// A container for random minor tweaks that don't fit anywhere else,
// in order to avoid creating lots of plugins and polluting the namespace.

#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"

#include "modules/Gui.h"
#include "modules/Screen.h"
#include "modules/Units.h"
#include "modules/Items.h"
#include "modules/Job.h"
#include "modules/Materials.h"

#include "MiscUtils.h"

#include "DataDefs.h"
#include <VTableInterpose.h>
#include "df/ui.h"
#include "df/world.h"
#include "df/squad.h"
#include "df/unit.h"
#include "df/unit_soul.h"
#include "df/historical_entity.h"
#include "df/historical_figure.h"
#include "df/historical_figure_info.h"
#include "df/assumed_identity.h"
#include "df/language_name.h"
#include "df/death_info.h"
#include "df/criminal_case.h"
#include "df/unit_inventory_item.h"
#include "df/viewscreen_dwarfmodest.h"
#include "df/viewscreen_layer_unit_actionst.h"
#include "df/squad_order_trainst.h"
#include "df/ui_build_selector.h"
#include "df/building_trapst.h"
#include "df/item_actual.h"
#include "df/item_crafted.h"
#include "df/item_armorst.h"
#include "df/item_helmst.h"
#include "df/item_glovesst.h"
#include "df/item_shoesst.h"
#include "df/item_pantsst.h"
#include "df/item_liquid_miscst.h"
#include "df/item_powder_miscst.h"
#include "df/item_barst.h"
#include "df/item_threadst.h"
#include "df/item_clothst.h"
#include "df/contaminant.h"
#include "df/layer_object.h"
#include "df/reaction.h"
#include "df/reaction_reagent_itemst.h"
#include "df/reaction_reagent_flags.h"
#include "df/viewscreen_setupdwarfgamest.h"
#include "df/viewscreen_layer_assigntradest.h"
#include "df/viewscreen_tradegoodsst.h"
#include "df/viewscreen_layer_militaryst.h"
#include "df/squad_position.h"
#include "df/job.h"
#include "df/general_ref_building_holderst.h"
#include "df/unit_health_info.h"
#include "df/activity_entry.h"
#include "df/activity_event_combat_trainingst.h"
#include "df/activity_event_individual_skill_drillst.h"
#include "df/activity_event_skill_demonstrationst.h"
#include "df/activity_event_sparringst.h"
#include "df/building_hivest.h"

#include <stdlib.h>

using std::set;
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;

using df::global::ui;
using df::global::world;
using df::global::ui_build_selector;
using df::global::ui_menu_width;
using df::global::ui_area_map_width;

using namespace DFHack::Gui;
using Screen::Pen;

static command_result tweak(color_ostream &out, vector <string> & parameters);

DFHACK_PLUGIN("tweak");

DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
    commands.push_back(PluginCommand(
        "tweak", "Various tweaks for minor bugs.", tweak, false,
        "  tweak clear-missing\n"
        "    Remove the missing status from the selected unit.\n"
        "  tweak clear-ghostly\n"
        "    Remove the ghostly status from the selected unit.\n"
        "    Intended to fix the case where you can't engrave memorials for ghosts.\n"
        "    Note that this is very dirty and possibly dangerous!\n"
        "    Most probably does not have the positive effect of a proper burial.\n"
        "  tweak fixmigrant\n"
        "    Remove the resident/merchant flag from the selected unit.\n"
        "    Intended to fix bugged migrants/traders who stay at the\n"
        "    map edge and don't enter your fort. Only works for\n"
        "    dwarves (or generally the player's race in modded games).\n"
        "  tweak makeown\n"
        "    Force selected unit to become a member of your fort.\n"
        "    Can be abused to grab caravan merchants and escorts, even if\n"
        "    they don't belong to the player's race. Foreign sentients\n"
        "    (humans, elves) can be put to work, but you can't assign rooms\n"
        "    to them and they don't show up in DwarfTherapist because the\n"
        "    game treats them like pets.\n"
        "  tweak stable-cursor [disable]\n"
        "    Keeps exact position of dwarfmode cursor during exits to main menu.\n"
        "    E.g. allows switching between t/q/k/d without losing position.\n"
        "  tweak patrol-duty [disable]\n"
        "    Causes 'Train' orders to no longer be considered 'patrol duty' so\n"
        "    soldiers will stop getting unhappy thoughts. Does NOT fix the problem\n"
        "    when soldiers go off-duty (i.e. civilian).\n"
        "  tweak readable-build-plate [disable]\n"
        "    Fixes rendering of creature weight limits in pressure plate build menu.\n"
        "  tweak confirm-embark [disable]\n"
        "    Asks for confirmation on the embark setup screen before embarking\n"
        "  tweak stable-temp [disable]\n"
        "    Fixes performance bug 6012 by squashing jitter in temperature updates.\n"
        "  tweak fast-heat <max-ticks>\n"
        "    Further improves temperature updates by ensuring that 1 degree of\n"
        "    item temperature is crossed in no more than specified number of frames\n"
        "    when updating from the environment temperature. Use 0 to disable.\n"
        "  tweak fix-dimensions [disable]\n"
        "    Fixes subtracting small amount of thread/cloth/liquid from a stack\n"
        "    by splitting the stack and subtracting from the remaining single item.\n"
        "  tweak advmode-contained [disable]\n"
        "    Fixes custom reactions with container inputs in advmode. The issue is\n"
        "    that the screen tries to force you to select the contents separately\n"
        "    from the container. This forcefully skips child reagents.\n"
        "  tweak fast-trade [disable]\n"
        "    Makes Shift-Enter in the Move Goods to Depot and Trade screens select\n"
        "    the current item (fully, in case of a stack), and scroll down one line.\n"
        "  tweak military-stable-assign [disable]\n"
        "    Preserve list order and cursor position when assigning to squad,\n"
        "    i.e. stop the rightmost list of the Positions page of the military\n"
        "    screen from constantly jumping to the top.\n"
        "  tweak military-color-assigned [disable]\n"
        "    Color squad candidates already assigned to other squads in brown/green\n"
        "    to make them stand out more in the list.\n"
        "  tweak military-training [disable]\n"
        "    Speed up melee squad training, removing inverse dependency on unit count.\n"
        "  tweak hive-crash [disable]\n"
        "    Prevents crash if bees die in a hive with uncollected products (bug 6368).\n"
        "  tweak craft-age-wear [disable]\n"
        "    Makes cloth and leather items wear out at the correct rate (bug 6003).\n"
        "  tweak adamantine-cloth-wear [disable]\n"
        "    Stops adamantine clothing from wearing out while being worn (bug 6481).\n"
    ));
    return CR_OK;
}

