-- Simple widgets for screens

local _ENV = mkmodule('gui.widgets')

local gui = require('gui')
local utils = require('utils')

local dscreen = dfhack.screen

local function show_view(view,vis)
    if view then
        view.visible = vis
    end
end

local function getval(obj)
    if type(obj) == 'function' then
        return obj()
    else
        return obj
    end
end

local function map_opttab(tab,idx)
    if tab then
        return tab[idx]
    else
        return idx
    end
end

STANDARDSCROLL = {
    STANDARDSCROLL_UP = -1,
    STANDARDSCROLL_DOWN = 1,
    STANDARDSCROLL_PAGEUP = '-page',
    STANDARDSCROLL_PAGEDOWN = '+page',
}

SECONDSCROLL = {
    SECONDSCROLL_UP = -1,
    SECONDSCROLL_DOWN = 1,
    SECONDSCROLL_PAGEUP = '-page',
    SECONDSCROLL_PAGEDOWN = '+page',
}

------------
-- Widget --
------------

Widget = defclass(Widget, gui.View)

Widget.ATTRS {
    frame = DEFAULT_NIL,
    frame_inset = DEFAULT_NIL,
    frame_background = DEFAULT_NIL,
}

function Widget:computeFrame(parent_rect)
    local sw, sh = parent_rect.width, parent_rect.height
    return gui.compute_frame_body(sw, sh, self.frame, self.frame_inset)
end

function Widget:onRenderFrame(dc, rect)
    if self.frame_background then
        dc:fill(rect, self.frame_background)
    end
end

-----------
-- Panel --
-----------

Panel = defclass(Panel, Widget)

Panel.ATTRS {
    frame_style = DEFAULT_NIL, -- as in gui.FramedScreen
    frame_title = DEFAULT_NIL, -- as in gui.FramedScreen
    on_render = DEFAULT_NIL,
    on_layout = DEFAULT_NIL,
    autoarrange_subviews = false, -- whether to automatically lay out subviews
    autoarrange_gap = 0, -- how many blank lines to insert between widgets
}

function Panel:init(args)
    self:addviews(args.subviews)
end

function Panel:onRenderBody(dc)
    if self.on_render then self.on_render(dc) end
end

function Panel:computeFrame(parent_rect)
    local sw, sh = parent_rect.width, parent_rect.height
    return gui.compute_frame_body(sw, sh, self.frame, self.frame_inset,
                                  self.frame_style and 1 or 0)
end

function Panel:postComputeFrame(body)
    if self.on_layout then self.on_layout(body) end
end

-- if self.autoarrange_subviews is true, lay out visible subviews vertically,
-- adding gaps between widgets according to self.autoarrange_gap.
function Panel:postUpdateLayout()
    if not self.autoarrange_subviews then return end

    local gap = self.autoarrange_gap
    local y = 0
    for _,subview in ipairs(self.subviews) do
        if not subview.frame then goto continue end
        subview.frame.t = y
        if subview.visible then
            y = y + (subview.frame.h or 0) + gap
        end
        ::continue::
    end
    self.frame_rect.height = y

    -- let widgets adjust to their new positions
    self:updateSubviewLayout()
end

function Panel:onRenderFrame(dc, rect)
    Panel.super.onRenderFrame(self, dc, rect)
    if not self.frame_style then return end
    local x1,y1,x2,y2 = rect.x1, rect.y1, rect.x2, rect.y2
    gui.paint_frame(x1, y1, x2, y2, self.frame_style, self.frame_title)
end

-------------------
-- ResizingPanel --
-------------------

ResizingPanel = defclass(ResizingPanel, Panel)

-- adjust our frame dimensions according to positions and sizes of our subviews
function ResizingPanel:postUpdateLayout(frame_body)
    local w, h = 0, 0
    for _,s in ipairs(self.subviews) do
        if s.visible then
            w = math.max(w, (s.frame and s.frame.l or 0) +
                            (s.frame and s.frame.w or frame_body.width))
            h = math.max(h, (s.frame and s.frame.t or 0) +
                            (s.frame and s.frame.h or frame_body.height))
        end
    end
    if self.frame_style then
        w = w + 2
        h = h + 2
    end
    if not self.frame then self.frame = {} end
    local oldw, oldh = self.frame.w, self.frame.h
    self.frame.w, self.frame.h = w, h
    if not self._updateLayoutGuard and (oldw ~= w or oldh ~= h) then
        self._updateLayoutGuard = true -- protect against infinite loops
        self:updateLayout() -- our frame has changed, we need to fully refresh
    end
    self._updateLayoutGuard = nil
end

-----------
-- Pages --
-----------

Pages = defclass(Pages, Panel)

function Pages:init(args)
    for _,v in ipairs(self.subviews) do
        v.visible = false
    end
    self:setSelected(args.selected or 1)
end

function Pages:setSelected(idx)
    if type(idx) ~= 'number' then
        local key = idx
        if type(idx) == 'string' then
            key = self.subviews[key]
        end
        idx = utils.linear_index(self.subviews, key)
        if not idx then
            error('Unknown page: '..key)
        end
    end

    show_view(self.subviews[self.selected], false)
    self.selected = math.min(math.max(1, idx), #self.subviews)
    show_view(self.subviews[self.selected], true)
end

function Pages:getSelected()
    return self.selected, self.subviews[self.selected]
end

function Pages:getSelectedPage()
    return self.subviews[self.selected]
end

----------------
-- Edit field --
----------------

EditField = defclass(EditField, Widget)

