/* www.sourceforge.net/projects/dfhack Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BUILD_DFHACK_LIB # define BUILD_DFHACK_LIB #endif #include "DFTileTypes.h" DFHACKAPI bool isWallTerrain(int in) { switch (in) { case 65: //stone fortification case 79: //stone pillar case 80: //lavastone pillar case 81: //featstone pillar case 82: //minstone pillar case 83: //frozen liquid pillar case 176: //stone wall worn1 (most worn) case 177: //stone wall worn2 (sorta worn) case 178: //stone wall worn3 (least worn) case 219: //stone wall (not worn) case 265: //soil wall case 269: //lavastone wall rd2 case 270: //lavastone wall r2d case 271: //lavastone wall r2u case 272: //lavastone wall ru2 case 273: //lavastone wall l2u case 274: //lavastone wall lu2 case 275: //lavastone wall l2d case 276: //lavastone wall ld2 case 277: //lavastone wall lrud case 278: //lavastone wall rud case 279: //lavastone wall lrd case 280: //lavastone wall lru case 281: //lavastone wall lud case 282: //lavastone wall rd case 283: //lavastone wall ru case 284: //lavastone wall lu case 285: //lavastone wall ld case 286: //lavastone wall ud case 287: //lavastone wall lr case 288: //featstone wall rd2 case 289: //featstone wall r2d case 290: //featstone wall r2u case 291: //featstone wall ru2 case 292: //featstone wall l2u case 293: //featstone wall lu2 case 294: //featstone wall l2d case 295: //featstone wall ld2 case 296: //featstone wall lrud case 297: //featstone wall rud case 298: //featstone wall lrd case 299: //featstone wall lru case 300: //featstone wall lud case 301: //featstone wall rd case 382: //featstone wall ru case 303: //featstone wall lu case 304: //featstone wall ld case 305: //featstone wall ud case 306: //featstone wall lr case 307: //stone wall rd2 case 308: //stone wall r2d case 309: //stone wall r2u case 310: //stone wall ru2 case 311: //stone wall l2u case 312: //stone wall lu2 case 313: //stone wall l2d case 314: //stone wall ld2 case 315: //stone wall lrud case 316: //stone wall rud case 317: //stone wall lrd case 318: //stone wall lru case 319: //stone wall lud case 320: //stone wall rd case 321: //stone wall ru case 322: //stone wall lu case 323: //stone wall ld case 324: //stone wall ud case 325: //stone wall lr case 326: //lavastone fortification case 327: //featstone fortification case 328: //lavastone wall worn1 (most worn) case 329: //lavastone wall worn2 (middle worn) case 330: //lavastone wall worn3 (least worn) case 331: //lavastone wall case 332: //featstone wall worn1 (most worn) case 333: //featstone wall worn2 (middle worn) case 334: //featstone wall worn3 (least worn) case 335: //featstone wall case 360: //frozen liquid fortification case 361: //frozen liquid wall worn1 (most worn) case 362: //frozen liquid wall worn2 (middle worn) case 363: //frozen liquid wall worn3 (least worn) case 364: //frozen liquid wall case 417: //minstone wall rd2 case 418: //minstone wall r2d case 419: //minstone wall r2u case 420: //minstone wall ru2 case 421: //minstone wall l2u case 422: //minstone wall lu2 case 423: //minstone wall l2d case 424: //minstone wall ld2 case 425: //minstone wall lrud case 426: //minstone wall rud case 427: //minstone wall lrd case 428: //minstone wall lru case 429: //minstone wall lud case 430: //minstone wall rd case 431: //minstone wall ru case 432: //minstone wall lu case 433: //minstone wall ld case 434: //minstone wall ud case 435: //minstone wall lr case 436: //minstone fortification case 437: //minstone wall worn1 case 438: //minstone wall worn2 case 439: //minstone wall worn3 case 440: //minstone wall worn4 case 450: //frozen liquid