#define DF_VERSION 42004 // some headers required for a plugin. Nothing special, just the basics. #include "Core.h" #include #include #include // DF data structure definition headers #include "DataDefs.h" #include "df/world.h" #include "df/ui.h" #include "df/item.h" #include "df/creature_raw.h" #include "df/caste_raw.h" #include "df/body_part_raw.h" #include "df/historical_figure.h" #include "df/job_item.h" #include "df/job_material_category.h" #include "df/dfhack_material_category.h" #include "df/matter_state.h" #include "df/material_vec_ref.h" #include "df/builtin_mats.h" #include "df/map_block_column.h" #include "df/plant.h" #include "df/plant_raw_flags.h" #if DF_VERSION > 40001 #include "df/plant_tree_info.h" #include "df/plant_tree_tile.h" #include "df/plant_growth.h" #include "df/plant_growth_print.h" #endif #include "df/itemdef.h" #include "df/building_def_workshopst.h" #include "df/building_def_furnacest.h" #include "df/building_wellst.h" #include "df/building_water_wheelst.h" #include "df/building_screw_pumpst.h" #include "df/building_axle_horizontalst.h" #include "df/building_windmillst.h" #include "df/building_siegeenginest.h" #include "df/building_rollersst.h" #include "df/building_bridgest.h" #include "df/descriptor_color.h" #include "df/descriptor_pattern.h" #include "df/descriptor_shape.h" #include "df/physical_attribute_type.h" #include "df/mental_attribute_type.h" #include "df/color_modifier_raw.h" #include "df/region_map_entry.h" #include "df/world_region_details.h" #include "df/army.h" #include "df/army_flags.h" #include "df/unit.h" #include "df/creature_raw.h" #include "df/caste_raw.h" #include "df/enabler.h" //DFhack specific headers #include "modules/Maps.h" #include "modules/MapCache.h" #include "modules/Materials.h" #include "modules/Gui.h" #include "modules/Translation.h" #include "modules/Items.h" #include "modules/Buildings.h" #include "modules/Units.h" #include "modules/World.h" #include "TileTypes.h" #include "MiscUtils.h" #include #include #include "RemoteFortressReader.pb.h" #include "RemoteServer.h" using namespace DFHack; using namespace df::enums; using namespace RemoteFortressReader; using namespace std; DFHACK_PLUGIN("RemoteFortressReader"); #if DF_VERSION < 40024 using namespace df::global; #else REQUIRE_GLOBAL(world); #endif // Here go all the command declarations... // mostly to allow having the mandatory stuff on top of the file and commands on the bottom static command_result GetGrowthList(color_ostream &stream, const EmptyMessage *in, MaterialList *out); static command_result GetMaterialList(color_ostream &stream, const EmptyMessage *in, MaterialList *out); static command_result GetTiletypeList(color_ostream &stream, const EmptyMessage *in, TiletypeList *out); static command_result GetBlockList(color_ostream &stream, const BlockRequest *in, BlockList *out); static command_result GetPlantList(color_ostream &stream, const BlockRequest *in, PlantList *out); static command_result CheckHashes(color_ostream &stream, const EmptyMessage *in); static command_result GetUnitList(color_ostream &stream, const EmptyMessage *in, UnitList *out); static command_result GetViewInfo(color_ostream &stream, const EmptyMessage *in, ViewInfo *out); static command_result GetMapInfo(color_ostream &stream, const EmptyMessage *in, MapInfo *out); static command_result ResetMapHashes(color_ostream &stream, const EmptyMessage *in); static command_result GetItemList(color_ostream &stream, const EmptyMessage *in, MaterialList *out); static command_result GetBuildingDefList(color_ostream &stream, const EmptyMessage *in, BuildingList *out); static command_result GetWorldMap(color_ostream &stream, const EmptyMessage *in, WorldMap *out); static command_result GetWorldMapCenter(color_ostream &stream, const EmptyMessage *in, WorldMap *out); static command_result GetRegionMaps(color_ostream &stream, const EmptyMessage *in, RegionMaps *out); static command_result GetCreatureRaws(color_ostream &stream, const EmptyMessage *in, CreatureRawList *out); static command_result GetPlantRaws(color_ostream &stream, const EmptyMessage *in, PlantRawList *out); void CopyBlock(df::map_block * DfBlock, RemoteFortressReader::MapBlock * NetBlock, MapExtras::MapCache * MC, DFCoord pos); void FindChangedBlocks(); const char* growth_locations[] = { "TWIGS", "LIGHT_BRANCHES", "HEAVY_BRANCHES", "TRUNK", "ROOTS", "CAP", "SAPLING", "SHRUB" }; #define GROWTH_LOCATIONS_SIZE 8 // Mandatory init function. If you have some global state, create it here. DFhackCExport command_result plugin_init(color_ostream &out, std::vector &commands) { //// Fill the command list with your commands. //commands.push_back(PluginCommand( // "isoworldremote", "Dump north-west embark tile to text file for debug purposes.", // isoWorldRemote, false, /* true means that the command can't be used from non-interactive user interface */ // // Extended help string. Used by CR_WRONG_USAGE and the help command: // " This command does nothing at all.\n" // "Example:\n" // " isoworldremote\n" // " Does nothing.\n" //)); return CR_OK; } DFhackCExport RPCService *plugin_rpcconnect(color_ostream &) { RPCService *svc = new RPCService(); svc->addFunction("GetMaterialList", GetMaterialList); svc->addFunction("GetGrowthList", GetGrowthList); svc->addFunction("GetBlockList", GetBlockList); svc->addFunction("CheckHashes", CheckHashes); svc->addFunction("GetTiletypeList", GetTiletypeList); svc->addFunction("GetPlantList", GetPlantList); svc->addFunction("GetUnitList", GetUnitList); svc->addFunction("GetViewInfo", GetViewInfo); svc->addFunction("GetMapInfo", GetMapInfo); svc->addFunction("ResetMapHashes", ResetMapHashes); svc->addFunction("GetItemList", GetItemList); svc->addFunction("GetBuildingDefList", GetBuildingDefList); svc->addFunction("GetWorldMap", GetWorldMap); svc->addFunction("GetRegionMaps", GetRegionMaps); svc->addFunction("GetCreatureRaws", GetCreatureRaws); svc->addFunction("GetWorldMapCenter", GetWorldMapCenter); svc->addFunction("GetPlantRaws", GetPlantRaws); return svc; } // This is called right before the plugin library is removed from memory. DFhackCExport command_result plugin_shutdown(color_ostream &out) { // You *MUST* kill all threads you created before this returns. // If everything fails, just return CR_FAILURE. Your plugin will be // in a zombie state, but things won't crash. return CR_OK; } uint16_t fletcher16(uint8_t const *data, size_t bytes) { uint16_t sum1 = 0xff, sum2 = 0xff; while (bytes) { size_t tlen = bytes > 20 ? 