DFhackCExport command_result plugin_shutdown (color_ostream &out)
{
    return CR_OK;
}

// to be called by tweak-fixmigrant
// units forced into the fort by removing the flags do not own their clothes
// which has the result that they drop all their clothes and become unhappy because they are naked
// so we need to make them own their clothes and add them to their uniform
command_result fix_clothing_ownership(color_ostream &out, df::unit* unit)
{
    // first, find one owned item to initialize the vtable
    bool vt_initialized = false;
    size_t numItems = world->items.all.size();
    for(size_t i=0; i< numItems; i++)
    {
        df::item * item = world->items.all[i];
        if(Items::getOwner(item))
        {
            vt_initialized = true;
            break;
        }
    }
    if(!vt_initialized)
    {
        out << "fix_clothing_ownership: could not initialize vtable!" << endl;
        return CR_FAILURE;
    }

    int fixcount = 0;
    for(size_t j=0; j<unit->inventory.size(); j++)
    {
        df::unit_inventory_item* inv_item = unit->inventory[j];
        df::item* item = inv_item->item;
        // unforbid items (for the case of kidnapping caravan escorts who have their stuff forbidden by default)
        inv_item->item->flags.bits.forbid = 0;
        if(inv_item->mode == df::unit_inventory_item::T_mode::Worn)
        {
            // ignore armor?
            // it could be leather boots, for example, in which case it would not be nice to forbid ownership
            //if(item->getEffectiveArmorLevel() != 0)
            //    continue;

            if(!Items::getOwner(item))
            {
                if(Items::setOwner(item, unit))
                {
                    // add to uniform, so they know they should wear their clothes
                    insert_into_vector(unit->military.uniforms[0], item->id);
                    fixcount++;
                }
                else
                    out << "could not change ownership for item!" << endl;
            }
        }
    }
    // clear uniform_drop (without this they would drop their clothes and pick them up some time later)
    unit->military.uniform_drop.clear();
    out << "ownership for " << fixcount << " clothes fixed" << endl;
    return CR_OK;
}

/*
 * Save or restore cursor position on change to/from main dwarfmode menu.
 */

static df::coord last_view, last_cursor;

struct stable_cursor_hook : df::viewscreen_dwarfmodest
{
    typedef df::viewscreen_dwarfmodest interpose_base;

    bool check_default()
    {
        switch (ui->main.mode) {
            case ui_sidebar_mode::Default:
                return true;

            case ui_sidebar_mode::Build:
                return ui_build_selector &&
                       (ui_build_selector->building_type < 0 ||
                        ui_build_selector->stage < 1);

            default:
                return false;
        }
    }

    DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
    {
        bool was_default = check_default();
        df::coord view = Gui::getViewportPos();
        df::coord cursor = Gui::getCursorPos();

        INTERPOSE_NEXT(feed)(input);

        bool is_default = check_default();
        df::coord cur_cursor = Gui::getCursorPos();

        if (is_default && !was_default)
        {
            last_view = view; last_cursor = cursor;
        }
        else if (!is_default && was_default &&
                 Gui::getViewportPos() == last_view &&
                 last_cursor.isValid() && cur_cursor.isValid())
        {
            Gui::setCursorCoords(last_cursor.x, last_cursor.y, last_cursor.z);

            // Force update of ui state
            set<df::interface_key> tmp;
            if (last_cursor.z < 2)
                tmp.insert(interface_key::CURSOR_UP_Z);
            else
                tmp.insert(interface_key::CURSOR_DOWN_Z);
            INTERPOSE_NEXT(feed)(&tmp);
            tmp.clear();
            if (last_cursor.z < 2)
                tmp.insert(interface_key::CURSOR_DOWN_Z);
            else
                tmp.insert(interface_key::CURSOR_UP_Z);
            INTERPOSE_NEXT(feed)(&tmp);
        }
        else if (!is_default && cur_cursor.isValid())
        {
            last_cursor = df::coord();
        }
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(stable_cursor_hook, feed);

struct patrol_duty_hook : df::squad_order_trainst
{
    typedef df::squad_order_trainst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, isPatrol, ())
    {
        return false;
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(patrol_duty_hook, isPatrol);

struct readable_build_plate_hook : df::viewscreen_dwarfmodest
{
    typedef df::viewscreen_dwarfmodest interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, render, ())
    {
        INTERPOSE_NEXT(render)();

        if (ui->main.mode == ui_sidebar_mode::Build &&
            ui_build_selector->stage == 1 &&
            ui_build_selector->building_type == building_type::Trap &&
            ui_build_selector->building_subtype == trap_type::PressurePlate &&
            ui_build_selector->plate_info.flags.bits.units)
        {
            auto dims = Gui::getDwarfmodeViewDims();
            int x = dims.menu_x1;

