// Dry Buckets : Remove all "water" objects from buckets scattered around the fortress #include "Core.h" #include #include #include #include #include "df/world.h" #include "df/item.h" #include "modules/Materials.h" using std::string; using std::vector; using namespace DFHack; using df::global::world; DFhackCExport command_result df_drybuckets (Core * c, vector & parameters) { if (!parameters.empty()) return CR_WRONG_USAGE; CoreSuspender suspend(c); int dried_total = 0; for (int i = 0; i < world->items.all.size(); i++) { df::item *item = world->items.all[i]; if ((item->getType() == df::item_type::LIQUID_MISC) && (item->getMaterial() == DFHack::Materials::WATER)) { item->flags.bits.garbage_colect = 1; dried_total++; } } if (dried_total) c->con.print("Done. %d buckets of water marked for emptying.\n", dried_total); return CR_OK; } DFhackCExport const char * plugin_name ( void ) { return "drybuckets"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand("drybuckets", "Removes water from buckets.", df_drybuckets)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; }