20 : bytes; bytes -= tlen; do { sum2 += sum1 += *data++; } while (--tlen); sum1 = (sum1 & 0xff) + (sum1 >> 8); sum2 = (sum2 & 0xff) + (sum2 >> 8); } /* Second reduction step to reduce sums to 8 bits */ sum1 = (sum1 & 0xff) + (sum1 >> 8); sum2 = (sum2 & 0xff) + (sum2 >> 8); return sum2 << 8 | sum1; } void ConvertDfColor(int16_t index, RemoteFortressReader::ColorDefinition * out) { if (!df::global::enabler) return; auto enabler = df::global::enabler; out->set_red((int)(enabler->ccolor[index][0] * 255)); out->set_green((int)(enabler->ccolor[index][1] * 255)); out->set_blue((int)(enabler->ccolor[index][2] * 255)); } void ConvertDfColor(int16_t in[3], RemoteFortressReader::ColorDefinition * out) { int index = in[0] | (8 * in[2]); ConvertDfColor(index, out); } void CopyBuilding(int buildingIndex, RemoteFortressReader::BuildingInstance * remote_build) { df::building * local_build = df::global::world->buildings.all[buildingIndex]; remote_build->set_index(buildingIndex); int minZ = local_build->z; if (local_build->getType() == df::enums::building_type::Well) { df::building_wellst * well_building = virtual_cast(local_build); if (well_building) minZ = well_building->bucket_z; } remote_build->set_pos_x_min(local_build->x1); remote_build->set_pos_y_min(local_build->y1); remote_build->set_pos_z_min(minZ); remote_build->set_pos_x_max(local_build->x2); remote_build->set_pos_y_max(local_build->y2); remote_build->set_pos_z_max(local_build->z); auto buildingType = remote_build->mutable_building_type(); auto type = local_build->getType(); buildingType->set_building_type(type); buildingType->set_building_subtype(local_build->getSubtype()); buildingType->set_building_custom(local_build->getCustomType()); auto material = remote_build->mutable_material(); material->set_mat_type(local_build->mat_type); material->set_mat_index(local_build->mat_index); remote_build->set_building_flags(local_build->flags.whole); remote_build->set_is_room(local_build->is_room); if (local_build->is_room || local_build->getType() == df::enums::building_type::Civzone || local_build->getType() == df::enums::building_type::Stockpile) { auto room = remote_build->mutable_room(); room->set_pos_x(local_build->room.x); room->set_pos_y(local_build->room.y); room->set_width(local_build->room.width); room->set_height(local_build->room.height); for (int i = 0; i < (local_build->room.width * local_build->room.height); i++) { room->add_extents(local_build->room.extents[i]); } } switch (type) { case df::enums::building_type::NONE: break; case df::enums::building_type::Chair: break; case df::enums::building_type::Bed: break; case df::enums::building_type::Table: break; case df::enums::building_type::Coffin: break; case df::enums::building_type::FarmPlot: break; case df::enums::building_type::Furnace: break; case df::enums::building_type::TradeDepot: break; case df::enums::building_type::Shop: break; case df::enums::building_type::Door: break; case df::enums::building_type::Floodgate: break; case df::enums::building_type::Box: break; case df::enums::building_type::Weaponrack: break; case df::enums::building_type::Armorstand: break; case df::enums::building_type::Workshop: break; case df::enums::building_type::Cabinet: break; case df::enums::building_type::Statue: break; case df::enums::building_type::WindowGlass: break; case df::enums::building_type::WindowGem: break; case df::enums::building_type::Well: break; case df::enums::building_type::Bridge: { auto actual = strict_virtual_cast(local_build); if (actual) { auto direction = actual->direction; switch (direction) { case df::building_bridgest::Retracting: break; case df::building_bridgest::Left: remote_build->set_direction(WEST); break; case df::building_bridgest::Right: remote_build->set_direction(EAST); break; case df::building_bridgest::Up: remote_build->set_direction(NORTH); break; case df::building_bridgest::Down: remote_build->set_direction(SOUTH); break; default: break; } } } break; case df::enums::building_type::RoadDirt: break; case df::enums::building_type::RoadPaved: break; case df::enums::building_type::SiegeEngine: { auto actual = strict_virtual_cast(local_build); if (actual) { auto facing = actual->facing; switch (facing) { case df::building_siegeenginest::Left: remote_build->set_direction(WEST); break; case df::building_siegeenginest::Up: remote_build->set_direction(NORTH); break; case df::building_siegeenginest::Right: remote_build->set_direction(EAST); break; case df::building_siegeenginest::Down: remote_build->set_direction(SOUTH); break; default: break; } } } break; case df::enums::building_type::Trap: break; case df::enums::building_type::AnimalTrap: break; case df::enums::building_type::Support: break; case df::enums::building_type::ArcheryTarget: break; case df::enums::building_type::Chain: break; case df::enums::building_type::Cage: break; case df::enums::building_type::Stockpile: break; case df::enums::building_type::Civzone: break; case df::enums::building_type::Weapon: break; case df::enums::building_type::Wagon: break; case df::enums::building_type::ScrewPump: { auto actual = strict_virtual_cast(local_build); if (actual) { auto direction = actual->direction; switch (direction) { case df::enums::screw_pump_direction::FromNorth: remote_build->set_direction(NORTH); break; case df::enums::screw_pump_direction::FromEast: remote_build->set_direction(EAST); break; case df::enums::screw_pump_direction::FromSouth: remote_build->set_direction(SOUTH); break; case df::enums::screw_pump_direction::FromWest: remote_build->set_direction(WEST); break; default: break; } } } break; case df::enums::building_type::Construction: break; case df::enums::building_type::Hatch: break; case df::enums::building_type::GrateWall: break; case df::enums::building_type::GrateFloor: break; case df::enums::building_type::BarsVertical: break; case df::enums::building_type::BarsFloor: break; case df::enums::building_type::GearAssembly: break; case df::enums::building_type::AxleHorizontal: { auto actual = strict_virtual_cast(local_build); if (actual) { if(actual->is_vertical) remote_build->set_direction(NORTH); else remote_build->set_direction(EAST); } } break; case df::enums::building_type::AxleVertical: break; case df::enums::building_type::WaterWheel: { auto actual = strict_virtual_cast(local_build); if (actual) { if (actual->is_vertical) remote_build->set_direction(NORTH); else remote_build->set_direction(EAST); } } break; case df::enums::building_type::Windmill: { auto actual = strict_virtual_cast(local_build); if (actual) { if (actual->orient_x < 0) remote_build->set_direction(WEST); else if (actual->orient_x > 0) remote_build->set_direction(EAST); else if (actual->orient_y < 0) remote_build->set_direction(NORTH); else if (actual->orient_y > 0) remote_build->set_direction(SOUTH); else remote_build->set_direction(WEST); } } break; case df::enums::building_type::TractionBench: break; case df::enums::building_type::Slab: break; case df::enums::building_type::Nest: break; case df::enums::building_type::NestBox: break; case df::enums::building_type::Hive: break; case df::enums::building_type::Rollers: { auto actual = strict_virtual_cast(local_build); if (actual) { auto direction = actual->direction; switch (direction) { case df::enums::screw_pump_direction::FromNorth: remote_build->set_direction(NORTH); break; case df::enums::screw_pump_direction::FromEast: remote_build->set_direction(EAST); break; case df::enums::screw_pump_direction::FromSouth: remote_build->set_direction(SOUTH); break; case df::enums::screw_pump_direction::FromWest: remote_build->set_direction(WEST); break; default: break; } } } break; default: break; } } RemoteFortressReader::TiletypeMaterial