            Screen::Pen pen(' ',COLOR_WHITE);

            int minv = ui_build_selector->plate_info.unit_min;
            if ((minv % 1000) == 0)
                Screen::paintString(pen, x+11, 14, stl_sprintf("%3dK ", minv/1000));

            int maxv = ui_build_selector->plate_info.unit_max;
            if (maxv < 200000 && (maxv % 1000) == 0)
                Screen::paintString(pen, x+24, 14, stl_sprintf("%3dK ", maxv/1000));
        }
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(readable_build_plate_hook, render);

enum confirm_embark_states
{
    ECS_INACTIVE = 0,
    ECS_CONFIRM,
    ECS_ACCEPTED
};
static confirm_embark_states confirm_embark_state = ECS_INACTIVE;

struct confirm_embark_hook : df::viewscreen_setupdwarfgamest
{
    typedef df::viewscreen_setupdwarfgamest interpose_base;

    void OutputString(int8_t fg, int &x, int y, std::string text)
    {
        Screen::paintString(Screen::Pen(' ', fg, COLOR_BLACK), x, y, text);
        x += text.length();
    }

    DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
    {
        bool intercept = false;
        if (this->show_play_now == 0)
        {
            if (confirm_embark_state == ECS_INACTIVE)
            {
                if (input->count(df::interface_key::SETUP_EMBARK))
                {
                    confirm_embark_state = ECS_CONFIRM;
                    intercept = true;
                }
            }
            else if (confirm_embark_state == ECS_CONFIRM)
            {
                intercept = true;
                if (input->count(df::interface_key::MENU_CONFIRM))
                    confirm_embark_state = ECS_ACCEPTED;
                else if (input->size())
                    confirm_embark_state = ECS_INACTIVE;
            }
        }

        if (!intercept)
            INTERPOSE_NEXT(feed)(input);
    }

    DEFINE_VMETHOD_INTERPOSE(bool, key_conflict, (df::interface_key key))
    {
        if (confirm_embark_state == ECS_CONFIRM)
        {
            if (key == df::interface_key::OPTIONS)
                return true;
        }
        return INTERPOSE_NEXT(key_conflict)(key);
    }

    DEFINE_VMETHOD_INTERPOSE(void, render, ())
    {
        INTERPOSE_NEXT(render)();
        auto dim = Screen::getWindowSize();
        int x = 0, y = 0;
        if (confirm_embark_state != ECS_INACTIVE)
        {
            Screen::fillRect(Screen::Pen(' ', COLOR_BLACK, COLOR_BLACK), 0, 0, dim.x - 1, dim.y - 1);
        }
        if (confirm_embark_state == ECS_CONFIRM)
        {
            x = 2, y = 2;
            OutputString(COLOR_WHITE, x, y, "Really embark? (");
            OutputString(COLOR_LIGHTGREEN, x, y, Screen::getKeyDisplay(df::interface_key::MENU_CONFIRM));
            OutputString(COLOR_WHITE, x, y, " = yes, other = no)");
            x = 2, y = 4;
            int32_t points = this->points_remaining;
            OutputString(COLOR_WHITE, x, y, "Points left: ");
            OutputString((points ? COLOR_YELLOW : COLOR_LIGHTGREEN), x, y, std::to_string((unsigned long long/*won't compile on windows otherwise*/)points));
            x = dim.x - 10, y = dim.y - 1;
            OutputString(COLOR_WHITE, x, y, "DFHack");
        }
        else if (confirm_embark_state == ECS_ACCEPTED)
        {
            std::set<df::interface_key> input;
            input.insert(df::interface_key::SETUP_EMBARK);
            this->feed(&input);
            confirm_embark_state = ECS_INACTIVE;
        }
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(confirm_embark_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(confirm_embark_hook, key_conflict);
IMPLEMENT_VMETHOD_INTERPOSE(confirm_embark_hook, render);

struct stable_temp_hook : df::item_actual {
    typedef df::item_actual interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, adjustTemperature, (uint16_t temp, int32_t rate_mult))
    {
        if (temperature.whole != temp)
        {
            // Bug 6012 is caused by fixed-point precision mismatch jitter
            // when an item is being pushed by two sources at N and N+1.
            // This check suppresses it altogether.
            if (temp == temperature.whole+1 ||
                (temp == temperature.whole-1 && temperature.fraction == 0))
                temp = temperature.whole;
            // When SPEC_HEAT is NONE, the original function seems to not
            // change the temperature, yet return true, which is silly.
            else if (getSpecHeat() == 60001)
                temp = temperature.whole;
        }

        return INTERPOSE_NEXT(adjustTemperature)(temp, rate_mult);
    }

    DEFINE_VMETHOD_INTERPOSE(bool, updateContaminants, ())
    {
        if (contaminants)
        {
            // Force 1-degree difference in contaminant temperature to 0
            for (size_t i = 0; i < contaminants->size(); i++)
            {
                auto obj = (*contaminants)[i];

                if (abs(obj->temperature.whole - temperature.whole) == 1)
                {
                    obj->temperature.whole = temperature.whole;
                    obj->temperature.fraction = temperature.fraction;
                }
            }
        }

        return INTERPOSE_NEXT(updateContaminants)();
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(stable_temp_hook, adjustTemperature);
IMPLEMENT_VMETHOD_INTERPOSE(stable_temp_hook, updateContaminants);

static int map_temp_mult = -1;
static int max_heat_ticks = 0;

struct fast_heat_hook : df::item_actual {
    typedef df::item_actual interpose_base;

