offsets.creature_skills_offset + offsets.vector_correct); furball->numSkills = skillv->size(); for (uint32_t i = 0; i < furball->numSkills;i++) { //skills.read(i, (uint8_t *) &temp2); // a byte: this gives us 256 skills maximum. furball->skills[i].id = ( (raw_skill*) skillv->at(i))->id; furball->skills[i].rating = ( (raw_skill*) skillv->at(i))->rating; furball->skills[i].experience = ( (raw_skill*) skillv->at(i))->experience; } // profession furball->profession = *(uint8_t *) (temp + offsets.creature_profession_offset); // current job HACK: the job object isn't cleanly represented here uint32_t jobIdAddr = *(uint32_t *) (temp + offsets.creature_current_job_offset); if (jobIdAddr) { furball->current_job.active = true; furball->current_job.jobId = *(uint8_t *) (jobIdAddr + offsets.creature_current_job_id_offset); } else { furball->current_job.active = false; } //likes std::vector * likev = (std::vector *) (temp + offsets.creature_likes_offset + offsets.vector_correct); furball->numLikes = likev->size(); for(uint32_t i = 0;inumLikes;i++) { memcpy(&furball->likes[i], likev->at(i), sizeof(t_skill)); } furball->mood = *(int16_t *) (temp + offsets.creature_mood_offset); furball->happiness = *(uint32_t *) (temp + offsets.creature_happiness_offset); furball->id = *(uint32_t *) (temp + offsets.creature_id_offset); furball->agility = *(uint32_t *) (temp + offsets.creature_agility_offset); furball->strength = *(uint32_t *) (temp + offsets.creature_strength_offset); furball->toughness = *(uint32_t *) (temp + offsets.creature_toughness_offset); furball->money = *(uint32_t *) (temp + offsets.creature_money_offset); furball->squad_leader_id = *(int32_t*) (temp + offsets.creature_squad_leader_id_offset); furball->sex = *(uint8_t*) (temp + offsets.creature_sex_offset); furball->pregnancy_timer = *(uint32_t *)(temp+offsets.creature_pregnancy_offset); furball->blood_max = *(int32_t*) (temp+offsets.creature_blood_max_offset); furball->blood_current = *(int32_t*) (temp+offsets.creature_blood_current_offset); furball->bleed_rate = *(uint32_t*) (temp+offsets.creature_bleed_offset); } void FindNextCreatureInBox (void * data) { int32_t index = SHMHDR->index; // sanity if(index == -1) return; creature_modulestate * state = (creature_modulestate *) data; creature_offsets & offsets = state->offsets; uint32_t x,y,z,x2,y2,z2; x = SHMHDR->x; x2 = SHMHDR->x2; y = SHMHDR->y; y2 = SHMHDR->y2; z = SHMHDR->z; z2 = SHMHDR->x2; std::vector * creaturev = (std::vector *) (offsets.creature_vector + offsets.vector_correct); uint32_t length = creaturev->size(); typedef uint16_t coords[3]; // look at all creatures, starting at index // if you find one in the specified 'box', return the creature in the data // section and the index in the header for(;index < length;index++) { coords& coo = *(coords*) (creaturev->at(index) + offsets.creature_pos_offset); if(coo[0] >=x && coo[0] < x2 && coo[1] >=y && coo[1] < y2 && coo[2] >=z && coo[2] < z2) { // we found a creature! SHMHDR->index = index; ReadCreatureAtIndex(data); return; // we're done here } } // nothing found SHMHDR->index = -1; } DFPP_module Init( void ) { DFPP_module creatures; creatures.name = "Creatures40d"; creatures.version = CREATURES40D_VERSION; // freed by the core creatures.modulestate = malloc(sizeof(creature_modulestate)); // we store a flag memset(creatures.modulestate,0,sizeof(creature_modulestate)); creatures.reserve(NUM_CREATURE_CMDS); creatures.set_command(CREATURE_INIT, FUNCTION, "Supply the Creature40d module with offsets",InitOffsets,CORE_SUSPENDED); creatures.set_command(CREATURE_FIND_IN_BOX, FUNCTION, "Get next creature in a box, return new index or -1", FindNextCreatureInBox, CORE_SUSPENDED); creatures.set_command(CREATURE_AT_INDEX, FUNCTION, "Get creature at index", ReadCreatureAtIndex, CORE_SUSPENDED); return creatures; } }}} // end of namespace