TranslateMaterial(df::tiletype_material material) { switch (material) { case df::enums::tiletype_material::NONE: return RemoteFortressReader::NO_MATERIAL; break; case df::enums::tiletype_material::AIR: return RemoteFortressReader::AIR; break; case df::enums::tiletype_material::SOIL: return RemoteFortressReader::SOIL; break; case df::enums::tiletype_material::STONE: return RemoteFortressReader::STONE; break; case df::enums::tiletype_material::FEATURE: return RemoteFortressReader::FEATURE; break; case df::enums::tiletype_material::LAVA_STONE: return RemoteFortressReader::LAVA_STONE; break; case df::enums::tiletype_material::MINERAL: return RemoteFortressReader::MINERAL; break; case df::enums::tiletype_material::FROZEN_LIQUID: return RemoteFortressReader::FROZEN_LIQUID; break; case df::enums::tiletype_material::CONSTRUCTION: return RemoteFortressReader::CONSTRUCTION; break; case df::enums::tiletype_material::GRASS_LIGHT: return RemoteFortressReader::GRASS_LIGHT; break; case df::enums::tiletype_material::GRASS_DARK: return RemoteFortressReader::GRASS_DARK; break; case df::enums::tiletype_material::GRASS_DRY: return RemoteFortressReader::GRASS_DRY; break; case df::enums::tiletype_material::GRASS_DEAD: return RemoteFortressReader::GRASS_DEAD; break; case df::enums::tiletype_material::PLANT: return RemoteFortressReader::PLANT; break; case df::enums::tiletype_material::HFS: return RemoteFortressReader::HFS; break; case df::enums::tiletype_material::CAMPFIRE: return RemoteFortressReader::CAMPFIRE; break; case df::enums::tiletype_material::FIRE: return RemoteFortressReader::FIRE; break; case df::enums::tiletype_material::ASHES: return RemoteFortressReader::ASHES; break; case df::enums::tiletype_material::MAGMA: return RemoteFortressReader::MAGMA; break; case df::enums::tiletype_material::DRIFTWOOD: return RemoteFortressReader::DRIFTWOOD; break; case df::enums::tiletype_material::POOL: return RemoteFortressReader::POOL; break; case df::enums::tiletype_material::BROOK: return RemoteFortressReader::BROOK; break; case df::enums::tiletype_material::RIVER: return RemoteFortressReader::RIVER; break; #if DF_VERSION > 40001 case df::enums::tiletype_material::ROOT: return RemoteFortressReader::ROOT; break; case df::enums::tiletype_material::TREE: return RemoteFortressReader::TREE_MATERIAL; break; case df::enums::tiletype_material::MUSHROOM: return RemoteFortressReader::MUSHROOM; break; case df::enums::tiletype_material::UNDERWORLD_GATE: return RemoteFortressReader::UNDERWORLD_GATE; break; #endif default: return RemoteFortressReader::NO_MATERIAL; break; } return RemoteFortressReader::NO_MATERIAL; } RemoteFortressReader::TiletypeSpecial TranslateSpecial(df::tiletype_special special) { switch (special) { case df::enums::tiletype_special::NONE: return RemoteFortressReader::NO_SPECIAL; break; case df::enums::tiletype_special::NORMAL: return RemoteFortressReader::NORMAL; break; case df::enums::tiletype_special::RIVER_SOURCE: return RemoteFortressReader::RIVER_SOURCE; break; case df::enums::tiletype_special::WATERFALL: return RemoteFortressReader::WATERFALL; break; case df::enums::tiletype_special::SMOOTH: return RemoteFortressReader::SMOOTH; break; case df::enums::tiletype_special::FURROWED: return RemoteFortressReader::FURROWED; break; case df::enums::tiletype_special::WET: return RemoteFortressReader::WET; break; case df::enums::tiletype_special::DEAD: return RemoteFortressReader::DEAD; break; case df::enums::tiletype_special::WORN_1: return RemoteFortressReader::WORN_1; break; case df::enums::tiletype_special::WORN_2: return RemoteFortressReader::WORN_2; break; case df::enums::tiletype_special::WORN_3: return RemoteFortressReader::WORN_3; break; case df::enums::tiletype_special::TRACK: return RemoteFortressReader::TRACK; break; #if DF_VERSION > 40001 case df::enums::tiletype_special::SMOOTH_DEAD: return RemoteFortressReader::SMOOTH_DEAD; break; #endif default: return RemoteFortressReader::NO_SPECIAL; break; } return RemoteFortressReader::NO_SPECIAL; } RemoteFortressReader::TiletypeShape TranslateShape(df::tiletype_shape shape) { switch (shape) { case df::enums::tiletype_shape::NONE: return RemoteFortressReader::NO_SHAPE; break; case df::enums::tiletype_shape::EMPTY: return RemoteFortressReader::EMPTY; break; case df::enums::tiletype_shape::FLOOR: return RemoteFortressReader::FLOOR; break; case df::enums::tiletype_shape::BOULDER: return RemoteFortressReader::BOULDER; break; case df::enums::tiletype_shape::PEBBLES: return RemoteFortressReader::PEBBLES; break; case df::enums::tiletype_shape::WALL: return RemoteFortressReader::WALL; break; case df::enums::tiletype_shape::FORTIFICATION: return RemoteFortressReader::FORTIFICATION; break; case df::enums::tiletype_shape::STAIR_UP: return RemoteFortressReader::STAIR_UP; break; case df::enums::tiletype_shape::STAIR_DOWN: return RemoteFortressReader::STAIR_DOWN; break; case df::enums::tiletype_shape::STAIR_UPDOWN: return RemoteFortressReader::STAIR_UPDOWN; break; case df::enums::tiletype_shape::RAMP: return RemoteFortressReader::RAMP; break; case df::enums::tiletype_shape::RAMP_TOP: return RemoteFortressReader::RAMP_TOP; break; case df::enums::tiletype_shape::BROOK_BED: return RemoteFortressReader::BROOK_BED; break; case df::enums::tiletype_shape::BROOK_TOP: return RemoteFortressReader::BROOK_TOP; break; #if DF_VERSION > 40001 case df::enums::tiletype_shape::BRANCH: return RemoteFortressReader::BRANCH; break; #endif #if DF_VERSION < 40001 case df::enums::tiletype_shape::TREE: return RemoteFortressReader::TREE_SHAPE; break; #endif #if DF_VERSION > 40001 case df::enums::tiletype_shape::TRUNK_BRANCH: return RemoteFortressReader::TRUNK_BRANCH; break; case df::enums::tiletype_shape::TWIG: return RemoteFortressReader::TWIG; break; #endif case df::enums::tiletype_shape::SAPLING: return RemoteFortressReader::SAPLING; break; case df::enums::tiletype_shape::SHRUB: return RemoteFortressReader::SHRUB; break; case df::enums::tiletype_shape::ENDLESS_PIT: return RemoteFortressReader::EMPTY; break; default: return RemoteFortressReader::NO_SHAPE; break; } return RemoteFortressReader::NO_SHAPE; } RemoteFortressReader::TiletypeVariant TranslateVariant(df::tiletype_variant variant) { switch (variant) { case df::enums::tiletype_variant::NONE: return RemoteFortressReader::NO_VARIANT; break; case df::enums::tiletype_variant::VAR_1: return RemoteFortressReader::VAR_1; break; case df::enums::tiletype_variant::VAR_2: return RemoteFortressReader::VAR_2; break; case df::enums::tiletype_variant::VAR_3: return RemoteFortressReader::VAR_3; break; case df::enums::tiletype_variant::VAR_4: return RemoteFortressReader::VAR_4; break; default: return RemoteFortressReader::NO_VARIANT; break; } return RemoteFortressReader::NO_VARIANT; } static command_result CheckHashes(color_ostream &stream, const EmptyMessage *in) { clock_t start = clock(); for (int i = 0; i < world->map.map_blocks.size(); i++) { df::map_block * block = world->map.map_blocks[i]; fletcher16((uint8_t*)(block->tiletype), 16 * 16 * sizeof(df::enums::tiletype::tiletype)); } clock_t end = clock(); double elapsed_secs = double(end - start) / CLOCKS_PER_SEC; stream.print("Checking all hashes took %f seconds.", elapsed_secs); return CR_OK; } map hashes; //check if the tiletypes have changed bool IsTiletypeChanged(DFCoord pos) { uint16_t hash; df::map_block * block = Maps::getBlock(pos); if (block) hash = fletcher16((uint8_t*)(block->tiletype), 16 * 16 * (sizeof(df::enums::tiletype::tiletype))); else hash = 0; if (hashes[pos] != hash) { hashes[pos] = hash; return true; } return false; } map waterHashes; //check if the designations have changed bool IsDesignationChanged(DFCoord pos) { uint16_t hash; df::map_block * block = Maps::getBlock(pos); if (block) hash = fletcher16((uint8_t*)(block->designation), 16 * 16 * (sizeof(df::tile_designation))); else hash = 0; if (waterHashes[pos] != hash) { waterHashes[pos] = hash; return true; } return false; } map buildingHashes; //check if the designations have changed bool IsBuildingChanged(DFCoord pos) { df::map_block * block = Maps::getBlock(pos); bool changed = false; for (int x = 0; x < 16; x++) for (int y = 0; y < 16; y++) { DFCoord localPos = DFCoord(pos.x * 16 + x, pos.y * 16 + y, pos.z); auto bld = block->occupancy[x][y].bits.building; if (buildingHashes[pos] != bld) { buildingHashes[pos] = bld; changed = true; } } return changed; } static command_result ResetMapHashes(color_ostream &stream, const EmptyMessage *in) { hashes.clear(); waterHashes.clear(); buildingHashes.clear(); return CR_OK; } df::matter_state GetState(df::material * mat, uint16_t temp = 10015) { df::matter_state state = matter_state::Solid; if (temp >= mat->heat.melting_point) state = df::matter_state::Liquid; if (temp >= mat->heat.boiling_point) state = matter_state::Gas; return state; } static command_result GetMaterialList(color_ostream &stream, const EmptyMessage *in, MaterialList *out) { if (!Core::getInstance().isWorldLoaded()) { //out->set_available(false); return CR_OK; } df::world_raws *raws = &world->raws; MaterialInfo mat; for (int i = 0; i < raws->inorganics.size(); i++) { mat.decode(0, i); MaterialDefinition *mat_def = out->add_material_list(); mat_def->mutable_mat_pair()->set_mat_type(0); mat_def->mutable_mat_pair()->set_mat_index(i); mat_def->set_id(mat.getToken()); mat_def->set_name(mat.toString()); //find the name at cave temperature; if (raws->inorganics[i]->material.state_color[GetState(&raws->inorganics[i]->material)] < raws->language.colors.size()) { df::descriptor_color *color = raws->language.colors[raws->inorganics[i]->material.state_color[GetState(&raws->inorganics[i]->material)]]; mat_def->mutable_state_color()->set_red(color->red * 255); mat_def->mutable_state_color()->set_green(color->green * 255); mat_def->mutable_state_color()->set_blue(color->blue * 255); } } for (int i = 0; i < 19; i++) { int k = -1; if (i == 7) k = 1;// for coal. for (int j = -1; j <= k; j++) { mat.decode(i, j); MaterialDefinition *mat_def = out->add_material_list(); mat_def->mutable_mat_pair()->set_mat_type(i); mat_def->mutable_mat_pair()->set_mat_index(j); mat_def->set_id(mat.getToken()); mat_def->set_name(mat.toString()); //find the name at cave temperature; if (raws->mat_table.builtin[i]->state_color[GetState(raws->mat_table.builtin[i])] < raws->language.colors.size()) { df::descriptor_color *color = raws->language.colors[raws->mat_table.builtin[i]->state_color[GetState(raws->mat_table.builtin[i])]]; mat_def->mutable_state_color()->set_red(color->red * 255); mat_def->mutable_state_color()->set_green(color->green * 255); mat_def->mutable_state_color()->set_blue(color->blue * 255); } } } for (int i = 0; i < raws->creatures.all.size(); i++) { df::creature_raw * creature = raws->creatures.all[i]; for (int j = 0; j < creature->material.size(); j++) { mat.decode(j + 19, i); MaterialDefinition *mat_def = out->add_material_list(); mat_def->mutable_mat_pair()->set_mat_type(j + 19); mat_def->mutable_mat_pair()->set_mat_index(i); mat_def->set_id(mat.getToken()); mat_def->set_name(mat.toString()); //find the name at cave temperature; if (creature->material[j]->state_color[GetState(creature->material[j])] < raws->language.colors.size()) { df::descriptor_color *color = raws->language.colors[creature->material[j]->state_color[GetState(creature->material[j])]]; mat_def->mutable_state_color()->set_red(color->red * 255); mat_def->mutable_state_color()->set_green(color->green * 255); mat_def->mutable_state_color()->set_blue(color->blue * 255); } } } for (int i = 0; i < raws->plants.all.size(); i++) { df::plant_raw * plant = raws->plants.all[i]; for (int j = 0; j < plant->material.size(); j++) { mat.decode(j + 419, i); MaterialDefinition *mat_def = out->add_material_list(); mat_def->mutable_mat_pair()->set_mat_type(j + 419); mat_def->mutable_mat_pair()->set_mat_index(i); mat_def->set_id(mat.getToken()); mat_def->set_name(mat.toString()); //find the name at cave temperature; if (plant->material[j]->state_color[GetState(plant->material[j])] < raws->language.colors.size()) { df::descriptor_color *color = raws->language.colors[plant->material[j]->state_color[GetState(plant->material[j])]]; mat_def->mutable_state_color()->set_red(color->red * 255); mat_def->mutable_state_color()->set_green(color->green * 255); mat_def->mutable_state_color()->set_blue(color->blue * 255); } } } return CR_OK; } static command_result GetItemList(color_ostream &stream, const EmptyMessage *in, MaterialList *out) { if (!Core::getInstance().isWorldLoaded()) { //out->set_available(false); return CR_OK; } FOR_ENUM_ITEMS(item_type, it) { MaterialDefinition *mat_def = out->add_material_list(); mat_def->mutable_mat_pair()->set_mat_type((int)it); mat_def->mutable_mat_pair()->set_mat_index(-1); mat_def->set_id(ENUM_KEY_STR(item_type, it)); int subtypes = Items::getSubtypeCount(it); if (subtypes >= 0) { for (int i = 0; i < subtypes; i++) { mat_def = out->add_material_list(); mat_def->mutable_mat_pair()->set_mat_type((int)it); mat_def->mutable_mat_pair()->set_mat_index(i); df::itemdef * item = Items::getSubtypeDef(it, i); mat_def->set_id(item->id); } } } return CR_OK; } static command_result GetGrowthList(color_ostream &stream, const EmptyMessage *in, MaterialList *out) { if (!Core::getInstance().isWorldLoaded()) { //out->set_available(false); return CR_OK; } df::world_raws *raws = &world->raws; if (!raws) return CR_OK;//'. for (int i = 0; i < raws->plants.all.size(); i++) { df::plant_raw * pp = raws->plants.all[i]; if (!pp) continue; MaterialDefinition * basePlant = out->add_material_list(); basePlant->set_id(pp->id + ":BASE"); basePlant->set_name(pp->name); basePlant->mutable_mat_pair()->set_mat_type(-1); basePlant->mutable_mat_pair()->set_mat_index(i); #if DF_VERSION > 40001 for (int g = 0; g < pp->growths.size(); g++) { df::plant_growth* growth = pp->growths[g]; if (!growth) continue; for (int l = 0; l < GROWTH_LOCATIONS_SIZE; l++) { MaterialDefinition * out_growth = out->add_material_list(); out_growth->set_id(pp->id + ":" + growth->id + +":" + growth_locations[l]); out_growth->set_name(growth->name); out_growth->mutable_mat_pair()->set_mat_type(g * 10 + l); out_growth->mutable_mat_pair()->set_mat_index(i); } } #endif } return CR_OK; } void