    DEFINE_VMETHOD_INTERPOSE(
        bool, updateTempFromMap,
        (bool local, bool contained, bool adjust, int32_t rate_mult)
    ) {
        int cmult = map_temp_mult;
        map_temp_mult = rate_mult;

        bool rv = INTERPOSE_NEXT(updateTempFromMap)(local, contained, adjust, rate_mult);
        map_temp_mult = cmult;
        return rv;
    }

    DEFINE_VMETHOD_INTERPOSE(
        bool, updateTemperature,
        (uint16_t temp, bool local, bool contained, bool adjust, int32_t rate_mult)
    ) {
        // Some items take ages to cross the last degree, so speed them up
        if (map_temp_mult > 0 && temp != temperature.whole && max_heat_ticks > 0)
        {
            int spec = getSpecHeat();
            if (spec != 60001)
                rate_mult = std::max(map_temp_mult, spec/max_heat_ticks/abs(temp - temperature.whole));
        }

        return INTERPOSE_NEXT(updateTemperature)(temp, local, contained, adjust, rate_mult);
    }

    DEFINE_VMETHOD_INTERPOSE(bool, adjustTemperature, (uint16_t temp, int32_t rate_mult))
    {
        if (map_temp_mult > 0)
            rate_mult = map_temp_mult;

        return INTERPOSE_NEXT(adjustTemperature)(temp, rate_mult);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(fast_heat_hook, updateTempFromMap);
IMPLEMENT_VMETHOD_INTERPOSE(fast_heat_hook, updateTemperature);
IMPLEMENT_VMETHOD_INTERPOSE(fast_heat_hook, adjustTemperature);

static void correct_dimension(df::item_actual *self, int32_t &delta, int32_t dim)
{
    // Zero dimension or remainder?
    if (dim <= 0 || self->stack_size <= 1) return;
    int rem = delta % dim;
    if (rem == 0) return;
    // If destroys, pass through
    int intv = delta / dim;
    if (intv >= self->stack_size) return;
    // Subtract int part
    delta = rem;
    self->stack_size -= intv;
    if (self->stack_size <= 1) return;

    // If kills the item or cannot split, round up.
    if (!self->flags.bits.in_inventory || !Items::getContainer(self))
    {
        delta = dim;
        return;
    }

    // Otherwise split the stack
    color_ostream_proxy out(Core::getInstance().getConsole());
    out.print("fix-dimensions: splitting stack #%d for delta %d.\n", self->id, delta);

    auto copy = self->splitStack(self->stack_size-1, true);
    if (copy) copy->categorize(true);
}

struct dimension_liquid_hook : df::item_liquid_miscst {
    typedef df::item_liquid_miscst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
    {
        correct_dimension(this, delta, dimension);
        return INTERPOSE_NEXT(subtractDimension)(delta);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(dimension_liquid_hook, subtractDimension);

struct dimension_powder_hook : df::item_powder_miscst {
    typedef df::item_powder_miscst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
    {
        correct_dimension(this, delta, dimension);
        return INTERPOSE_NEXT(subtractDimension)(delta);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(dimension_powder_hook, subtractDimension);

struct dimension_bar_hook : df::item_barst {
    typedef df::item_barst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
    {
        correct_dimension(this, delta, dimension);
        return INTERPOSE_NEXT(subtractDimension)(delta);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(dimension_bar_hook, subtractDimension);

struct dimension_thread_hook : df::item_threadst {
    typedef df::item_threadst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
    {
        correct_dimension(this, delta, dimension);
        return INTERPOSE_NEXT(subtractDimension)(delta);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(dimension_thread_hook, subtractDimension);

struct dimension_cloth_hook : df::item_clothst {
    typedef df::item_clothst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
    {
        correct_dimension(this, delta, dimension);
        return INTERPOSE_NEXT(subtractDimension)(delta);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(dimension_cloth_hook, subtractDimension);

struct advmode_contained_hook : df::viewscreen_layer_unit_actionst {
    typedef df::viewscreen_layer_unit_actionst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
    {
        auto old_reaction = cur_reaction;
        auto old_reagent = reagent;

        INTERPOSE_NEXT(feed)(input);

        if (cur_reaction && (cur_reaction != old_reaction || reagent != old_reagent))
        {
            old_reagent = reagent;

            // Skip reagents already contained by others
            while (reagent < (int)cur_reaction->reagents.size()-1)
            {
                if (!cur_reaction->reagents[reagent]->flags.bits.IN_CONTAINER)
                    break;
                reagent++;
            }

            if (old_reagent != reagent)
            {
                // Reproduces a tiny part of the orginal screen code
                choice_items.clear();

                auto preagent = cur_reaction->reagents[reagent];
                reagent_amnt_left = preagent->quantity;

                for (int i = held_items.size()-1; i >= 0; i--)
                {
                    if (!preagent->matchesRoot(held_items[i], cur_reaction->index))
                        continue;
                    if (linear_index(sel_items, held_items[i]) >= 0)
                        continue;
                    choice_items.push_back(held_items[i]);
                }

                layer_objects[6]->setListLength(choice_items.size());

                if (!choice_items.empty())
                {
                    layer_objects[4]->active = layer_objects[5]->active = false;
                    layer_objects[6]->active = true;
                }
                else if (layer_objects[6]->active)
                {
                    layer_objects[6]->active = false;
                    layer_objects[5]->active = true;
                }
            }
        }
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(advmode_contained_hook, feed);