EditField.ATTRS{
    label_text = DEFAULT_NIL,
    text = '',
    text_pen = DEFAULT_NIL,
    on_char = DEFAULT_NIL,
    on_change = DEFAULT_NIL,
    on_submit = DEFAULT_NIL,
    on_submit2 = DEFAULT_NIL,
    key = DEFAULT_NIL,
    key_sep = DEFAULT_NIL,
    modal = false,
    ignore_keys = DEFAULT_NIL,
}

function EditField:preinit(init_table)
    init_table.frame = init_table.frame or {}
    init_table.frame.h = init_table.frame.h or 1
end

function EditField:init()
    local function on_activate()
        self.saved_text = self.text
        self:setFocus(true)
    end

    self.start_pos = 1
    self.cursor = #self.text + 1

    self:addviews{HotkeyLabel{frame={t=0,l=0},
                              key=self.key,
                              key_sep=self.key_sep,
                              label=self.label_text,
                              on_activate=self.key and on_activate or nil}}
end

function EditField:getPreferredFocusState()
    return not self.key
end

function EditField:setCursor(cursor)
    if not cursor or cursor > #self.text then
        self.cursor = #self.text + 1
        return
    end
    self.cursor = math.max(1, cursor)
end

function EditField:setText(text, cursor)
    self.text = text
    self:setCursor(cursor)
end

function EditField:postUpdateLayout()
    self.text_offset = self.subviews[1]:getTextWidth()
end

function EditField:onRenderBody(dc)
    dc:pen(self.text_pen or COLOR_LIGHTCYAN):fill(0,0,dc.width-1,0)

    local cursor_char = '_'
    if not self.active or not self.focus or gui.blink_visible(300) then
        cursor_char = (self.cursor > #self.text) and ' ' or
                                        self.text:sub(self.cursor, self.cursor)
    end
    local txt = self.text:sub(1, self.cursor - 1) .. cursor_char ..
                                                self.text:sub(self.cursor + 1)
    local max_width = dc.width - self.text_offset
    self.start_pos = 1
    if #txt > max_width then
        -- get the substring in the vicinity of the cursor
        max_width = max_width - 2
        local half_width = math.floor(max_width/2)
        local start_pos = math.max(1, self.cursor-half_width)
        local end_pos = math.min(#txt, self.cursor+half_width-1)
        if self.cursor + half_width > #txt then
            start_pos = #txt - (max_width - 1)
        end
        if self.cursor - half_width <= 1 then
            end_pos = max_width + 1
        end
        self.start_pos = start_pos > 1 and start_pos - 1 or start_pos
        txt = ('%s%s%s'):format(start_pos == 1 and '' or string.char(27),
                                txt:sub(start_pos, end_pos),
                                end_pos == #txt and '' or string.char(26))
    end
    dc:advance(self.text_offset):string(txt)
    dc:string((' '):rep(dc.clip_x2 - dc.x))
end

function EditField:onInput(keys)
    if not self.focus then
        -- only react to our hotkey
        return self:inputToSubviews(keys)
    end

    if self.ignore_keys then
        for _,ignore_key in ipairs(self.ignore_keys) do
            if keys[ignore_key] then return false end
        end
    end

    if self.key and keys.LEAVESCREEN then
        local old = self.text
        self:setText(self.saved_text)
        if self.on_change and old ~= self.saved_text then
            self.on_change(self.text, old)
        end
        self:setFocus(false)
        return true
    end

    if keys.SELECT then
        if self.key then
            self:setFocus(false)
        end
        if self.on_submit then
            self.on_submit(self.text)
            return true
        end
        return not not self.key
    elseif keys.SEC_SELECT then
        if self.key then
            self:setFocus(false)
        end
        if self.on_submit2 then
            self.on_submit2(self.text)
            return true
        end
        return not not self.key
    elseif keys._MOUSE_L then
        local mouse_x, mouse_y = self:getMousePos()
        if mouse_x then
            self:setCursor(self.start_pos + mouse_x)
            return true
        end
    elseif keys._STRING then
        local old = self.text
        if keys._STRING == 0 then
            -- handle backspace
            local del_pos = self.cursor - 1
            if del_pos > 0 then
                self:setText(old:sub(1, del_pos-1) .. old:sub(del_pos+1),
                             del_pos)
            end
        else
            local cv = string.char(keys._STRING)
            if not self.on_char or self.on_char(cv, old) then
                self:setText(old:sub(1,self.cursor-1)..cv..old:sub(self.cursor),
                             self.cursor + 1)
            elseif self.on_char then
                return self.modal
            end
        end
        if self.on_change and self.text ~= old then
            self.on_change(self.text, old)
        end
        return true
    elseif keys.CURSOR_LEFT then
        self:setCursor(self.cursor - 1)
        return true
    elseif keys.A_MOVE_W_DOWN then -- Ctrl-Left (end of prev word)
        local _, prev_word_end = self.text:sub(1, self.cursor-1):
                                                    find('.*[%w_%-][^%w_%-]')
        self:setCursor(prev_word_end or 1)
        return true
    elseif keys.A_CARE_MOVE_W then -- Alt-Left (home)
        self:setCursor(1)
        return true
    elseif keys.CURSOR_RIGHT then
        self:setCursor(self.cursor + 1)
        return true
    elseif keys.A_MOVE_E_DOWN then -- Ctrl-Right (beginning of next word)
        local _,next_word_start = self.text:find('[^%w_%-][%w_%-]', self.cursor)
        self:setCursor(next_word_start)
        return true
    elseif keys.A_CARE_MOVE_E then -- Alt-Right (end)
        self:setCursor()
        return true
    end

