# exterminate creatures # race = name of the race to eradicate, use 'him' to target only the selected creature # use 'undead' to target all undeads race = $script_args[0] # if the 2nd parameter is 'magma', magma rain for the targets instead of instant death # if it is 'butcher' mark all units for butchering (wont work with hostiles) kill_by = $script_args[1] case kill_by when 'magma' slain = 'burning' when 'slaughter', 'butcher' slain = 'marked for butcher' when nil slain = 'slain' else race = 'help' end checkunit = lambda { |u| (u.body.blood_count != 0 or u.body.blood_max == 0) and not u.flags1.dead and not u.flags1.caged and not u.flags1.chained and #not u.flags1.hidden_in_ambush and not df.map_designation_at(u).hidden } slayit = lambda { |u| case kill_by when 'magma' # it's getting hot around here # !!WARNING!! do not call on a magma-safe creature ouh = df.onupdate_register("exterminate ensure #{u.id}", 1) { if u.flags1.dead df.onupdate_unregister(ouh) else x, y, z = u.pos.x, u.pos.y, u.pos.z z += 1 while tile = df.map_tile_at(x, y, z+1) and tile.shape_passableflow and tile.shape_passablelow df.map_tile_at(x, y, z).spawn_magma(7) end } when 'butcher', 'slaughter' # mark for slaughter at butcher's shop u.flags2.slaughter = true else # just make them drop dead u.body.blood_count = 0 # some races dont mind having no blood, ensure they are still taken care of. u.animal.vanish_countdown = 2 end } all_races = Hash.new(0) df.world.units.active.map { |u| if checkunit[u] if (u.enemy.undead or (u.curse.add_tags1.OPPOSED_TO_LIFE and not u.curse.rem_tags1.OPPOSED_TO_LIFE)) all_races['Undead'] += 1 else all_races[u.race_tg.creature_id] += 1 end end } case race when nil all_races.sort_by { |race, cnt| [cnt, race] }.each{ |race, cnt| puts " #{race} #{cnt}" } when 'help', '?' puts <