struct fast_trade_assign_hook : df::viewscreen_layer_assigntradest {
    typedef df::viewscreen_layer_assigntradest interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
    {
        if (layer_objects[1]->active && input->count(interface_key::SELECT_ALL))
        {
            set<df::interface_key> tmp; tmp.insert(interface_key::SELECT);
            INTERPOSE_NEXT(feed)(&tmp);
            tmp.clear(); tmp.insert(interface_key::STANDARDSCROLL_DOWN);
            INTERPOSE_NEXT(feed)(&tmp);
        }
        else
            INTERPOSE_NEXT(feed)(input);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(fast_trade_assign_hook, feed);

struct fast_trade_select_hook : df::viewscreen_tradegoodsst {
    typedef df::viewscreen_tradegoodsst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
    {
        if (!(is_unloading || !has_traders || in_edit_count)
            && input->count(interface_key::SELECT_ALL))
        {
            set<df::interface_key> tmp; tmp.insert(interface_key::SELECT);
            INTERPOSE_NEXT(feed)(&tmp);
            if (in_edit_count)
                INTERPOSE_NEXT(feed)(&tmp);
            tmp.clear(); tmp.insert(interface_key::STANDARDSCROLL_DOWN);
            INTERPOSE_NEXT(feed)(&tmp);
        }
        else
            INTERPOSE_NEXT(feed)(input);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(fast_trade_select_hook, feed);

struct military_assign_hook : df::viewscreen_layer_militaryst {
    typedef df::viewscreen_layer_militaryst interpose_base;

    inline bool inPositionsMode() {
        return page == Positions && !(in_create_squad || in_new_squad);
    }

    DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
    {
        if (inPositionsMode() && !layer_objects[0]->active)
        {
            auto pos_list = layer_objects[1];
            auto plist = layer_objects[2];
            auto &cand = positions.candidates;

            // Save the candidate list and cursors
            std::vector<df::unit*> copy = cand;
            int cursor = plist->getListCursor();
            int pos_cursor = pos_list->getListCursor();

            INTERPOSE_NEXT(feed)(input);

            if (inPositionsMode() && !layer_objects[0]->active)
            {
                bool is_select = input->count(interface_key::SELECT);

                // Resort the candidate list and restore cursor
                // on add to squad OR scroll in the position list.
                if (!plist->active || is_select)
                {
                    // Since we don't know the actual sorting order, preserve
                    // the ordering of the items in the list before keypress.
                    // This does the right thing even if the list was sorted
                    // with sort-units.
                    std::set<df::unit*> prev, next;
                    prev.insert(copy.begin(), copy.end());
                    next.insert(cand.begin(), cand.end());
                    std::vector<df::unit*> out;

                    // (old-before-cursor) (new) |cursor| (old-after-cursor)
                    for (int i = 0; i < cursor && i < (int)copy.size(); i++)
                        if (next.count(copy[i])) out.push_back(copy[i]);
                    for (size_t i = 0; i < cand.size(); i++)
                        if (!prev.count(cand[i])) out.push_back(cand[i]);
                    int new_cursor = out.size();
                    for (int i = cursor; i < (int)copy.size(); i++)
                        if (next.count(copy[i])) out.push_back(copy[i]);

                    cand.swap(out);
                    plist->setListLength(cand.size());
                    if (new_cursor < (int)cand.size())
                        plist->setListCursor(new_cursor);
                }

                // Preserve the position list index on remove from squad
                if (pos_list->active && is_select)
                    pos_list->setListCursor(pos_cursor);
            }
        }
        else
            INTERPOSE_NEXT(feed)(input);
    }

    DEFINE_VMETHOD_INTERPOSE(void, render, ())
    {
        INTERPOSE_NEXT(render)();

        if (inPositionsMode())
        {
            auto plist = layer_objects[2];
            int x1 = plist->getX1(), y1 = plist->getY1();
            int x2 = plist->getX2(), y2 = plist->getY2();
            int i1 = plist->getFirstVisible(), i2 = plist->getLastVisible();
            int si = plist->getListCursor();

            for (int y = y1, i = i1; i <= i2; i++, y++)
            {
                auto unit = vector_get(positions.candidates, i);
                if (!unit || unit->military.squad_id < 0)
                    continue;

                for (int x = x1; x <= x2; x++)
                {
                    Pen cur_tile = Screen::readTile(x, y);
                    if (!cur_tile.valid()) continue;
                    cur_tile.fg = (i == si) ? COLOR_BROWN : COLOR_GREEN;
                    Screen::paintTile(cur_tile, x, y);
                }
            }
        }
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(military_assign_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(military_assign_hook, render);

// Unit updates are executed based on an action divisor variable,
// which is computed from the alive unit count and has range 10-100.
static int adjust_unit_divisor(int value) {
    return value*10/DF_GLOBAL_FIELD(ui, unit_action_divisor, 10);
}

static bool can_spar(df::unit *unit) {
    return unit->counters2.exhaustion <= 2000 && // actually 4000, but leave a gap
           (unit->status2.limbs_grasp_count > 0 || unit->status2.limbs_grasp_max == 0) &&
           (!unit->health || (unit->health->flags.whole&0x7FF) == 0) &&
           (!unit->job.current_job || unit->job.current_job->job_type != job_type::Rest);
}

static bool has_spar_inventory(df::unit *unit, df::job_skill skill)
{
    using namespace df::enums::job_skill;

    auto type = ENUM_ATTR(job_skill, type, skill);

    if (type == job_skill_class::MilitaryWeapon)
    {
        for (size_t i = 0; i < unit->inventory.size(); i++)
        {
            auto item = unit->inventory[i];
            if (item->mode == df::unit_inventory_item::Weapon &&
                item->item->getMeleeSkill() == skill)
                return true;
        }

