#pragma once #ifndef EVENT_MANAGER_H_INCLUDED #define EVENT_MANAGER_H_INCLUDED #include "Core.h" #include "Export.h" #include "ColorText.h" #include "PluginManager.h" #include "Console.h" namespace DFHack { namespace EventManager { namespace EventType { enum EventType { TICK, JOB_INITIATED, JOB_COMPLETED, UNIT_DEATH, ITEM_CREATED, BUILDING, CONSTRUCTION, SYNDROME, INVASION, EVENT_MAX }; } struct EventHandler { void (*eventHandler)(color_ostream&, void*); //called when the event happens int32_t freq; EventHandler(void (*eventHandlerIn)(color_ostream&, void*), int32_t freqIn): eventHandler(eventHandlerIn), freq(freqIn) { } bool operator==(EventHandler& handle) const { return eventHandler == handle.eventHandler && freq == handle.freq; } bool operator!=(EventHandler& handle) const { return !( *this == handle); } }; struct SyndromeData { int32_t unitId; int32_t syndromeIndex; SyndromeData(int32_t unitId_in, int32_t syndromeIndex_in): unitId(unitId_in), syndromeIndex(syndromeIndex_in) { } }; DFHACK_EXPORT void registerListener(EventType::EventType e, EventHandler handler, Plugin* plugin); DFHACK_EXPORT void registerTick(EventHandler handler, int32_t when, Plugin* plugin, bool absolute=false); DFHACK_EXPORT void unregister(EventType::EventType e, EventHandler handler, Plugin* plugin); DFHACK_EXPORT void unregisterAll(Plugin* plugin); void manageEvents(color_ostream& out); void onStateChange(color_ostream& out, state_change_event event); } } #endif