wall rd2 case 451: //frozen liquid wall r2d case 452: //frozen liquid wall r2u case 453: //frozen liquid wall ru2 case 454: //frozen liquid wall l2u case 455: //frozen liquid wall lu2 case 456: //frozen liquid wall l2d case 457: //frozen liquid wall ld2 case 458: //frozen liquid wall lrud case 459: //frozen liquid wall rud case 460: //frozen liquid wall lrd case 461: //frozen liquid wall lru case 462: //frozen liquid wall lud case 463: //frozen liquid wall rd case 464: //frozen liquid wall ru case 465: //frozen liquid wall lu case 466: //frozen liquid wall ld case 467: //frozen liquid wall ud case 468: //frozen liquid wall lr case 494: //constructed fortification case 495: //constructed pillar case 496: //constructed wall rd2 case 497: //constructed wall r2d case 498: //constructed wall r2u case 499: //constructed wall ru2 case 500: //constructed wall l2u case 501: //constructed wall lu2 case 502: //constructed wall l2d case 503: //constructed wall ld2 case 504: //constructed wall lrud case 505: //constructed wall rud case 506: //constructed wall lrd case 507: //constructed wall lru case 508: //constructed wall lud case 509: //constructed wall rd case 510: //constructed wall ru case 511: //constructed wall lu case 512: //constructed wall ld case 513: //constructed wall ud case 514: //constructed wall lr return true; break; } return false; } DFHACKAPI bool isFloorTerrain(int in) { switch (in) { case 2: //murky pool case 19: //driftwood stack case 24: //tree // case 27: //up stair frozen liquid case 34: //shrub case 35: //Chasm // case 38: //up stair lavastone // case 41: //up stair soil case 42: //eerie pit case 43: //stone floor detailed case 44: //lavastone floor detailed case 45: //featstone? floor detailed case 46: //minstone? floor detailed [calcite] case 47: //frozen liquid floor detailed /* case 51: //up stair grass1 [muddy?] case 54: //up stair grass2 case 57: //up stair stone case 60: //up stair minstone case 63: //up stair featstone */ case 67: //campfire case 70: //fire /* case 79: //stone pillar case 80: //lavastone pillar case 81: //featstone pillar case 82: //minstone pillar case 83: //frozen liquid pillar */ case 89: //waterfall landing case 90: //river source case 231: //sapling /* case 233: //ramp grass dry case 234: //ramp grass dead case 235: //ramp grass1 [muddy?] case 236: //ramp grass2 case 237: //ramp stone case 238: //ramp lavastone case 239: //ramp featstone case 240: //ramp minstone case 241: //ramp soil */ case 242: //ash1 case 243: //ash2 case 244: //ash3 // frozen floors / ramps case 245: //ramp frozen liquid case 258: //frozen liquid 1 case 259: //frozen liquid 2 case 260: //frozen liquid 3 case 262: //frozen liquid 0 case 261: //furrowed soil [road?] // case 262: //Ice floor case 264: //Lava bottom of map case 336: //stone floor 1 (raw stone) case 337: //stone floor 2 (raw stone) case 338: //stone floor 3 (raw stone) case 339: //stone floor 4 (raw stone) case 340: //lavastone floor 1 (raw stone) case 341: //lavastone floor 2 (raw stone) case 342: //lavastone floor 3 (raw stone) case 343: //lavastone floor 4 (raw stone) case 344: //featstone floor 1 (raw stone) case 345: //featstone floor 2 (raw stone) case 346: //featstone floor 3 (raw stone) case 347: //featstone floor 4 (raw stone) case 348: //grass floor 1 (raw) case 349: //grass floor 2 (raw) case 350: //grass floor 3 (raw) case 351: //grass floor 4 (raw) case 352: //soil floor 1 (raw) case 353: //soil floor 2 (raw) case 354: //soil floor 3 (raw) case 355: //soil floor 4 (raw) case 356: //soil floor 1 wet (raw) [red sand?] case 357: //soil floor 2 wet (raw) [red sand?] case 