    -- if we're modal, then unconditionally eat all the input
    return self.modal
end

---------------
-- Scrollbar --
---------------

SCROLL_INITIAL_DELAY_MS = 300
SCROLL_DELAY_MS = 20

Scrollbar = defclass(Scrollbar, Widget)

Scrollbar.ATTRS{
    fg = COLOR_LIGHTGREEN,
    bg = COLOR_CYAN,
    on_scroll = DEFAULT_NIL,
}

function Scrollbar:preinit(init_table)
    init_table.frame = init_table.frame or {}
    init_table.frame.w = init_table.frame.w or 1
end

function Scrollbar:init()
    self.last_scroll_ms = 0
    self.is_first_click = false
    self.scroll_spec = nil
    self.is_dragging = false -- index of the scrollbar tile that we're dragging
    self:update(1, 1, 1)
end

local function scrollbar_get_max_pos_and_height(scrollbar)
    local frame_body = scrollbar.frame_body
    local scrollbar_body_height = (frame_body and frame_body.height or 3) - 2

    local height = math.max(1, math.floor(
        (math.min(scrollbar.elems_per_page, scrollbar.num_elems) * scrollbar_body_height) /
        scrollbar.num_elems))

    return scrollbar_body_height - height, height
end

-- calculate and cache the number of tiles of empty space above the top of the
-- scrollbar and the number of tiles the scrollbar should occupy to represent
-- the percentage of text that is on the screen.
-- if elems_per_page or num_elems are not specified, the last values passed to
-- Scrollbar:update() are used.
function Scrollbar:update(top_elem, elems_per_page, num_elems)
    if not top_elem then error('must specify index of new top element') end
    elems_per_page = elems_per_page or self.elems_per_page
    num_elems = num_elems or self.num_elems
    self.top_elem = top_elem
    self.elems_per_page, self.num_elems = elems_per_page, num_elems

    local max_pos, height = scrollbar_get_max_pos_and_height(self)
    local pos = (num_elems == elems_per_page) and 0 or
            math.ceil(((top_elem-1) * max_pos) /
                      (num_elems - elems_per_page))

    self.bar_offset, self.bar_height = pos, height
end

local function scrollbar_do_drag(scrollbar)
    local _,y = scrollbar.frame_body:localXY(dfhack.screen.getMousePos())
    local cur_pos = y - scrollbar.is_dragging
    local max_top = scrollbar.num_elems - scrollbar.elems_per_page + 1
    local max_pos = scrollbar_get_max_pos_and_height(scrollbar)
    local new_top_elem = math.floor(cur_pos * max_top / max_pos) + 1
    new_top_elem = math.max(1, math.min(new_top_elem, max_top))
    if new_top_elem ~= scrollbar.top_elem then
        scrollbar.on_scroll(new_top_elem)
    end
end

local function scrollbar_is_visible(scrollbar)
    return scrollbar.elems_per_page < scrollbar.num_elems
end

local UP_ARROW_CHAR = string.char(24)
local DOWN_ARROW_CHAR = string.char(25)
local NO_ARROW_CHAR = string.char(32)
local BAR_CHAR = string.char(7)
local BAR_BG_CHAR = string.char(179)

function Scrollbar:onRenderBody(dc)
    -- don't draw if all elements are visible
    if not scrollbar_is_visible(self) then
        return
    end
    -- render up arrow if we're not at the top
    dc:seek(0, 0):char(
        self.top_elem == 1 and NO_ARROW_CHAR or UP_ARROW_CHAR, self.fg, self.bg)
    -- render scrollbar body
    local starty = self.bar_offset + 1
    local endy = self.bar_offset + self.bar_height
    for y=1,dc.height-2 do
        dc:seek(0, y)
        if y >= starty and y <= endy then
            dc:char(BAR_CHAR, self.fg)
        else
            dc:char(BAR_BG_CHAR, self.bg)
        end
    end
    -- render down arrow if we're not at the bottom
    local last_visible_el = self.top_elem + self.elems_per_page - 1
    dc:seek(0, dc.height-1):char(
        last_visible_el >= self.num_elems and NO_ARROW_CHAR or DOWN_ARROW_CHAR,
        self.fg, self.bg)
    if not self.on_scroll then return end
    -- manage state for dragging and continuous scrolling
    if self.is_dragging then
        scrollbar_do_drag(self)
    end
    if df.global.enabler.mouse_lbut_down == 0 then
        self.last_scroll_ms = 0
        self.is_dragging = false
        self.scroll_spec = nil
        return
    end
    if self.last_scroll_ms == 0 then return end
    local now = dfhack.getTickCount()
    local delay = self.is_first_click and
            SCROLL_INITIAL_DELAY_MS or SCROLL_DELAY_MS
    if now - self.last_scroll_ms >= delay then
        self.is_first_click = false
        self.on_scroll(self.scroll_spec)
        self.last_scroll_ms = now
    end
end