        return false;
    }

    switch (skill) {
        case THROW:
        case RANGED_COMBAT:
            return false;

        case SHIELD:
            for (size_t i = 0; i < unit->inventory.size(); i++)
            {
                auto item = unit->inventory[i];
                if (item->mode == df::unit_inventory_item::Weapon &&
                    item->item->getType() == item_type::SHIELD)
                    return true;
            }
            return false;

        case ARMOR:
            for (size_t i = 0; i < unit->inventory.size(); i++)
            {
                auto item = unit->inventory[i];
                if (item->mode == df::unit_inventory_item::Worn &&
                    item->item->isArmorNotClothing())
                    return true;
            }
            return false;

        default:
            return true;
    }
}

struct military_training_ct_hook : df::activity_event_combat_trainingst {
    typedef df::activity_event_combat_trainingst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
    {
        auto act = df::activity_entry::find(activity_id);
        int cur_neid = act ? act->next_event_id : 0;
        int cur_oc = organize_counter;

        INTERPOSE_NEXT(process)(unit);

        // Shorten the time it takes to organize stuff, so that in
        // reality it remains the same instead of growing proportionally
        // to the unit count.
        if (organize_counter > cur_oc && organize_counter > 0)
            organize_counter = adjust_unit_divisor(organize_counter);

        if (act && act->next_event_id > cur_neid)
        {
            // New events were added. Check them.
            for (size_t i = 0; i < act->events.size(); i++)
            {
                auto event = act->events[i];
                if (event->flags.bits.dismissed || event->event_id < cur_neid)
                    continue;

                if (auto sp = strict_virtual_cast<df::activity_event_sparringst>(event))
                {
                    // Sparring has a problem in that all of its participants decrement
                    // the countdown variable. Fix this by multiplying it by the member count.
                    sp->countdown = sp->countdown * sp->participants.units.size();
                }
                else if (auto sd = strict_virtual_cast<df::activity_event_skill_demonstrationst>(event))
                {
                    // Adjust initial counter values
                    sd->train_countdown = adjust_unit_divisor(sd->train_countdown);
                    sd->wait_countdown = adjust_unit_divisor(sd->wait_countdown);

                    // Check if the game selected the most skilled unit as the teacher
                    auto &units = sd->participants.units;
                    int maxv = -1, cur_xp = -1, minv = 0;
                    int best = -1;
                    size_t spar = 0;

                    for (size_t j = 0; j < units.size(); j++)
                    {
                        auto unit = df::unit::find(units[j]);
                        if (!unit) continue;
                        int xp = Units::getExperience(unit, sd->skill, true);
                        if (units[j] == sd->unit_id)
                            cur_xp = xp;
                        if (j == 0 || xp < minv)
                            minv = xp;
                        if (xp > maxv) {
                            maxv = xp;
                            best = j;
                        }
                        if (can_spar(unit) && has_spar_inventory(unit, sd->skill))
                            spar++;
                    }

#if 0
                    color_ostream_proxy out(Core::getInstance().getConsole());
#endif

                    // If the xp gap is low, sometimes replace with sparring
                    if ((maxv - minv) < 64*15 && spar == units.size() &&
                        random_int(45) >= 30 + (maxv-minv)/64)
                    {
#if 0
                        out.print("Replacing %s demonstration (xp %d-%d, gap %d) with sparring.\n",
                                  ENUM_KEY_STR(job_skill, sd->skill).c_str(), minv, maxv, maxv-minv);
#endif

                        if (auto spar = df::allocate<df::activity_event_sparringst>())
                        {
                            spar->event_id = sd->event_id;
                            spar->activity_id = sd->activity_id;
                            spar->parent_event_id = sd->parent_event_id;
                            spar->flags = sd->flags;
                            spar->participants = sd->participants;
                            spar->building_id = sd->building_id;
                            spar->countdown = 300*units.size();

                            delete sd;
                            act->events[i] = spar;

                            continue;
                        }
                    }

                    // If the teacher has less xp than somebody else, switch
                    if (best >= 0 && maxv > cur_xp)
                    {
#if 0
                        out.print("Replacing %s teacher %d (%d xp) with %d (%d xp); xp gap %d.\n",
                                  ENUM_KEY_STR(job_skill, sd->skill).c_str(),
                                  sd->unit_id, cur_xp, units[best], maxv, maxv-minv);
#endif

                        sd->hist_figure_id = sd->participants.histfigs[best];
                        sd->unit_id = units[best];
                    }
                    else
                    {
#if 0
                        out.print("Not changing %s demonstration (xp %d-%d, gap %d).\n",
                                  ENUM_KEY_STR(job_skill, sd->skill).c_str(),
                                  minv, maxv, maxv-minv);
#endif
                    }
                }
            }
        }
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(military_training_ct_hook, process);

struct military_training_sd_hook : df::activity_event_skill_demonstrationst {
    typedef df::activity_event_skill_demonstrationst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
    {
        int cur_oc = organize_counter;
        int cur_tc = train_countdown;

        INTERPOSE_NEXT(process)(unit);

        // Shorten the counters if they changed
        if (organize_counter > cur_oc && organize_counter > 0)
            organize_counter = adjust_unit_divisor(organize_counter);
        if (train_countdown > cur_tc)
            train_countdown = adjust_unit_divisor(train_countdown);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(military_training_sd_hook, process);

template<class T>
bool is_done(T *event, df::unit *unit)
{
    return event->flags.bits.dismissed ||
           binsearch_index(event->participants.units, unit->id) < 0;
}

struct military_training_sp_hook : df::activity_event_sparringst {
    typedef df::activity_event_sparringst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
    {
        INTERPOSE_NEXT(process)(unit);

