// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.

#include <iostream>
#include <integers.h>
#include <vector>
using namespace std;

#include <DFTypes.h>
#include <DFHackAPI.h>

int main (void)
{
    uint32_t x_max,y_max,z_max;
    uint32_t num_blocks = 0;
    uint32_t bytes_read = 0;
    DFHack::occupancies40d occupancies;
    
    DFHack::API DF("Memory.xml");
    try
    {
        DF.Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }
    
    // init the map
    if(!DF.InitMap())
    {
        cerr << "Can't init map." << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }
    
    DF.getSize(x_max,y_max,z_max);
    
    // walk the map
    for(uint32_t x = 0; x< x_max;x++)
    {
        for(uint32_t y = 0; y< y_max;y++)
        {
            for(uint32_t z = 0; z< z_max;z++)
            {
                if(DF.isValidBlock(x,y,z))
                {
                    // read block designations
                    DF.ReadOccupancy(x,y,z, &occupancies);
                    // change the hidden flag to 0
                    for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
                    {
                        occupancies[i][j].unibits.splatter = 0;
                    }
                    // write the designations back
                    DF.WriteOccupancy(x,y,z, &occupancies);
                }
            }
        }
    }
    DF.Detach();
    #ifndef LINUX_BUILD
    cout << "Done. Press any key to continue" << endl;
    cin.ignore();
    #endif
    return 0;
}