// Create arbitrary items #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "MiscUtils.h" #include "modules/Maps.h" #include "modules/Gui.h" #include "modules/Items.h" #include "modules/Materials.h" #include "DataDefs.h" #include "df/world.h" #include "df/ui.h" #include "df/unit.h" #include "df/historical_entity.h" #include "df/world_site.h" #include "df/item.h" #include "df/creature_raw.h" #include "df/caste_raw.h" #include "df/reaction_reagent.h" #include "df/reaction_product_itemst.h" using namespace std; using namespace DFHack; using df::global::world; using df::global::ui; DFHACK_PLUGIN("createitem"); command_result df_createitem (color_ostream &out, vector <string> & parameters); DFhackCExport command_result plugin_init (color_ostream &out, std::vector<PluginCommand> &commands) { commands.push_back(PluginCommand("createitem", "Create arbitrary item at the selected unit's feet.", df_createitem)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; } bool makeItem (df::reaction_product_itemst *prod, df::unit *unit, int hand = 0) { vector<df::item *> out_items; vector<df::reaction_reagent *> in_reag; vector<df::item *> in_items; prod->produce(unit, &out_items, &in_reag, &in_items, 1, df::job_skill::NONE, ui->main.fortress_entity, df::world_site::find(ui->site_id)); if (!out_items.size()) return false; for (size_t i = 0; i < out_items.size(); i++) { out_items[i]->moveToGround(unit->pos.x, unit->pos.y, unit->pos.z); if (hand) out_items[i]->setGloveHandedness(hand); } return true; } command_result df_createitem (color_ostream &out, vector <string> & parameters) { string item_str, material_str; df::item_type item_type; int16_t item_subtype; int16_t mat_type; int32_t mat_index; if (parameters.size() != 2) { out.print("Syntax: createitem ITEM_TYPE:ITEM_SUBTYPE MATERIAL:ETC\n"); return CR_WRONG_USAGE; } item_str = parameters[0]; material_str = parameters[1]; ItemTypeInfo item; MaterialInfo material; vector<string> tokens; if (!item.find(item_str)) { out.printerr("Unrecognized item type!\n"); return CR_FAILURE; } item_type = item.type; item_subtype = item.subtype; switch (item.type) { case df::item_type::INSTRUMENT: case df::item_type::TOY: case df::item_type::WEAPON: case df::item_type::ARMOR: case df::item_type::SHOES: case df::item_type::SHIELD: case df::item_type::HELM: case df::item_type::GLOVES: case df::item_type::AMMO: case df::item_type::PANTS: case df::item_type::SIEGEAMMO: case df::item_type::TRAPCOMP: case df::item_type::TOOL: if (item_subtype == -1) { out.printerr("You must specify a valid subtype!\n"); return CR_FAILURE; } default: if (!material.find(material_str)) { out.printerr("Unrecognized material!\n"); return CR_FAILURE; } mat_type = material.type; mat_index = material.index; break; case df::item_type::REMAINS: case df::item_type::FISH: case df::item_type::FISH_RAW: case df::item_type::VERMIN: case df::item_type::PET: case df::item_type::EGG: split_string(&tokens, material_str, ":"); if (tokens.size() != 2) { out.printerr("You must specify a creature ID and caste for this item type!\n"); return CR_FAILURE; } mat_type = mat_index = -1; for (size_t i = 0; i < world->raws.creatures.all.size(); i++) { df::creature_raw *creature = world->raws.creatures.all[i]; if (creature->creature_id == tokens[0]) { for (size_t j = 0; j < creature->caste.size(); j++) { df::caste_raw *caste = creature->caste[j]; if (creature->caste[j]->caste_id == tokens[1]) { mat_type = i; mat_index = j; break; } } if (mat_type == -1) { out.printerr("The creature you specified has no such caste!\n"); return CR_FAILURE; } } } if (mat_type == -1) { out.printerr("Unrecognized creature ID!\n"); return CR_FAILURE; } break; case df::item_type::CORPSE: case df::item_type::CORPSEPIECE: case df::item_type::FOOD: out.printerr("Cannot create that type of item!\n"); return CR_FAILURE; break; } CoreSuspender suspend; df::unit *unit = Gui::getSelectedUnit(out, true); if (!unit) { out.printerr("No unit selected!\n"); return CR_FAILURE; } if (!Maps::IsValid()) { out.printerr("Map is not available.\n"); return CR_FAILURE; } df::map_block *block = Maps::getTileBlock(unit->pos.x, unit->pos.y, unit->pos.z); if (block == NULL) { out.printerr("Unit does not reside in a valid map block, somehow?\n"); return CR_FAILURE; } df::reaction_product_itemst *prod = df::allocate<df::reaction_product_itemst>(); prod->item_type = item_type; prod->item_subtype = item_subtype; prod->mat_type = mat_type; prod->mat_index = mat_index; prod->probability = 100; prod->count = 1; switch (item_type) { case df::item_type::BAR: case df::item_type::POWDER_MISC: case df::item_type::LIQUID_MISC: case df::item_type::DRINK: prod->product_dimension = 150; break; case df::item_type::THREAD: prod->product_dimension = 15000; break; case df::item_type::CLOTH: prod->product_dimension = 10000; break; default: prod->product_dimension = 1; break; } bool result; #if 1 // Workaround for DF issue #0006273 if (item_type == df::item_type::GLOVES) result = makeItem(prod, unit, 1) && makeItem(prod, unit, 2); else #endif result = makeItem(prod, unit); if (!result) { out.printerr("Failed to create item!\n"); return CR_FAILURE; } return CR_OK; }