#include "lua_Hexsearch.h" int lua::Hexsearch::find(lua_State *L) { lua::state st(L); uint64_t pos=p->FindNext(); st.push(pos); return 1; } int lua::Hexsearch::findall(lua_State *L) { lua::state st(L); std::vector pos=p->FindAll(); st.newtable(); for(int i=0;i(1); end=st.as(2); for(int i=3;i<=st.gettop();i++) { args.push_back(st.as(i)); } p=new ::Hexsearch(args,start,end); } lua::Hexsearch::~Hexsearch() { delete p; } int lua::Hexsearch::reset(lua_State *L) { lua::state st(L); p->Reset(); return 0; } IMP_LUNE(lua::Hexsearch,hexsearch); LUNE_METHODS_START(lua::Hexsearch) method(lua::Hexsearch,find), method(lua::Hexsearch,findall), method(lua::Hexsearch,reset), LUNE_METHODS_END(); void lua::RegisterHexsearch(lua::state &st) { Lune::Register(st); }