358: //soil floor 3 wet (raw) [red sand?] case 359: //soil floor 4 wet (raw) [red sand?] case 365: //river n case 366: //river s case 367: //river e case 368: //river w case 369: //river nw case 370: //river ne case 371: //river sw case 372: //river se case 373: //stream wall n (below) case 374: //stream wall s (below) case 375: //stream wall e (below) case 376: //stream wall w (below) case 377: //stream wall nw (below) case 378: //stream wall ne (below) case 379: //stream wall sw (below) case 380: //stream wall se (below) case 387: //dry grass floor1 case 388: //dry grass floor2 case 389: //dry grass floor3 case 390: //dry grass floor4 case 391: //dead tree case 392: //dead sapling case 393: //dead shrub case 394: //dead grass floor1 case 395: //dead grass floor2 case 396: //dead grass floor3 case 397: //dead grass floor4 case 398: //grass floor1b case 399: //grass floor2b case 400: //grass floor3b case 401: //grass floor4b case 402: //stone boulder case 403: //lavastone boulder case 404: //featstone boulder case 405: //stone pebbles 1 case 406: //stone pebbles 2 case 407: //stone pebbles 3 case 408: //stone pebbles 4 case 409: //lavastone pebbles 1 case 410: //lavastone pebbles 2 case 411: //lavastone pebbles 3 case 412: //lavastone pebbles 4 case 413: //featstone pebbles 1 case 414: //featstone pebbles 2 case 415: //featstone pebbles 3 case 416: //featstone pebbles 4 case 441: //minstone floor 1 (cavern raw) case 442: //minstone floor 2 (cavern raw) case 443: //minstone floor 3 (cavern raw) case 444: //minstone floor 4 (cavern raw) case 445: //minstone boulder case 446: //minstone pebbles 1 case 447: //minstone pebbles 2 case 448: //minstone pebbles 3 case 449: //minstone pebbles 4 case 493: //constructed floor detailed //case 495: //constructed pillar case 517: //stair up constructed //case 518: //ramp constructed return true; break; } return false; } DFHACKAPI bool isRampTerrain(int in) { switch (in) { case 233: //ramp grass dry case 234: //ramp grass dead case 235: //ramp grass1 [muddy?] case 236: //ramp grass2 case 237: //ramp stone case 238: //ramp lavastone case 239: //ramp featstone case 240: //ramp minstone case 241: //ramp soil case 245: //ramp frozen liquid case 518: //ramp constructed return true; break; } return false; } DFHACKAPI bool isStairTerrain(int in) { switch (in) { case 25: //up-down stair frozen liquid case 26: //down stair frozen liquid case 27: //up stair frozen liquid case 36: //up-down stair lavastone case 37: //down stair lavastone case 38: //up stair lavastone case 39: //up-down stair soil case 40: //down stair soil case 41: //up stair soil case 49: //up-down stair grass1 [muddy?] case 50: //down stair grass1 [muddy?] case 51: //up stair grass1 [muddy?] case 52: //up-down stair grass2 case 53: //down stair grass2 case 54: //up stair grass2 case 55: //up-down stair stone case 56: //down stair stone case 57: //up stair stone case 58: //up-down stair minstone case 59: //down stair minstone case 60: //up stair minstone case 61: //up-down stair featstone case 62: //down stair featstone case 63: //up stair featstone case 515: //stair up-down constructed case 516: //stair down constructed case 517: //stair up constructed return true; break; } return false; } DFHACKAPI bool isOpenTerrain(int in) { switch (in) { case 1: // slope down case 32: //open space return true; } return false; } /* bool isOpenTerrain(int in) { switch (in) { //case -1: //uninitialized tile case 1: //slope down case 19: //driftwood stack case 24: //tree case 25: //up-down stair frozen liquid case 26: //down stair frozen liquid case 27: //up stair frozen liquid case 