# grow crops in farm plots. ex: growcrops helmet_plump 20

material = $script_args[0]
count_max = $script_args[1].to_i
count_max = 100 if count_max == 0

# cache information from the raws
@raws_plant_name ||= {}
@raws_plant_growdur ||= {}
if @raws_plant_name.empty?
	df.world.raws.plants.all.each_with_index { |p, idx|
		@raws_plant_name[idx] = p.id
		@raws_plant_growdur[idx] = p.growdur
	}
end

inventory = Hash.new(0)
df.world.items.other[:SEEDS].each { |seed|
	next if not seed.flags.in_building
	next if not seed.general_refs.find { |ref| ref._rtti_classname == :general_ref_building_holderst }
	next if seed.grow_counter >= @raws_plant_growdur[seed.mat_index]
	inventory[seed.mat_index] += 1
}

if !material or material == 'help' or material == 'list'
	# show a list of available crop types
	inventory.sort_by { |mat, c| c }.each { |mat, c|
		name = df.world.raws.plants.all[mat].id
		puts " #{name} #{c}"
	}

else

	mat = df.match_rawname(material, inventory.keys.map { |k| @raws_plant_name[k] })
	unless wantmat = @raws_plant_name.index(mat)
		raise "invalid plant material #{material}"
	end

	count = 0
	df.world.items.other[:SEEDS].each { |seed|
		next if seed.mat_index != wantmat
		next if not seed.flags.in_building
		next if not seed.general_refs.find { |ref| ref._rtti_classname == :general_ref_building_holderst }
		next if seed.grow_counter >= @raws_plant_growdur[seed.mat_index]
		seed.grow_counter = @raws_plant_growdur[seed.mat_index]
		count += 1
	}
	puts "Grown #{count} #{mat}"
end