# show death cause of a creature def display_death_event(e) str = "The #{e.victim_hf_tg.race_tg.name[0]} #{e.victim_hf_tg.name} died in year #{e.year}" str << " (cause: #{e.death_cause.to_s.downcase})," str << " killed by the #{e.slayer_race_tg.name[0]} #{e.slayer_hf_tg.name}" if e.slayer_hf != -1 str << " using a #{df.world.raws.itemdefs.weapons[e.weapon.item_subtype].name}" if e.weapon.item_type == :WEAPON str << ", shot by a #{df.world.raws.itemdefs.weapons[e.weapon.bow_item_subtype].name}" if e.weapon.bow_item_type == :WEAPON puts str.chomp(',') + '.' end item = df.item_find(:selected) if !item or !item.kind_of?(DFHack::ItemBodyComponent) item = df.world.items.other[:ANY_CORPSE].find { |i| df.at_cursor?(i) } end if !item or !item.kind_of?(DFHack::ItemBodyComponent) puts "Please select a corpse in the loo'k' menu" else hf = item.hist_figure_id if hf == -1 # TODO try to retrieve info from the unit (u = item.unit_tg) puts "Not a historical figure, cannot death find info" else events = df.world.history.events found = false (0...events.length).reverse_each { |i| e = events[i] if e.kind_of?(DFHack::HistoryEventHistFigureDiedst) and e.victim_hf == hf display_death_event(e) found = true break end } if not found u = item.unit_tg puts "#{u.name} is not dead yet !" if u and not u.flags1.dead end end end