32: //open space case 34: //shrub case 35: //chasm case 36: //up-down stair lavastone case 37: //down stair lavastone case 38: //up stair lavastone case 39: //up-down stair soil case 40: //down stair soil case 41: //up stair soil case 42: //eerie pit case 43: //stone floor detailed case 44: //lavastone floor detailed case 45: //featstone? floor detailed case 46: //minstone? floor detailed [calcite] case 47: //frozen liquid floor detailed case 49: //up-down stair grass1 [muddy?] case 50: //down stair grass1 [muddy?] case 51: //up stair grass1 [muddy?] case 52: //up-down stair grass2 case 53: //down stair grass2 case 54: //up stair grass2 case 55: //up-down stair stone case 56: //down stair stone case 57: //up stair stone case 58: //up-down stair minstone case 59: //down stair minstone case 60: //up stair minstone case 61: //up-down stair featstone case 62: //down stair featstone case 63: //up stair featstone case 67: //campfire case 70: //fire /* case 79: //stone pillar case 80: //lavastone pillar case 81: //featstone pillar case 82: //minstone pillar case 83: //frozen liquid pillar *//* case 231: //sapling case 233: //ramp grass dry case 234: //ramp grass dead case 235: //ramp grass1 [muddy?] case 236: //ramp grass2 case 237: //ramp stone case 238: //ramp lavastone case 239: //ramp featstone case 240: //ramp minstone case 241: //ramp soil case 242: //ash1 case 243: //ash2 case 244: //ash3 case 245: //ramp frozen liquid case 261: //furrowed soil [road?] case 262: //Ice floor case 336: //stone floor 1 (raw stone) case 337: //stone floor 2 (raw stone) case 338: //stone floor 3 (raw stone) case 339: //stone floor 4 (raw stone) case 340: //lavastone floor 1 (raw stone) case 341: //lavastone floor 2 (raw stone) case 342: //lavastone floor 3 (raw stone) case 343: //lavastone floor 4 (raw stone) case 344: //featstone floor 1 (raw stone) case 345: //featstone floor 2 (raw stone) case 346: //featstone floor 3 (raw stone) case 347: //featstone floor 4 (raw stone) case 348: //grass floor 1 (raw) case 349: //grass floor 2 (raw) case 350: //grass floor 3 (raw) case 351: //grass floor 4 (raw) case 352: //soil floor 1 (raw) case 353: //soil floor 2 (raw) case 354: //soil floor 3 (raw) case 355: //soil floor 4 (raw) case 356: //soil floor 1 wet (raw) [red sand?] case 357: //soil floor 2 wet (raw) [red sand?] case 358: //soil floor 3 wet (raw) [red sand?] case 359: //soil floor 4 wet (raw) [red sand?] case 381: //stream top (above) case 387: //dry grass floor1 case 388: //dry grass floor2 case 389: //dry grass floor3 case 390: //dry grass floor4 case 391: //dead tree case 392: //dead sapling case 393: //dead shrub case 394: //dead grass floor1 case 395: //dead grass floor2 case 396: //dead grass floor3 case 397: //dead grass floor4 case 398: //grass floor1b case 399: //grass floor2b case 400: //grass floor3b case 401: //grass floor4b case 402: //stone boulder case 403: //lavastone boulder case 404: //featstone boulder case 405: //stone pebbles 1 case 406: //stone pebbles 2 case 407: //stone pebbles 3 case 408: //stone pebbles 4 case 409: //lavastone pebbles 1 case 410: //lavastone pebbles 2 case 411: //lavastone pebbles 3 case 412: //lavastone pebbles 4 case 413: //featstone pebbles 1 case 414: //featstone pebbles 2 case 415: //featstone pebbles 3 case 416: //featstone pebbles 4 case 441: //minstone floor 1 (cavern raw) case 442: //minstone floor 2 (cavern raw) case 443: //minstone floor 3 (cavern raw) case 444: //minstone floor 4 (cavern raw) case 445: //minstone boulder case 446: //minstone pebbles 1 case 447: //minstone pebbles 2 case 448: //minstone pebbles 3 case 449: //minstone pebbles 4 case 493: //constructed floor detailed //case 495: //constructed pillar case 515: //stair up-down constructed case 516: //stair down constructed case 517: //stair up constructed case 518: //ramp constructed return true; break; } return false; }*/ /* int picktexture(int in) { switch ( in ) { case 1: //slope down return 3; case 2: //murky pool return 20; case 19: //driftwood stack return 8; case 24: //tree //return 3; return 15; case 25: //up-down stair frozen liquid case 26: //down stair frozen liquid case 27: //up stair frozen liquid return 25; case 32: //open space return 5; case 34: //shrub return 14; case 35: //chasm return 31; case 36: //up-down stair lavastone case 37: //down stair lavastone case 38: //up stair lavastone return 32; case 39: //up-down stair soil case 40: //down stair soil case 41: //up stair soil return 10; case 42: //eerie pit return 31; case 43: //stone floor detailed return 7; case 44: //lavastone floor detailed return 32; case 45: //featstone? floor detailed return 18; case 46: //minstone? floor detailed [calcite] return 9; case 47: //frozen liquid floor detailed return 27; case 49: //up-down stair grass1 [muddy?] case 50: //down stair grass1 [muddy?] case 51: //up stair grass1 [muddy?] return 0; case 52: //up-down stair grass2 case 53: //down stair grass2 case 54: //up stair grass2 return 0; //16; case 55: //up-down stair stone case 56: //down stair stone case 57: //up stair stone return 1; case 58: //up-down stair minstone case 59: //down stair minstone case 60: //up stair minstone return 9; case 61: //up-down stair featstone case 62: //down stair featstone case 63: //up stair featstone return 18; case 65: //stone fortification return 22; case 67: //campfire return 3; case 70: //fire return 3; case 79: //stone pillar return 1; case 80: //lavastone pillar return 32; case 81: //featstone pillar return 18; case 82: //minstone pillar return 9; case 83: //frozen liquid pillar return 27; case 89: //waterfall landing return 20; case 90: //river source return 20; case 176: //stone wall worn1 (most worn) case 177: //stone wall worn2 (sorta worn) case 178: //stone wall worn3 (least worn) case 219: //stone wall (not worn) return 1; case 231: //sapling return 15; case 233: //ramp grass dry return 33; case 234: //ramp grass dead return 33; case 235: //ramp grass1 [muddy?] return 0; case 236: //ramp grass2 return 0; //16; case 237: //ramp stone return 1; case 238: //ramp lavastone return 32; case 239: //ramp featstone return 18; case 240: //ramp minstone return 9; case 241: //ramp soil return 10; case 242: //ash1 case 243: //ash2 case 244: //ash3 return 32; case 245: //ramp frozen liquid return 27; case 258: //frozen liquid 1 case 259: //frozen liquid 2 case 260: //frozen liquid 3 return 25; case 261: //furrowed soil [road?] return 21; case 262: //frozen liquid 0 return 25; case 264: //lava return 24; case 265: //soil wall return 10; case 269: //lavastone wall rd2 case 270: //lavastone wall r2d case 271: //lavastone wall r2u case 272: //lavastone wall ru2 case 273: //lavastone wall l2u case 274: //lavastone wall lu2 case 275: //lavastone wall l2d case 276: //lavastone wall ld2 case 277: //lavastone wall lrud case 278: //lavastone wall rud case 279: //lavastone wall lrd case 280: //lavastone wall lru case 281: //lavastone wall lud case 282: //lavastone wall rd case 283: //lavastone wall ru case 284: //lavastone wall lu case 285: //lavastone wall ld case 286: //lavastone wall ud case 287: //lavastone wall lr return 32; case 288: //featstone wall rd2 case 289: //featstone wall r2d case 290: //featstone wall r2u case 291: //featstone