CopyBlock(df::map_block * DfBlock, RemoteFortressReader::MapBlock * NetBlock, MapExtras::MapCache * MC, DFCoord pos) { NetBlock->set_map_x(DfBlock->map_pos.x); NetBlock->set_map_y(DfBlock->map_pos.y); NetBlock->set_map_z(DfBlock->map_pos.z); MapExtras::Block * block = MC->BlockAtTile(DfBlock->map_pos); int trunk_percent[16][16]; int tree_x[16][16]; int tree_y[16][16]; int tree_z[16][16]; for (int xx = 0; xx < 16; xx++) for (int yy = 0; yy < 16; yy++) { trunk_percent[xx][yy] = 255; tree_x[xx][yy] = -3000; tree_y[xx][yy] = -3000; tree_z[xx][yy] = -3000; } df::map_block_column * column = df::global::world->map.column_index[(DfBlock->map_pos.x / 48) * 3][(DfBlock->map_pos.y / 48) * 3]; for (int i = 0; i < column->plants.size(); i++) { df::plant* plant = column->plants[i]; if (plant->tree_info == NULL) continue; df::plant_tree_info * tree_info = plant->tree_info; if ( plant->pos.z - tree_info->roots_depth > DfBlock->map_pos.z || (plant->pos.z + tree_info->body_height) <= DfBlock->map_pos.z || (plant->pos.x - tree_info->dim_x / 2) > (DfBlock->map_pos.x + 16) || (plant->pos.x + tree_info->dim_x / 2) < (DfBlock->map_pos.x) || (plant->pos.y - tree_info->dim_y / 2) > (DfBlock->map_pos.y + 16) || (plant->pos.y + tree_info->dim_y / 2) < (DfBlock->map_pos.y) ) continue; DFCoord localPos = plant->pos - DfBlock->map_pos; for (int xx = 0; xx < tree_info->dim_x; xx++) for (int yy = 0; yy < tree_info->dim_y; yy++) { int xxx = localPos.x - (tree_info->dim_x / 2) + xx; int yyy = localPos.y - (tree_info->dim_y / 2) + yy; if (xxx < 0 || yyy < 0 || xxx >= 16 || yyy >= 16 ) continue; df::plant_tree_tile tile; if (-localPos.z < 0) { tile = tree_info->roots[-1 + localPos.z][xx + (yy*tree_info->dim_x)]; } else { tile = tree_info->body[-localPos.z][xx + (yy*tree_info->dim_x)]; } if (!tile.whole || tile.bits.blocked) continue; if (tree_info->body_height <= 1) trunk_percent[xxx][yyy] = 0; else trunk_percent[xxx][yyy] = -localPos.z * 100 / (tree_info->body_height - 1); tree_x[xxx][yyy] = xx - tree_info->dim_x / 2; tree_y[xxx][yyy] = yy - tree_info->dim_y / 2; tree_z[xxx][yyy] = localPos.z; } } for (int yy = 0; yy < 16; yy++) for (int xx = 0; xx < 16; xx++) { df::tiletype tile = DfBlock->tiletype[xx][yy]; NetBlock->add_tiles(tile); df::coord2d p = df::coord2d(xx, yy); t_matpair baseMat = block->baseMaterialAt(p); t_matpair staticMat = block->staticMaterialAt(p); switch (tileMaterial(tile)) { case tiletype_material::FROZEN_LIQUID: staticMat.mat_type = builtin_mats::WATER; staticMat.mat_index = -1; break; default: break; } RemoteFortressReader::MatPair * material = NetBlock->add_materials(); material->set_mat_type(staticMat.mat_type); material->set_mat_index(staticMat.mat_index); RemoteFortressReader::MatPair * layerMaterial = NetBlock->add_layer_materials(); layerMaterial->set_mat_type(0); layerMaterial->set_mat_index(block->layerMaterialAt(p)); RemoteFortressReader::MatPair * veinMaterial = NetBlock->add_vein_materials(); veinMaterial->set_mat_type(0); veinMaterial->set_mat_index(block->veinMaterialAt(p)); RemoteFortressReader::MatPair * baseMaterial = NetBlock->add_base_materials(); baseMaterial->set_mat_type(baseMat.mat_type); baseMaterial->set_mat_index(baseMat.mat_index); RemoteFortressReader::MatPair * constructionItem = NetBlock->add_construction_items(); constructionItem->set_mat_type(-1); constructionItem->set_mat_index(-1); if (tileMaterial(tile) == tiletype_material::CONSTRUCTION) { df::construction *con = df::construction::find(DfBlock->map_pos + df::coord(xx, yy, 0)); if (con) { constructionItem->set_mat_type(con->item_type); constructionItem->set_mat_index(con->item_subtype); } } NetBlock->add_tree_percent(trunk_percent[xx][yy]); NetBlock->add_tree_x(tree_x[xx][yy]); NetBlock->add_tree_y(tree_y[xx][yy]); NetBlock->add_tree_z(tree_z[xx][yy]); } } void CopyDesignation(df::map_block * DfBlock, RemoteFortressReader::MapBlock * NetBlock, MapExtras::MapCache * MC, DFCoord pos) { NetBlock->set_map_x(DfBlock->map_pos.x); NetBlock->set_map_y(DfBlock->map_pos.y); NetBlock->set_map_z(DfBlock->map_pos.z); bool hasBuilding = false; for (int yy = 0; yy < 16; yy++) for (int xx = 0; xx < 16; xx++) { df::tile_designation designation = DfBlock->designation[xx][yy]; int lava = 0; int water = 0; if (designation.bits.liquid_type == df::enums::tile_liquid::Magma) lava = designation.bits.flow_size; else water = designation.bits.flow_size; NetBlock->add_magma(lava); NetBlock->add_water(water); NetBlock->add_aquifer(designation.bits.water_table); NetBlock->add_hidden(designation.bits.hidden); NetBlock->add_light(designation.bits.light); NetBlock->add_outside(designation.bits.outside); NetBlock->add_subterranean(designation.bits.subterranean); NetBlock->add_water_salt(designation.bits.water_salt); NetBlock->add_water_stagnant(designation.bits.water_stagnant); } if(hasBuilding) for (int i = 0; i < df::global::world->buildings.all.size(); i++) { } } void CopyBuildings(df::map_block * DfBlock, RemoteFortressReader::MapBlock * NetBlock, MapExtras::MapCache * MC, DFCoord pos) { int minX = DfBlock->map_pos.x; int minY = DfBlock->map_pos.y; int Z = DfBlock->map_pos.z; int maxX = minX + 15; int maxY = minY + 15; for (int i = 0; i < df::global::world->buildings.all.size(); i++) { df::building * bld = df::global::world->buildings.all[i]; if (bld->x1 > maxX || bld->y1 > maxY || bld->x2 < minX || bld->y2 < minY) continue; int z2 = bld->z; if (bld->getType() == building_type::Well) { df::building_wellst * well_building = virtual_cast(bld); if (well_building) { z2 = well_building->bucket_z; } } if (bld->z < Z || z2 > Z) continue; auto out_bld = NetBlock->add_buildings(); CopyBuilding(i, out_bld); } } static command_result GetBlockList(color_ostream &stream, const BlockRequest *in, BlockList *out) { int x, y, z; DFHack::Maps::getPosition(x, y, z); out->set_map_x(x); out->set_map_y(y); MapExtras::MapCache MC; int center_x = (in->min_x() + in->max_x()) / 2; int center_y = (in->min_y() + in->max_y()) / 2; int NUMBER_OF_POINTS = ((in->max_x() - center_x + 1) * 2) * ((in->max_y() - center_y + 1) * 2); int blocks_needed; if (in->has_blocks_needed()) blocks_needed = in->blocks_needed(); else blocks_needed = NUMBER_OF_POINTS*(in->max_z() - in->min_z()); int blocks_sent = 0; int min_x = in->min_x(); int min_y = in->min_y(); int max_x = in->max_x(); int max_y = in->max_y(); //stream.print("Got request for blocks from (%d, %d, %d) to (%d, %d, %d).\n", in->min_x(), in->min_y(), in->min_z(), in->max_x(), in->max_y(), in->max_z()); for (int zz = in->max_z() - 1; zz >= in->min_z(); zz--) { // (di, dj) is a vector - direction in which we move right now int di = 1; int dj = 0; // length of current segment int segment_length = 1; // current position (i, j) and how much of current segment we passed int i = center_x; int j = center_y; int segment_passed = 0; for (int k = 0; k < NUMBER_OF_POINTS; ++k) { if (blocks_sent >= blocks_needed) break; if (!