function Scrollbar:onInput(keys)
    if not keys._MOUSE_L_DOWN or not self.on_scroll
            or not scrollbar_is_visible(self) then
        return false
    end
    local _,y = self:getMousePos()
    if not y then return false end
    local scroll_spec = nil
    if y == 0 then scroll_spec = 'up_small'
    elseif y == self.frame_body.height - 1 then scroll_spec = 'down_small'
    elseif y <= self.bar_offset then scroll_spec = 'up_large'
    elseif y > self.bar_offset + self.bar_height then scroll_spec = 'down_large'
    else
        self.is_dragging = y - self.bar_offset
        return true
    end
    self.scroll_spec = scroll_spec
    self.on_scroll(scroll_spec)
    -- reset continuous scroll state
    self.is_first_click = true
    self.last_scroll_ms = dfhack.getTickCount()
    return true
end

-----------
-- Label --
-----------

function parse_label_text(obj)
    local text = obj.text or {}
    if type(text) ~= 'table' then
        text = { text }
    end
    local curline = nil
    local out = { }
    local active = nil
    local idtab = nil
    for _,v in ipairs(text) do
        local vv
        if type(v) == 'string' then
            vv = v:split(NEWLINE)
        else
            vv = { v }
        end

        for i = 1,#vv do
            local cv = vv[i]
            if i > 1 then
                if not curline then
                    table.insert(out, {})
                end
                curline = nil
            end
            if cv ~= '' then
                if not curline then
                    curline = {}
                    table.insert(out, curline)
                end

                if type(cv) == 'string' then
                    table.insert(curline, { text = cv })
                else
                    table.insert(curline, cv)

                    if cv.on_activate then
                        active = active or {}
                        table.insert(active, cv)
                    end

                    if cv.id then
                        idtab = idtab or {}
                        idtab[cv.id] = cv
                    end
                end
            end
        end
    end
    obj.text_lines = out
    obj.text_active = active
    obj.text_ids = idtab
end

local function is_disabled(token)
    return (token.disabled ~= nil and getval(token.disabled)) or
           (token.enabled ~= nil and not getval(token.enabled))
end

function render_text(obj,dc,x0,y0,pen,dpen,disabled)
    local width = 0
    for iline = dc and obj.start_line_num or 1, #obj.text_lines do
        local x, line = 0, obj.text_lines[iline]
        if dc then
            local offset = (obj.start_line_num or 1) - 1
            local y = y0 + iline - offset - 1
            -- skip text outside of the containing frame
            if y > dc.height - 1 then break end
            dc:seek(x+x0, y)
        end
        for _,token in ipairs(line) do
            token.line = iline
            token.x1 = x

            if token.gap then
                x = x + token.gap
                if dc then
                    dc:advance(token.gap)
                end
            end

            if token.tile then
                x = x + 1
                if dc then
                    dc:char(nil, token.tile)
                end
            end

            if token.text or token.key then
                local text = ''..(getval(token.text) or '')
                local keypen = dfhack.pen.parse(token.key_pen or COLOR_LIGHTGREEN)

                if dc then
                    local tpen = getval(token.pen)
                    if disabled or is_disabled(token) then
                        dc:pen(getval(token.dpen) or tpen or dpen)
                        if keypen.fg ~= COLOR_BLACK then
                            keypen.bold = false
                        end
                    else
                        dc:pen(tpen or pen)
                    end
                end

                local width = getval(token.width)
                local padstr
                if width then
                    x = x + width
                    if #text > width then
                        text = string.sub(text,1,width)
                    else
                        if token.pad_char then
                            padstr = string.rep(token.pad_char,width-#text)
                        end
                        if dc and token.rjustify then
                            if padstr then dc:string(padstr) else dc:advance(width-#text) end
                        end
                    end
                else
                    x = x + #text
                end

                if token.key then
                    local keystr = gui.getKeyDisplay(token.key)
                    local sep = token.key_sep or ''

                    x = x + #keystr

                    if sep:startswith('()') then
                        if dc then
                            dc:string(text)
                            dc:string(' ('):string(keystr,keypen)
                            dc:string(sep:sub(2))
                        end
                        x = x + 1 + #sep
                    else
                        if dc then
                            dc:string(keystr,keypen):string(sep):string(text)
                        end
                        x = x + #sep
                    end
                else
                    if dc then
                        dc:string(text)
                    end
                end

                if width and dc and not token.rjustify then
                    if padstr then dc:string(padstr) else dc:advance(width-#text) end
                end
            end

            token.x2 = x
        end
        width = math.max(width, x)
    end
    obj.text_width = width
end

function check_text_keys(self, keys)
    if self.text_active then
        for _,item in ipairs(self.text_active) do
            if item.key and keys[item.key] and not is_disabled(item) then
                item.on_activate()
                return true
            end
        end
    end
end