        // Since there are no counters to fix, repeat the call
        int cnt = (DF_GLOBAL_FIELD(ui, unit_action_divisor, 10)+5) / 10;
        for (int i = 1; i < cnt && !is_done(this, unit); i++)
            INTERPOSE_NEXT(process)(unit);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(military_training_sp_hook, process);

struct military_training_id_hook : df::activity_event_individual_skill_drillst {
    typedef df::activity_event_individual_skill_drillst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
    {
        INTERPOSE_NEXT(process)(unit);

        // Since there are no counters to fix, repeat the call
        int cnt = (DF_GLOBAL_FIELD(ui, unit_action_divisor, 10)+5) / 10;
        for (int i = 1; i < cnt && !is_done(this, unit); i++)
            INTERPOSE_NEXT(process)(unit);
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(military_training_id_hook, process);

struct hive_crash_hook : df::building_hivest {
    typedef df::building_hivest interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, updateAction, ())
    {
        bool any_bees = false;
        for (size_t i = 0; i < contained_items.size(); i++)
        {
            if (contained_items[i]->item->getType() != item_type::VERMIN)
                continue;
            any_bees = true;
            break;
        }

        if (!any_bees)
        {
            bool any_products = false;
            for (size_t i = 0; i < contained_items.size(); i++)
            {
                if (contained_items[i]->use_mode != 0 ||
                    !contained_items[i]->item->flags.bits.in_building)
                    continue;

                contained_items[i]->item->flags.bits.in_building = false;
                any_products = true;
            }

            if (any_products)
            {
                color_ostream_proxy out(Core::getInstance().getConsole());
                out.print("Bees died in hive with products at (%d,%d,%d); preventing crash.\n",
                          centerx, centery, z);
            }
        }

        INTERPOSE_NEXT(updateAction)();
    }
};

IMPLEMENT_VMETHOD_INTERPOSE(hive_crash_hook, updateAction);

struct craft_age_wear_hook : df::item_crafted {
    typedef df::item_crafted interpose_base;

    DEFINE_VMETHOD_INTERPOSE(void, ageItem, (int amount))
    {
        int orig_age = age;
        age += amount;
        if (age > 200000000)
            age = 200000000;
        if (age == orig_age)
            return;

        MaterialInfo mat(mat_type, mat_index);
        if (!mat.isValid())
            return;
        int wear = 0;

        if (mat.material->flags.is_set(material_flags::WOOD))
            wear = 5;
        else if (mat.material->flags.is_set(material_flags::LEATHER) ||
            mat.material->flags.is_set(material_flags::THREAD_PLANT) ||
            mat.material->flags.is_set(material_flags::SILK) ||
            mat.material->flags.is_set(material_flags::YARN))
            wear = 1;
        else
            return;
        wear = ((orig_age % wear) + (age - orig_age)) / wear;
        if (wear > 0)
            addWear(wear, false, false);
    }
};
IMPLEMENT_VMETHOD_INTERPOSE(craft_age_wear_hook, ageItem);

static bool inc_wear_timer (df::item_constructed *item, int amount)
{
    if (item->flags.bits.artifact)
        return false;

    MaterialInfo mat(item->mat_type, item->mat_index);
    if (mat.isInorganic() && mat.inorganic->flags.is_set(inorganic_flags::DEEP_SPECIAL))
        return false;

    item->wear_timer += amount;
    return (item->wear_timer > 806400);
}

struct adamantine_cloth_wear_armor_hook : df::item_armorst {
    typedef df::item_armorst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, incWearTimer, (int amount))
    {
        return inc_wear_timer(this, amount);
    }
};
IMPLEMENT_VMETHOD_INTERPOSE(adamantine_cloth_wear_armor_hook, incWearTimer);

struct adamantine_cloth_wear_helm_hook : df::item_helmst {
    typedef df::item_helmst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, incWearTimer, (int amount))
    {
        return inc_wear_timer(this, amount);
    }
};
IMPLEMENT_VMETHOD_INTERPOSE(adamantine_cloth_wear_helm_hook, incWearTimer);

struct adamantine_cloth_wear_gloves_hook : df::item_glovesst {
    typedef df::item_glovesst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, incWearTimer, (int amount))
    {
        return inc_wear_timer(this, amount);
    }
};
IMPLEMENT_VMETHOD_INTERPOSE(adamantine_cloth_wear_gloves_hook, incWearTimer);

struct adamantine_cloth_wear_shoes_hook : df::item_shoesst {
    typedef df::item_shoesst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, incWearTimer, (int amount))
    {
        return inc_wear_timer(this, amount);
    }
};
IMPLEMENT_VMETHOD_INTERPOSE(adamantine_cloth_wear_shoes_hook, incWearTimer);

struct adamantine_cloth_wear_pants_hook : df::item_pantsst {
    typedef df::item_pantsst interpose_base;