(i < min_x || i >= max_x || j < min_y || j >= max_y)) { DFCoord pos = DFCoord(i, j, zz); df::map_block * block = DFHack::Maps::getBlock(pos); if (block != NULL) { int nonAir = 0; for (int xxx = 0; xxx < 16; xxx++) for (int yyy = 0; yyy < 16; yyy++) { if ((DFHack::tileShapeBasic(DFHack::tileShape(block->tiletype[xxx][yyy])) != df::tiletype_shape_basic::None && DFHack::tileShapeBasic(DFHack::tileShape(block->tiletype[xxx][yyy])) != df::tiletype_shape_basic::Open) || block->designation[xxx][yyy].bits.flow_size > 0 || block->occupancy[xxx][yyy].bits.building > 0) nonAir++; } if (nonAir > 0) { bool tileChanged = IsTiletypeChanged(pos); bool desChanged = IsDesignationChanged(pos); //bool bldChanged = IsBuildingChanged(pos); RemoteFortressReader::MapBlock *net_block; if (tileChanged || desChanged) net_block = out->add_map_blocks(); if (tileChanged) { CopyBlock(block, net_block, &MC, pos); blocks_sent++; } if (desChanged) CopyDesignation(block, net_block, &MC, pos); if (tileChanged) { CopyBuildings(block, net_block, &MC, pos); } } } } // make a step, add 'direction' vector (di, dj) to current position (i, j) i += di; j += dj; ++segment_passed; //System.out.println(i + " " + j); if (segment_passed == segment_length) { // done with current segment segment_passed = 0; // 'rotate' directions int buffer = di; di = -dj; dj = buffer; // increase segment length if necessary if (dj == 0) { ++segment_length; } } } //for (int yy = in->min_y(); yy < in->max_y(); yy++) //{ // for (int xx = in->min_x(); xx < in->max_x(); xx++) // { // DFCoord pos = DFCoord(xx, yy, zz); // df::map_block * block = DFHack::Maps::getBlock(pos); // if (block == NULL) // continue; // { // RemoteFortressReader::MapBlock *net_block = out->add_map_blocks(); // CopyBlock(block, net_block, &MC, pos); // } // } //} } MC.trash(); return CR_OK; } static command_result GetTiletypeList(color_ostream &stream, const EmptyMessage *in, TiletypeList *out) { int count = 0; FOR_ENUM_ITEMS(tiletype, tt) { Tiletype * type = out->add_tiletype_list(); type->set_id(tt); type->set_name(ENUM_KEY_STR(tiletype, tt)); const char * name = tileName(tt); if (name != NULL && name[0] != 0) type->set_caption(name); type->set_shape(TranslateShape(tileShape(tt))); type->set_special(TranslateSpecial(tileSpecial(tt))); type->set_material(TranslateMaterial(tileMaterial(tt))); type->set_variant(TranslateVariant(tileVariant(tt))); type->set_direction(tileDirection(tt).getStr()); count++; } return CR_OK; } static command_result GetPlantList(color_ostream &stream, const BlockRequest *in, PlantList *out) { int min_x = in->min_x() / 3; int min_y = in->min_y() / 3; int min_z = in->min_z(); int max_x = in->max_x() / 3; int max_y = in->max_y() / 3; int max_z = in->max_z(); #if DF_VERSION < 40001 //plants are gotten differently here #else for (int xx = min_x; xx < max_x; xx++) for (int yy = min_y; yy < max_y; yy++) { if (xx < 0 || yy < 0 || xx >= world->map.x_count_block || yy >= world->map.y_count_block) continue; df::map_block_column * column = world->map.column_index[xx][yy]; for (int i = 0; i < column->plants.size(); i++) { df::plant * plant = column->plants[i]; if (!plant->tree_info) { if (plant->pos.z < min_z || plant->pos.z >= max_z) continue; if (plant->pos.x < in->min_x() * 16 || plant->pos.x >= in->max_x() * 16) continue; if (plant->pos.y < in->min_y() * 16 || plant->pos.y >= in->max_y() * 16) continue; } else { if (plant->pos.z - plant->tree_info->roots_depth < min_z || plant->pos.z + plant->tree_info->body_height > max_z) continue; if (plant->pos.x - plant->tree_info->dim_x / 2 < in->min_x() * 16 || plant->pos.x + plant->tree_info->dim_x / 2 >= in->max_x() * 16) continue; if (plant->pos.y - plant->tree_info->dim_y / 2 < in->min_y() * 16 || plant->pos.y + plant->tree_info->dim_y / 2 >= in->max_y() * 16) continue; } RemoteFortressReader::PlantDef * out_plant = out->add_plant_list(); out_plant->set_index(plant->material); out_plant->set_pos_x(plant->pos.x); out_plant->set_pos_y(plant->pos.y); out_plant->set_pos_z(plant->pos.z); } } #endif return CR_OK; } static command_result GetUnitList(color_ostream &stream, const EmptyMessage *in, UnitList *out) { auto world = df::global::world; for (int i = 0; i < world->units.all.size(); i++) { df::unit * unit = world->units.all[i]; auto send_unit = out->add_creature_list(); send_unit->set_id(unit->id); send_unit->set_pos_x(unit->pos.x); send_unit->set_pos_y(unit->pos.y); send_unit->set_pos_z(unit->pos.z); send_unit->mutable_race()->set_mat_type(unit->race); send_unit->mutable_race()->set_mat_index(unit->caste); ConvertDfColor(Units::getProfessionColor(unit), send_unit->mutable_profession_color()); send_unit->set_flags1(unit->flags1.whole); send_unit->set_flags2(unit->flags2.whole); send_unit->set_flags3(unit->flags3.whole); send_unit->set_is_soldier(ENUM_ATTR(profession, military, unit->profession)); auto size_info = send_unit->mutable_size_info(); size_info->set_size_cur(unit->body.size_info.size_cur); size_info->set_size_base(unit->body.size_info.size_base); size_info->set_area_cur(unit->body.size_info.area_cur); size_info->set_area_base(unit->body.size_info.area_base); size_info->set_length_cur(unit->body.size_info.length_cur); size_info->set_length_base(unit->body.size_info.length_base); if (unit->name.has_name) { send_unit->set_name(DF2UTF(Translation::TranslateName(Units::getVisibleName(unit)))); } } return CR_OK; } static command_result GetViewInfo(color_ostream &stream, const EmptyMessage *in, ViewInfo *out) { int x, y, z, w, h, cx, cy, cz; Gui::getWindowSize(w, h); Gui::getViewCoords(x, y, z); Gui::getCursorCoords(cx, cy, cz); out->set_view_pos_x(x); out->set_view_pos_y(y); out->set_view_pos_z(z); out->set_view_size_x(w); out->set_view_size_y(h); out->set_cursor_pos_x(cx); out->set_cursor_pos_y(cy); out->set_cursor_pos_z(cz); return CR_OK; } static command_result GetMapInfo(color_ostream &stream, const EmptyMessage *in, MapInfo *out) { if (!Maps::IsValid()) return CR_FAILURE; uint32_t size_x, size_y, size_z; int32_t pos_x, pos_y, pos_z; Maps::getSize(size_x, size_y, size_z); Maps::getPosition(pos_x, pos_y, pos_z); out->set_block_size_x(size_x); out->set_block_size_y(size_y); out->set_block_size_z(size_z); out->set_block_pos_x(pos_x); out->set_block_pos_y(pos_y); out->set_block_pos_z(pos_z); out->set_world_name(DF2UTF(Translation::TranslateName(&df::global::world->world_data->name, false))); out->set_world_name_english(DF2UTF(Translation::TranslateName(&df::global::world->world_data->name, true))); out->set_save_name(df::global::world->cur_savegame.save_dir); return CR_OK; } static command_result GetBuildingDefList(color_ostream &stream, const EmptyMessage *in, BuildingList *out) { FOR_ENUM_ITEMS(building_type, bt) { BuildingDefinition * bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(-1); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt)); switch (bt) { case df::enums::building_type::NONE: break; case df::enums::building_type::Chair: break; case df::enums::building_type::Bed: break; case df::enums::building_type::Table: break; case df::enums::building_type::Coffin: break; case df::enums::building_type::FarmPlot: break; case df::enums::building_type::Furnace: FOR_ENUM_ITEMS(furnace_type, st) { bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt) + "_" + ENUM_KEY_STR(furnace_type, st)); if (st == furnace_type::Custom) { for (int i = 0; i < world->raws.buildings.furnaces.size(); i++) { auto cust = world->raws.buildings.furnaces[i]; bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(cust->id); bld->set_id(cust->code); bld->set_name(cust->name); } } } break; case df::enums::building_type::TradeDepot: break; case df::enums::building_type::Shop: FOR_ENUM_ITEMS(shop_type, st) { bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt) + "_" + ENUM_KEY_STR(shop_type, st)); } break; case df::enums::building_type::Door: break; case df::enums::building_type::Floodgate: break; case df::enums::building_type::Box: break; case df::enums::building_type::Weaponrack: break; case df::enums::building_type::Armorstand: break; case df::enums::building_type::Workshop: FOR_ENUM_ITEMS(workshop_type, st) { bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt) + "_" + ENUM_KEY_STR(workshop_type, st)); if (st == workshop_type::Custom) { for (int i = 0; i < world->raws.buildings.workshops.size(); i++) { auto cust = world->raws.buildings.workshops[i]; bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(cust->id); bld->set_id(cust->code); bld->set_name(cust->name); } } } break; case df::enums::building_type::Cabinet: break; case df::enums::building_type::Statue: break; case df::enums::building_type::WindowGlass: break; case df::enums::building_type::WindowGem: break; case df::enums::building_type::Well: break; case df::enums::building_type::Bridge: break; case df::enums::building_type::RoadDirt: break; case df::enums::building_type::RoadPaved: break; case df::enums::building_type::SiegeEngine: FOR_ENUM_ITEMS(siegeengine_type, st) { bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt) + "_" + ENUM_KEY_STR(siegeengine_type, st)); } break; case df::enums::building_type::Trap: FOR_ENUM_ITEMS(trap_type, st) { bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt) + "_" + ENUM_KEY_STR(trap_type, st)); } break; case df::enums::building_type::AnimalTrap: break; case df::enums::building_type::Support: break; case df::enums::building_type::ArcheryTarget: break; case df::enums::building_type::Chain: break; case df::enums::building_type::Cage: break; case df::enums::building_type::Stockpile: break; case df::enums::building_type::Civzone: FOR_ENUM_ITEMS(civzone_type, st) { bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt) + "_" + ENUM_KEY_STR(civzone_type, st)); } break; case df::enums::building_type::Weapon: break; case df::enums::building_type::Wagon: break; case df::enums::building_type::ScrewPump: break; case df::enums::building_type::Construction: FOR_ENUM_ITEMS(construction_type, st) { bld = out->add_building_list(); bld->mutable_building_type()->set_building_type(bt); bld->mutable_building_type()->set_building_subtype(st); bld->mutable_building_type()->set_building_custom(-1); bld->set_id(ENUM_KEY_STR(building_type, bt) + "_" + ENUM_KEY_STR(construction_type, st)); } break; case df::enums::building_type::Hatch: break; case df::enums::building_type::GrateWall: break; case df::enums::building_type::GrateFloor: break; case df::enums::building_type::BarsVertical: break; case df::enums::building_type::BarsFloor: break; case df::enums::building_type::GearAssembly: break; case df::enums::building_type::AxleHorizontal: break; case df::enums::building_type::AxleVertical: break; case df::enums::building_type::WaterWheel: break; case df::enums::building_type::Windmill: break; case df::enums::building_type::TractionBench: break; case df::enums::building_type::Slab: break; case df::enums::building_type::Nest: break; case df::enums::building_type::NestBox: break; case df::enums::building_type::Hive: break; case df::enums::building_type::Rollers: break; default: break; } } return CR_OK; } static command_result GetWorldMapCenter(color_ostream &stream, const EmptyMessage *in, WorldMap *out) { if (!df::global::world->world_data) { out->set_world_width(0); out->set_world_height(0); return CR_FAILURE; } df::world_data * data = df::global::world->world_data; int width = data->world_width; int height = data->world_height; out->set_world_width(width); out->set_world_height(height); int32_t pos_x = 0, pos_y = 0, pos_z = 0; if (Maps::IsValid()) Maps::getPosition(pos_x, pos_y, pos_z); else for (int i = 0; i < df::global::world->armies.all.size(); i++) { df::army * thisArmy = df::global::world->armies.all[i]; if (thisArmy->flags.is_set(df::enums::army_flags::player)) { pos_x = (thisArmy->pos.x / 3) - 1; pos_y = (thisArmy->pos.y / 3) - 1; pos_z = thisArmy->pos.z; } } out->set_center_x(pos_x); out->set_center_y(pos_y); out->set_center_z(pos_z); return CR_OK; } static command_result GetWorldMap(color_ostream &stream, const EmptyMessage *in, WorldMap *out) { if (!df::global::world->world_data) { out->set_world_width(0); out->set_world_height(0); return CR_FAILURE; } df::world_data * data = df::global::world->world_data; int width = data->world_width; int height = data->world_height; out->set_world_width(width); out->set_world_height(height); out->set_name(Translation::TranslateName(&(data->name), false)); out->set_name_english(Translation::TranslateName(&(data->name), true)); for (int yy = 0; yy < height; yy++) for (int xx = 0; xx < width; xx++) { df::region_map_entry * map_entry = &data->region_map[xx][yy]; out->add_elevation(map_entry->elevation); out->add_rainfall(map_entry->rainfall); out->add_vegetation(map_entry->vegetation); out->add_temperature(map_entry->temperature); out->add_evilness(map_entry->evilness); out->add_drainage(map_entry->drainage); out->add_volcanism(map_entry->volcanism); out->add_savagery(map_entry->savagery); out->add_salinity(map_entry->salinity); auto clouds = out->add_clouds(); clouds->set_cirrus(map_entry->clouds.bits.cirrus); clouds->set_cumulus((RemoteFortressReader::CumulusType)map_entry->clouds.bits.cumulus); clouds->set_fog((RemoteFortressReader::FogType)map_entry->clouds.bits.fog); clouds->set_front((RemoteFortressReader::FrontType)map_entry->clouds.bits.front); clouds->set_stratus((RemoteFortressReader::StratusType)map_entry->clouds.bits.stratus); } int32_t pos_x = 0, pos_y = 0, pos_z = 0; if (Maps::IsValid()) Maps::getPosition(pos_x, pos_y, pos_z); else for (int i = 0; i < df::global::world->armies.all.size(); i++) { df::army * thisArmy = df::global::world->armies.all[i]; if (thisArmy->flags.is_set(df::enums::army_flags::player)) { pos_x = (thisArmy->pos.x / 3) - 1; pos_y = (thisArmy->pos.y / 3) - 1; pos_z = thisArmy->pos.z; } } out->set_center_x(pos_x); out->set_center_y(pos_y); out->set_center_z(pos_z); out->set_cur_year(World::ReadCurrentYear()); out->set_cur_year_tick(World::ReadCurrentTick()); return CR_OK; } static void AddRegionTiles(WorldMap * out, df::region_map_entry * e1) { out->add_rainfall(e1->rainfall); out->add_vegetation(e1->vegetation); out->add_temperature(e1->temperature); out->add_evilness(e1->evilness); out->add_drainage(e1->drainage); out->add_volcanism(e1->volcanism); out->add_savagery(e1->savagery); out->add_salinity(e1->salinity); } static void AddRegionTiles(WorldMap * out, df::coord2d pos, df::world_data * worldData) { AddRegionTiles(out, &worldData->region_map[pos.x][pos.y]); } static df::coord2d ShiftCoords(df::coord2d source, int direction) { switch (direction) { case 1: return df::coord2d(source.x - 1, source.y + 1); case 2: return df::coord2d(source.x, source.y + 1); case 3: return df::coord2d(source.x + 1, source.y + 1); case 4: return df::coord2d(source.x - 1, source.y); case 5: return source; case 6: return df::coord2d(source.x + 1, source.y); case 7: return df::coord2d(source.x - 1, source.y - 1); case 8: return df::coord2d(source.x, source.y - 1); case 9: return df::coord2d(source.x + 1, source.y - 1); default: return source; } } static void CopyLocalMap(df::world_data * worldData, df::world_region_details* worldRegionDetails, WorldMap * out) { int pos_x = worldRegionDetails->pos.x; int pos_y = worldRegionDetails->pos.y; out->set_map_x(pos_x); out->set_map_y(pos_y); out->set_world_width(17); out->set_world_height(17); char name[256]; sprintf(name, "Region %d, %d", pos_x, pos_y); out->set_name_english(name); out->set_name(name); df::world_region_details * south = NULL; df::world_region_details * east = NULL; df::world_region_details * southEast = NULL; for (int i = 0; i < worldData->region_details.size(); i++) { auto region = worldData->region_details[i]; if (region->pos.x == pos_x + 1 && region->pos.y == pos_y + 1) southEast = region; else if (region->pos.x == pos_x + 1 && region->pos.y == pos_y) east = region; else if (region->pos.x == pos_x && region->pos.y == pos_y + 1) south = region; } for (int yy = 0; yy < 17; yy++) for (int xx = 0; xx < 17; xx++) { //This is because the bottom row doesn't line up. if (xx == 16 && yy == 16 && southEast != NULL) { out->add_elevation(southEast->elevation[0][0]); AddRegionTiles(out, ShiftCoords(df::coord2d(pos_x + 1, pos_y + 1), (southEast->biome[0][0])), worldData); } else if (xx == 16 && east != NULL) { out->add_elevation(east->elevation[0][yy]); AddRegionTiles(out, ShiftCoords(df::coord2d(pos_x + 1, pos_y), (east->biome[0][yy])), worldData); } else if (yy == 16 && south != NULL) { out->add_elevation(south->elevation[xx][0]); AddRegionTiles(out, ShiftCoords(df::coord2d(pos_x, pos_y + 1), (south->biome[xx][0])), worldData); } else { out->add_elevation(worldRegionDetails->elevation[xx][yy]); AddRegionTiles(out, ShiftCoords(df::coord2d(pos_x, pos_y), (worldRegionDetails->biome[xx][yy])), worldData); } } } static command_result GetRegionMaps(color_ostream &stream, const EmptyMessage *in, RegionMaps *out) { if (!df::global::world->world_data) { return CR_FAILURE; } df::world_data * data = df::global::world->world_data; for (int i = 0; i < data->region_details.size(); i++) { df::world_region_details * region = data->region_details[i]; if (!region) continue; WorldMap * regionMap = out->add_world_maps(); CopyLocalMap(data, region, regionMap); } return CR_OK; } static command_result GetCreatureRaws(color_ostream &stream, const EmptyMessage *in, CreatureRawList *out) { if (!df::global::world) return CR_FAILURE; df::world * world = df::global::world; for (int i = 0; i < world->raws.creatures.all.size(); i++) { df::creature_raw * orig_creature = world->raws.creatures.all[i]; auto send_creature = out->add_creature_raws(); send_creature->set_index(i); send_creature->set_creature_id(orig_creature->creature_id); send_creature->add_name(orig_creature->name[0]); send_creature->add_name(orig_creature->name[1]); send_creature->add_name(orig_creature->name[2]); send_creature->add_general_baby_name(orig_creature->general_baby_name[0]); send_creature->add_general_baby_name(orig_creature->general_baby_name[1]); send_creature->add_general_child_name(orig_creature->general_child_name[0]); send_creature->add_general_child_name(orig_creature->general_child_name[1]); send_creature->set_creature_tile(orig_creature->creature_tile); send_creature->set_creature_soldier_tile(orig_creature->creature_soldier_tile); ConvertDfColor(orig_creature->color, send_creature->mutable_color()); send_creature->set_adultsize(orig_creature->adultsize); for (int j = 0; j < orig_creature->caste.size(); j++) { auto orig_caste = orig_creature->caste[j]; if (!orig_caste) continue; auto send_caste = send_creature->add_caste(); send_caste->set_index(j); send_caste->set_caste_id(orig_caste->caste_id); send_caste->add_caste_name(orig_caste->caste_name[0]); send_caste->add_caste_name(orig_caste->caste_name[1]); send_caste->add_caste_name(orig_caste->caste_name[2]); send_caste->add_baby_name(orig_caste->baby_name[0]); send_caste->add_baby_name(orig_caste->baby_name[1]); send_caste->add_child_name(orig_caste->child_name[0]); send_caste->add_child_name(orig_caste->child_name[1]); send_caste->set_gender(orig_caste->gender); } } return CR_OK; } static command_result GetPlantRaws(color_ostream &stream, const EmptyMessage *in, PlantRawList *out) { if (!df::global::world) return CR_FAILURE; df::world * world = df::global::world; for (int i = 0; i < world->raws.plants.all.size(); i++) { df::plant_raw* plant_local = world->raws.plants.all[i]; PlantRaw* plant_remote = out->add_plant_raws(); plant_remote->set_index(i); plant_remote->set_id(plant_local->id); plant_remote->set_name(plant_local->name); if (!plant_local->flags.is_set(df::plant_raw_flags::TREE)) plant_remote->set_tile(plant_local->tiles.shrub_tile); else plant_remote->set_tile(plant_local->tiles.tree_tile); for (int j = 0; j < plant_local->growths.size(); j++) { df::plant_growth* growth_local = plant_local->growths[j]; TreeGrowth * growth_remote = plant_remote->add_growths(); growth_remote->set_index(j); growth_remote->set_id(growth_local->id); growth_remote->set_name(growth_local->name); for (int k = 0; k < growth_local->prints.size(); k++) { df::plant_growth_print* print_local = growth_local->prints[k]; GrowthPrint* print_remote = growth_remote->add_prints(); print_remote->set_priority(print_local->priority); print_remote->set_color(print_local->color[0] | (print_local->color[2] * 8)); print_remote->set_timing_start(print_local->timing_start); print_remote->set_timing_end(print_local->timing_end); print_remote->set_tile(print_local->tile_growth); } growth_remote->set_timing_start(growth_local->timing_1); growth_remote->set_timing_end(growth_local->timing_2); growth_remote->set_twigs(growth_local->locations.bits.twigs); growth_remote->set_light_branches(growth_local->locations.bits.light_branches); growth_remote->set_heavy_branches(growth_local->locations.bits.heavy_branches); growth_remote->set_trunk(growth_local->locations.bits.trunk); growth_remote->set_roots(growth_local->locations.bits.roots); growth_remote->set_cap(growth_local->locations.bits.cap); growth_remote->set_sapling(growth_local->locations.bits.sapling); growth_remote->set_timing_start(growth_local->timing_1); growth_remote->set_timing_end(growth_local->timing_2); growth_remote->set_trunk_height_start(growth_local->trunk_height_perc_1); growth_remote->set_trunk_height_end(growth_local->trunk_height_perc_2); auto growthMat = growth_remote->mutable_mat(); growthMat->set_mat_index(growth_local->mat_index); growthMat->set_mat_type(growth_local->mat_type); } } return CR_OK; }