Label = defclass(Label, Widget)

Label.ATTRS{
    text_pen = COLOR_WHITE,
    text_dpen = COLOR_DARKGREY, -- disabled
    text_hpen = DEFAULT_NIL, -- highlight - default is text_pen with reversed brightness
    disabled = DEFAULT_NIL,
    enabled = DEFAULT_NIL,
    auto_height = true,
    auto_width = false,
    on_click = DEFAULT_NIL,
    on_rclick = DEFAULT_NIL,
    scroll_keys = STANDARDSCROLL,
}

function Label:init(args)
    self.scrollbar = Scrollbar{
        frame={r=0},
        on_scroll=self:callback('on_scrollbar')}

    self:addviews{self.scrollbar}

    -- use existing saved text if no explicit text was specified. this avoids
    -- overwriting pre-formatted text that subclasses may have already set
    self:setText(args.text or self.text)
    if not self.text_hpen then
        self.text_hpen = ((tonumber(self.text_pen) or tonumber(self.text_pen.fg) or 0) + 8) % 16
    end
end

local function update_label_scrollbar(label)
    local body_height = label.frame_body and label.frame_body.height or 1
    label.scrollbar:update(label.start_line_num, body_height,
                           label:getTextHeight())
end

function Label:setText(text)
    self.start_line_num = 1
    self.text = text
    parse_label_text(self)

    if self.auto_height then
        self.frame = self.frame or {}
        self.frame.h = self:getTextHeight()
    end

    update_label_scrollbar(self)
end

function Label:preUpdateLayout()
    if self.auto_width then
        self.frame = self.frame or {}
        self.frame.w = self:getTextWidth()
    end
end

function Label:postUpdateLayout()
    update_label_scrollbar(self)
end

function Label:itemById(id)
    if self.text_ids then
        return self.text_ids[id]
    end
end

function Label:getTextHeight()
    return #self.text_lines
end

function Label:getTextWidth()
    render_text(self)
    return self.text_width
end

function Label:onRenderBody(dc)
    local text_pen = self.text_pen
    if self:getMousePos() and (self.on_click or self.on_rclick) then
        text_pen = self.text_hpen
    end
    render_text(self,dc,0,0,text_pen,self.text_dpen,is_disabled(self))
end

function Label:on_scrollbar(scroll_spec)
    local v = 0
    if tonumber(scroll_spec) then
        v = scroll_spec - self.start_line_num
    elseif scroll_spec == 'down_large' then
        v = '+halfpage'
    elseif scroll_spec == 'up_large' then
        v = '-halfpage'
    elseif scroll_spec == 'down_small' then
        v = 1
    elseif scroll_spec == 'up_small' then
        v = -1
    end

    self:scroll(v)
end

function Label:scroll(nlines)
    if not nlines then return end
    if type(nlines) == 'string' then
        if nlines == '+page' then
            nlines = self.frame_body.height
        elseif nlines == '-page' then
            nlines = -self.frame_body.height
        elseif nlines == '+halfpage' then
            nlines = math.ceil(self.frame_body.height/2)
        elseif nlines == '-halfpage' then
            nlines = -math.ceil(self.frame_body.height/2)
        else
            error(('unhandled scroll keyword: "%s"'):format(nlines))
        end
    end
    local n = self.start_line_num + nlines
    n = math.min(n, self:getTextHeight() - self.frame_body.height + 1)
    n = math.max(n, 1)
    nlines = n - self.start_line_num
    self.start_line_num = n
    update_label_scrollbar(self)
    return nlines
end

function Label:onInput(keys)
    if is_disabled(self) then return false end
    if self:inputToSubviews(keys) then
        return true
    end
    if keys._MOUSE_L_DOWN and self:getMousePos() and self.on_click then
        self:on_click()
        return true
    end
    if keys._MOUSE_R_DOWN and self:getMousePos() and self.on_rclick then
        self:on_rclick()
        return true
    end
    for k,v in pairs(self.scroll_keys) do
        if keys[k] and 0 ~= self:scroll(v) then
            return true
        end
    end
    return check_text_keys(self, keys)
end

------------------
-- WrappedLabel --
------------------

WrappedLabel = defclass(WrappedLabel, Label)

WrappedLabel.ATTRS{
    text_to_wrap=DEFAULT_NIL,
    indent=0,
}

function WrappedLabel:getWrappedText(width)
    -- 0 width can happen if the parent has 0 width
    if not self.text_to_wrap or width <= 0 then return nil end
    local text_to_wrap = getval(self.text_to_wrap)
    if type(text_to_wrap) == 'table' then
        text_to_wrap = table.concat(text_to_wrap, NEWLINE)
    end
    return text_to_wrap:wrap(width - self.indent)
end