wall ru2 case 292: //featstone wall l2u case 293: //featstone wall lu2 case 294: //featstone wall l2d case 295: //featstone wall ld2 case 296: //featstone wall lrud case 297: //featstone wall rud case 298: //featstone wall lrd case 299: //featstone wall lru case 300: //featstone wall lud case 301: //featstone wall rd case 382: //featstone wall ru case 303: //featstone wall lu case 304: //featstone wall ld case 305: //featstone wall ud case 306: //featstone wall lr return 18; case 307: //stone wall rd2 case 308: //stone wall r2d case 309: //stone wall r2u case 310: //stone wall ru2 case 311: //stone wall l2u case 312: //stone wall lu2 case 313: //stone wall l2d case 314: //stone wall ld2 case 315: //stone wall lrud case 316: //stone wall rud case 317: //stone wall lrd case 318: //stone wall lru case 319: //stone wall lud case 320: //stone wall rd case 321: //stone wall ru case 322: //stone wall lu case 323: //stone wall ld case 324: //stone wall ud case 325: //stone wall lr return 1; case 326: //lavastone fortification return 32; case 327: //featstone fortification return 18; case 328: //lavastone wall worn1 (most worn) case 329: //lavastone wall worn2 (middle worn) case 330: //lavastone wall worn3 (least worn) case 331: //lavastone wall return 32; case 332: //featstone wall worn1 (most worn) case 333: //featstone wall worn2 (middle worn) case 334: //featstone wall worn3 (least worn) case 335: //featstone wall return 18; case 336: //stone floor 1 (raw stone) case 337: //stone floor 2 (raw stone) case 338: //stone floor 3 (raw stone) case 339: //stone floor 4 (raw stone) return 17; case 340: //lavastone floor 1 (raw stone) case 341: //lavastone floor 2 (raw stone) case 342: //lavastone floor 3 (raw stone) case 343: //lavastone floor 4 (raw stone) return 32; case 344: //featstone floor 1 (raw stone) case 345: //featstone floor 2 (raw stone) case 346: //featstone floor 3 (raw stone) case 347: //featstone floor 4 (raw stone) return 18; case 348: //grass floor 1 (raw) case 349: //grass floor 2 (raw) case 350: //grass floor 3 (raw) case 351: //grass floor 4 (raw) return 0; case 352: //soil floor 1 (raw) case 353: //soil floor 2 (raw) case 354: //soil floor 3 (raw) case 355: //soil floor 4 (raw) return 10; case 356: //soil floor 1 wet (raw) [red sand?] case 357: //soil floor 2 wet (raw) [red sand?] case 358: //soil floor 3 wet (raw) [red sand?] case 359: //soil floor 4 wet (raw) [red sand?] return 10; case 360: //frozen liquid fortification return 27; case 361: //frozen liquid wall worn1 (most worn) case 362: //frozen liquid wall worn2 (middle worn) case 363: //frozen liquid wall worn3 (least worn) case 364: //frozen liquid wall return 25; case 365: //river n case 366: //river s case 367: //river e case 368: //river w case 369: //river nw case 370: //river ne case 371: //river sw case 372: //river se return 19; case 373: //stream wall n (below) case 374: //stream wall s (below) case 375: //stream wall e (below) case 376: //stream wall w (below) case 377: //stream wall nw (below) case 378: //stream wall ne (below) case 379: //stream wall sw (below) case 380: //stream wall se (below) case 381: //stream top (above) return 19; case 387: //dry grass floor1 case 388: //dry grass floor2 case 389: //dry grass floor3 case 390: //dry grass floor4 return 33; case 391: //dead tree case 392: //dead sapling case 393: //dead shrub return 13; case 394: //dead grass floor1 case 395: //dead grass floor2 case 396: //dead grass floor3 case 397: //dead grass floor4 return 33; case 398: //grass floor1b case 399: //grass floor2b case 400: //grass floor3b case 401: //grass floor4b return 