-- we can't set the text in init() since we may not yet have a frame that we
-- can get wrapping bounds from.
function WrappedLabel:postComputeFrame()
    local wrapped_text = self:getWrappedText(self.frame_body.width-1)
    if not wrapped_text then return end
    local text = {}
    for _,line in ipairs(wrapped_text:split(NEWLINE)) do
        table.insert(text, {gap=self.indent, text=line})
        -- a trailing newline will get ignored so we don't have to manually trim
        table.insert(text, NEWLINE)
    end
    self:setText(text)
end

------------------
-- TooltipLabel --
------------------

TooltipLabel = defclass(TooltipLabel, WrappedLabel)

TooltipLabel.ATTRS{
    show_tooltip=DEFAULT_NIL,
    indent=2,
    text_pen=COLOR_GREY,
}

function TooltipLabel:preUpdateLayout()
    self.visible = getval(self.show_tooltip)
end

-----------------
-- HotkeyLabel --
-----------------

HotkeyLabel = defclass(HotkeyLabel, Label)

HotkeyLabel.ATTRS{
    key=DEFAULT_NIL,
    key_sep=': ',
    label=DEFAULT_NIL,
    on_activate=DEFAULT_NIL,
}

function HotkeyLabel:init()
    self:setText{{key=self.key, key_sep=self.key_sep, text=self.label,
                  on_activate=self.on_activate}}
end

function HotkeyLabel:onInput(keys)
    if HotkeyLabel.super.onInput(self, keys) then
        return true
    elseif keys._MOUSE_L and self:getMousePos() then
        self.on_activate()
        return true
    end
end

----------------------
-- CycleHotkeyLabel --
----------------------

CycleHotkeyLabel = defclass(CycleHotkeyLabel, Label)

CycleHotkeyLabel.ATTRS{
    key=DEFAULT_NIL,
    label=DEFAULT_NIL,
    label_width=DEFAULT_NIL,
    options=DEFAULT_NIL,
    initial_option=1,
    on_change=DEFAULT_NIL,
}

function CycleHotkeyLabel:init()
    -- initialize option_idx
    for i in ipairs(self.options) do
        if self.initial_option == self:getOptionValue(i) then
            self.option_idx = i
            break
        end
    end
    if not self.option_idx then
        if self.options[self.initial_option] then
            self.option_idx = self.initial_option
        end
    end
    if not self.option_idx then
        error(('cannot find option with value or index: "%s"')
              :format(self.initial_option))
    end

    self:setText{
        {key=self.key, key_sep=': ', text=self.label, width=self.label_width,
         on_activate=self:callback('cycle')},
        '  ',
        {text=self:callback('getOptionLabel')},
    }
end

function CycleHotkeyLabel:cycle()
    local old_option_idx = self.option_idx
    if self.option_idx == #self.options then
        self.option_idx = 1
    else
        self.option_idx = self.option_idx + 1
    end
    if self.on_change then
        self.on_change(self:getOptionValue(),
                       self:getOptionValue(old_option_idx))
    end
end

function CycleHotkeyLabel:getOptionLabel(option_idx)
    option_idx = option_idx or self.option_idx
    local option = self.options[option_idx]
    if type(option) == 'table' then
        return option.label
    end
    return option
end

function CycleHotkeyLabel:getOptionValue(option_idx)
    option_idx = option_idx or self.option_idx
    local option = self.options[option_idx]
    if type(option) == 'table' then
        return option.value
    end
    return option
end

function CycleHotkeyLabel:onInput(keys)
    if CycleHotkeyLabel.super.onInput(self, keys) then
        return true
    elseif keys._MOUSE_L and self:getMousePos() then
        self:cycle()
        return true
    end
end

-----------------------
-- ToggleHotkeyLabel --
-----------------------

ToggleHotkeyLabel = defclass(ToggleHotkeyLabel, CycleHotkeyLabel)
ToggleHotkeyLabel.ATTRS{
    options={{label='On', value=true},
             {label='Off', value=false}},
}

----------
-- List --
----------

List = defclass(List, Widget)

List.ATTRS{
    text_pen = COLOR_CYAN,
    cursor_pen = COLOR_LIGHTCYAN,
    inactive_pen = DEFAULT_NIL,
    on_select = DEFAULT_NIL,
    on_submit = DEFAULT_NIL,
    on_submit2 = DEFAULT_NIL,
    row_height = 1,
    scroll_keys = STANDARDSCROLL,
    icon_width = DEFAULT_NIL,
}

function List:init(info)
    self.page_top = 1
    self.page_size = 1
    self.scrollbar = Scrollbar{
        frame={r=0},
        on_scroll=self:callback('on_scrollbar')}

    self:addviews{self.scrollbar}

    if info.choices then
        self:setChoices(info.choices, info.selected)
    else
        self.choices = {}
        self.selected = 1
    end
end

function List:setChoices(choices, selected)
    self.choices = {}

    for i,v in ipairs(choices or {}) do
        local l = utils.clone(v);
        if type(v) ~= 'table' then
            l = { text = v }
        else
            l.text = v.text or v.caption or v[1]
        end
        parse_label_text(l)
        self.choices[i] = l
    end

    self:setSelected(selected)
end

function List:setSelected(selected)
    self.selected = selected or self.selected or 1
    self:moveCursor(0, true)
    return self.selected
end

function List:getChoices()
    return self.choices
end

function List:getSelected()
    if #self.choices > 0 then
        return self.selected, self.choices[self.selected]
    end
end

function List:getContentWidth()
    local width = 0
    for i,v in ipairs(self.choices) do
        render_text(v)
        local roww = v.text_width
        if v.key then
            roww = roww + 3 + #gui.getKeyDisplay(v.key)
        end
        width = math.max(width, roww)
    end
    return width + (self.icon_width or 0)
end

function List:getContentHeight()
    return #self.choices * self.row_height
end

function List:postComputeFrame(body)
    self.page_size = math.max(1, math.floor(body.height / self.row_height))
    self:moveCursor(0)
end

local function update_list_scrollbar(list)
    list.scrollbar:update(list.page_top, list.page_size, #list.choices)
end

function List:postUpdateLayout()
    update_list_scrollbar(self)
end

function List:moveCursor(delta, force_cb)
    local cnt = #self.choices

    if cnt < 1 then
        self.page_top = 1
        self.selected = 1
        update_list_scrollbar(self)
        if force_cb and self.on_select then
            self.on_select(nil,nil)
        end
        return
    end

    local off = self.selected+delta-1
    local ds = math.abs(delta)

    if ds > 1 then
        if off >= cnt+ds-1 then
            off = 0
        else
            off = math.min(cnt-1, off)
        end
        if off <= -ds then
            off = cnt-1
        else
            off = math.max(0, off)
        end
    end

    local buffer = 1 + math.min(4, math.floor(self.page_size/10))

    self.selected = 1 + off % cnt
    if (self.selected - buffer) < self.page_top then
        self.page_top = math.max(1, self.selected - buffer)
    elseif (self.selected + buffer + 1) > (self.page_top + self.page_size) then
        local max_page_top = cnt - self.page_size + 1
        self.page_top = math.max(1,
            math.min(max_page_top, self.selected - self.page_size + buffer + 1))
    end
    update_list_scrollbar(self)

    if (force_cb or delta ~= 0) and self.on_select then
        self.on_select(self:getSelected())
    end
end

function List:on_scrollbar(scroll_spec)
    local v = 0
    if tonumber(scroll_spec) then
        v = scroll_spec - self.page_top
    elseif scroll_spec == 'down_large' then
        v = math.ceil(self.page_size / 2)
    elseif scroll_spec == 'up_large' then
        v = -math.ceil(self.page_size / 2)
    elseif scroll_spec == 'down_small' then
        v = 1
    elseif scroll_spec == 'up_small' then
        v = -1
    end

    local max_page_top = math.max(1, #self.choices - self.page_size + 1)
    self.page_top = math.max(1, math.min(max_page_top, self.page_top + v))
    update_list_scrollbar(self)
end

function List:onRenderBody(dc)
    local choices = self.choices
    local top = self.page_top
    local iend = math.min(#choices, top+self.page_size-1)
    local iw = self.icon_width

    local function paint_icon(icon, obj)
        if type(icon) ~= 'string' then
            dc:char(nil,icon)
        else
            if current then
                dc:string(icon, obj.icon_pen or self.icon_pen or cur_pen)
            else
                dc:string(icon, obj.icon_pen or self.icon_pen or cur_dpen)
            end
        end
    end

    for i = top,iend do
        local obj = choices[i]
        local current = (i == self.selected)
        local cur_pen = self.cursor_pen
        local cur_dpen = self.text_pen
        local active_pen = current and cur_pen or cur_dpen

        if not self.active then
            cur_pen = self.inactive_pen or self.cursor_pen
        end

        local y = (i - top)*self.row_height
        local icon = getval(obj.icon)

        if iw and icon then
            dc:seek(0, y):pen(active_pen)
            paint_icon(icon, obj)
        end

        render_text(obj, dc, iw or 0, y, cur_pen, cur_dpen, not current)

        local ip = dc.width

        if obj.key then
            local keystr = gui.getKeyDisplay(obj.key)
            ip = ip-3-#keystr
            dc:seek(ip,y):pen(self.text_pen)
            dc:string('('):string(keystr,COLOR_LIGHTGREEN):string(')')
        end

        if icon and not iw then
            dc:seek(ip-1,y):pen(active_pen)
            paint_icon(icon, obj)
        end
    end
end

function List:getIdxUnderMouse()
    if self.scrollbar:getMousePos() then return end
    local _,mouse_y = self:getMousePos()
    if mouse_y and #self.choices > 0 and
            mouse_y < (#self.choices-self.page_top+1) * self.row_height then
        return self.page_top + math.floor(mouse_y/self.row_height)
    end
end

function List:submit()
    if self.on_submit and #self.choices > 0 then
        self.on_submit(self:getSelected())
    end
end

function List:submit2()
    if self.on_submit2 and #self.choices > 0 then
        self.on_submit2(self:getSelected())
    end
end