0; //16; case 402: //stone boulder case 403: //lavastone boulder case 404: //featstone boulder return 18; case 405: //stone pebbles 1 case 406: //stone pebbles 2 case 407: //stone pebbles 3 case 408: //stone pebbles 4 return 12; case 409: //lavastone pebbles 1 case 410: //lavastone pebbles 2 case 411: //lavastone pebbles 3 case 412: //lavastone pebbles 4 return 12; case 413: //featstone pebbles 1 case 414: //featstone pebbles 2 case 415: //featstone pebbles 3 case 416: //featstone pebbles 4 return 12; case 417: //minstone wall rd2 case 418: //minstone wall r2d case 419: //minstone wall r2u case 420: //minstone wall ru2 case 421: //minstone wall l2u case 422: //minstone wall lu2 case 423: //minstone wall l2d case 424: //minstone wall ld2 case 425: //minstone wall lrud case 426: //minstone wall rud case 427: //minstone wall lrd case 428: //minstone wall lru case 429: //minstone wall lud case 430: //minstone wall rd case 431: //minstone wall ru case 432: //minstone wall lu case 433: //minstone wall ld case 434: //minstone wall ud case 435: //minstone wall lr return 9; case 436: //minstone fortification return 21; case 437: //minstone wall worn1 case 438: //minstone wall worn2 case 439: //minstone wall worn3 case 440: //minstone wall worn4 return 21; case 441: //minstone floor 1 (cavern raw) case 442: //minstone floor 2 (cavern raw) case 443: //minstone floor 3 (cavern raw) case 444: //minstone floor 4 (cavern raw) return 9; case 445: //minstone boulder return 18; case 446: //minstone pebbles 1 case 447: //minstone pebbles 2 case 448: //minstone pebbles 3 case 449: //minstone pebbles 4 return 12; case 450: //frozen liquid wall rd2 case 451: //frozen liquid wall r2d case 452: //frozen liquid wall r2u case 453: //frozen liquid wall ru2 case 454: //frozen liquid wall l2u case 455: //frozen liquid wall lu2 case 456: //frozen liquid wall l2d case 457: //frozen liquid wall ld2 case 458: //frozen liquid wall lrud case 459: //frozen liquid wall rud case 460: //frozen liquid wall lrd case 461: //frozen liquid wall lru case 462: //frozen liquid wall lud case 463: //frozen liquid wall rd case 464: //frozen liquid wall ru case 465: //frozen liquid wall lu case 466: //frozen liquid wall ld case 467: //frozen liquid wall ud case 468: //frozen liquid wall lr return 25; case 493: //constructed floor detailed return 7; case 494: //constructed fortification return 7; case 495: //constructed pillar return 7; case 496: //constructed wall rd2 case 497: //constructed wall r2d case 498: //constructed wall r2u case 499: //constructed wall ru2 case 500: //constructed wall l2u case 501: //constructed wall lu2 case 502: //constructed wall l2d case 503: //constructed wall ld2 case 504: //constructed wall lrud case 505: //constructed wall rud case 506: //constructed wall lrd case 507: //constructed wall lru case 508: //constructed wall lud case 509: //constructed wall rd case 510: //constructed wall ru case 511: //constructed wall lu case 512: //constructed wall ld case 513: //constructed wall ud case 514: //constructed wall lr return 22; case 515: //stair up-down constructed case 516: //stair down constructed case 517: //stair up constructed return 4; case 518: //ramp constructed return 4; case -1: //not assigned memory return 6; default: //none of the above return -1; } return 6; }*/ DFHACKAPI int getVegetationType(int in) { switch(in) { case 391: //dead tree return TREE_DEAD; case 392: //dead sapling return SAPLING_DEAD; case 393: //dead shrub return SHRUB_DEAD; case 24: //tree return TREE_OK; case 231: //sapling return SAPLING_OK; case 34: //shrub return SHRUB_OK; } // ???? return -1; }