function List:onInput(keys)
    if self:inputToSubviews(keys) then
        return true
    end
    if self.on_submit and keys.SELECT then
        self:submit()
        return true
    elseif self.on_submit2 and keys.SEC_SELECT then
        self:submit2()
        return true
    elseif keys._MOUSE_L then
        local idx = self:getIdxUnderMouse()
        if idx then
            self:setSelected(idx)
            if dfhack.internal.getModifiers().shift then
                self:submit2()
            else
                self:submit()
            end
            return true
        end
    else
        for k,v in pairs(self.scroll_keys) do
            if keys[k] then
                if v == '+page' then
                    v = self.page_size
                elseif v == '-page' then
                    v = -self.page_size
                end

                self:moveCursor(v)
                return true
            end
        end

        for i,v in ipairs(self.choices) do
            if v.key and keys[v.key] then
                self:setSelected(i)
                self:submit()
                return true
            end
        end

        local current = self.choices[self.selected]
        if current then
            return check_text_keys(current, keys)
        end
    end
end

-------------------
-- Filtered List --
-------------------

FilteredList = defclass(FilteredList, Widget)

FilteredList.ATTRS {
    edit_below = false,
    edit_key = DEFAULT_NIL,
    edit_ignore_keys = DEFAULT_NIL,
    edit_on_char = DEFAULT_NIL,
}

function FilteredList:init(info)
    local on_char = self:callback('onFilterChar')
    if self.edit_on_char then
        on_char = function(c, text)
            return self.edit_on_char(c, text) and self:onFilterChar(c, text)
        end
    end

    self.edit = EditField{
        text_pen = info.edit_pen or info.cursor_pen,
        frame = { l = info.icon_width, t = 0, h = 1 },
        on_change = self:callback('onFilterChange'),
        on_char = on_char,
        key = self.edit_key,
        ignore_keys = self.edit_ignore_keys,
    }
    self.list = List{
        frame = { t = 2 },
        text_pen = info.text_pen,
        cursor_pen = info.cursor_pen,
        inactive_pen = info.inactive_pen,
        icon_pen = info.icon_pen,
        row_height = info.row_height,
        scroll_keys = info.scroll_keys,
        icon_width = info.icon_width,
    }
    if self.edit_below then
        self.edit.frame = { l = info.icon_width, b = 0, h = 1 }
        self.list.frame = { t = 0, b = 2 }
    end
    if info.on_select then
        self.list.on_select = function()
            return info.on_select(self:getSelected())
        end
    end
    if info.on_submit then
        self.list.on_submit = function()
            return info.on_submit(self:getSelected())
        end
    end
    if info.on_submit2 then
        self.list.on_submit2 = function()
            return info.on_submit2(self:getSelected())
        end
    end
    self.not_found = Label{
        visible = true,
        text = info.not_found_label or 'No matches',
        text_pen = COLOR_LIGHTRED,
        frame = { l = info.icon_width, t = self.list.frame.t },
    }
    self:addviews{ self.edit, self.list, self.not_found }
    if info.choices then
        self:setChoices(info.choices, info.selected)
    else
        self.choices = {}
    end
end

function FilteredList:getChoices()
    return self.choices
end

function FilteredList:getVisibleChoices()
    return self.list.choices
end

function FilteredList:setChoices(choices, pos)
    choices = choices or {}
    self.edit:setText('')
    self.list:setChoices(choices, pos)
    self.choices = self.list.choices
    self.not_found.visible = (#choices == 0)
end

function FilteredList:submit()
    return self.list:submit()
end

function FilteredList:submit2()
    return self.list:submit2()
end

function FilteredList:canSubmit()
    return not self.not_found.visible
end

function FilteredList:getSelected()
    local i,v = self.list:getSelected()
    if i then
        return map_opttab(self.choice_index, i), v
    end
end

function FilteredList:getContentWidth()
    return self.list:getContentWidth()
end

function FilteredList:getContentHeight()
    return self.list:getContentHeight() + 2
end

function FilteredList:getFilter()
    return self.edit.text, self.list.choices
end

function FilteredList:setFilter(filter, pos)
    local choices = self.choices
    local cidx = nil

    filter = filter or ''
    if filter ~= self.edit.text then
        self.edit:setText(filter)
    end

    if filter ~= '' then
        local tokens = filter:split()
        local ipos = pos

        choices = {}
        cidx = {}
        pos = nil

        for i,v in ipairs(self.choices) do
            local ok = true
            local search_key = v.search_key or v.text
            for _,key in ipairs(tokens) do
                key = key:escape_pattern()
                -- start matches at non-space or non-punctuation. this allows
                -- punctuation itself to be matched if that is useful (e.g.
                -- filenames or parameter names)
                if key ~= '' and
                        not search_key:match('%f[^%p\x00]'..key) and
                        not search_key:match('%f[^%s\x00]'..key) then
                    ok = false
                    break
                end
            end
            if ok then
                table.insert(choices, v)
                cidx[#choices] = i
                if ipos == i then
                    pos = #choices
                end
            end
        end
    end

    self.choice_index = cidx
    self.list:setChoices(choices, pos)
    self.not_found.visible = (#choices == 0)
end

function FilteredList:onFilterChange(text)
    self:setFilter(text)
end

function FilteredList:onFilterChar(char, text)
    if char == ' ' then
        return string.match(text, '%S$')
    end
    return true
end

return _ENV