    DEFINE_VMETHOD_INTERPOSE(bool, incWearTimer, (int amount))
    {
        return inc_wear_timer(this, amount);
    }
};
IMPLEMENT_VMETHOD_INTERPOSE(adamantine_cloth_wear_pants_hook, incWearTimer);

static void enable_hook(color_ostream &out, VMethodInterposeLinkBase &hook, vector <string> &parameters)
{
    if (vector_get(parameters, 1) == "disable")
    {
        hook.remove();
        out.print("Disabled tweak %s (%s)\n", parameters[0].c_str(), hook.name());
    }
    else
    {
        if (hook.apply())
            out.print("Enabled tweak %s (%s)\n", parameters[0].c_str(), hook.name());
        else
            out.printerr("Could not activate tweak %s (%s)\n", parameters[0].c_str(), hook.name());
    }
}

static command_result tweak(color_ostream &out, vector <string> &parameters)
{
    CoreSuspender suspend;

    if (parameters.empty())
        return CR_WRONG_USAGE;

    string cmd = parameters[0];

    if (cmd == "clear-missing")
    {
        df::unit *unit = getSelectedUnit(out, true);
        if (!unit)
            return CR_FAILURE;

        auto death = df::death_info::find(unit->counters.death_id);

        if (death)
        {
            death->flags.bits.discovered = true;

            auto crime = df::criminal_case::find(death->crime_id);
            if (crime)
                crime->flags.bits.discovered = true;
        }
    }
    else if (cmd == "clear-ghostly")
    {
        df::unit *unit = getSelectedUnit(out, true);
        if (!unit)
            return CR_FAILURE;

        // don't accidentally kill non-ghosts!
        if (unit->flags3.bits.ghostly)
        {
            // remove ghostly, set to dead instead
            unit->flags3.bits.ghostly = 0;
            unit->flags1.bits.dead = 1;
        }
        else
        {
            out.print("That's not a ghost!\n");
            return CR_FAILURE;
        }
    }
    else if (cmd == "fixmigrant")
    {
        df::unit *unit = getSelectedUnit(out, true);
        if (!unit)
            return CR_FAILURE;

        if(unit->race != df::global::ui->race_id)
        {
            out << "Selected unit does not belong to your race!" << endl;
            return CR_FAILURE;
        }

        // case #1: migrants who have the resident flag set
        // see http://dffd.wimbli.com/file.php?id=6139 for a save
        if (unit->flags2.bits.resident)
            unit->flags2.bits.resident = 0;

        // case #2: migrants who have the merchant flag
        // happens on almost all maps after a few migrant waves
        if(unit->flags1.bits.merchant)
            unit->flags1.bits.merchant = 0;

        // this one is a cheat, but bugged migrants usually have the same civ_id
        // so it should not be triggered in most cases
        // if it happens that the player has 'foreign' units of the same race
        // (vanilla df: dwarves not from mountainhome) on his map, just grab them
        if(unit->civ_id != df::global::ui->civ_id)
            unit->civ_id = df::global::ui->civ_id;

        return fix_clothing_ownership(out, unit);
    }
    else if (cmd == "makeown")
    {
        // force a unit into your fort, regardless of civ or race
        // allows to "steal" caravan guards etc
        df::unit *unit = getSelectedUnit(out, true);
        if (!unit)
            return CR_FAILURE;

        if (unit->flags2.bits.resident)
            unit->flags2.bits.resident = 0;
        if(unit->flags1.bits.merchant)
            unit->flags1.bits.merchant = 0;
        if(unit->flags1.bits.forest)
            unit->flags1.bits.forest = 0;
        if(unit->civ_id != df::global::ui->civ_id)
            unit->civ_id = df::global::ui->civ_id;
        if(unit->profession == df::profession::MERCHANT)
            unit->profession = df::profession::TRADER;
        if(unit->profession2 == df::profession::MERCHANT)
            unit->profession2 = df::profession::TRADER;
        return fix_clothing_ownership(out, unit);
    }
    else if (cmd == "stable-cursor")
    {
        enable_hook(out, INTERPOSE_HOOK(stable_cursor_hook, feed), parameters);
    }
    else if (cmd == "patrol-duty")
    {
        enable_hook(out, INTERPOSE_HOOK(patrol_duty_hook, isPatrol), parameters);
    }
    else if (cmd == "readable-build-plate")
    {
        if (!ui_build_selector || !ui_menu_width || !ui_area_map_width)
        {
            out.printerr("Necessary globals not known.\n");
            return CR_FAILURE;
        }

        enable_hook(out, INTERPOSE_HOOK(readable_build_plate_hook, render), parameters);
    }
    else if (cmd == "confirm-embark")
    {
        enable_hook(out, INTERPOSE_HOOK(confirm_embark_hook, feed), parameters);
        enable_hook(out, INTERPOSE_HOOK(confirm_embark_hook, key_conflict), parameters);
        enable_hook(out, INTERPOSE_HOOK(confirm_embark_hook, render), parameters);
    }
    else if (cmd == "stable-temp")
    {
        enable_hook(out, INTERPOSE_HOOK(stable_temp_hook, adjustTemperature), parameters);
        enable_hook(out, INTERPOSE_HOOK(stable_temp_hook, updateContaminants), parameters);
    }
    else if (cmd == "fast-heat")
    {
        if (parameters.size() < 2)
            return CR_WRONG_USAGE;
        max_heat_ticks = atoi(parameters[1].c_str());
        if (max_heat_ticks <= 0)
            parameters[1] = "disable";
        enable_hook(out, INTERPOSE_HOOK(fast_heat_hook, updateTempFromMap), parameters);
        enable_hook(out, INTERPOSE_HOOK(fast_heat_hook, updateTemperature), parameters);
        enable_hook(out, INTERPOSE_HOOK(fast_heat_hook, adjustTemperature), parameters);
    }
    else if (cmd == "fix-dimensions")
    {
        enable_hook(out, INTERPOSE_HOOK(dimension_liquid_hook, subtractDimension), parameters);
        enable_hook(out, INTERPOSE_HOOK(dimension_powder_hook, subtractDimension), parameters);
        enable_hook(out, INTERPOSE_HOOK(dimension_bar_hook, subtractDimension), parameters);
        enable_hook(out, INTERPOSE_HOOK(dimension_thread_hook, subtractDimension), parameters);
        enable_hook(out, INTERPOSE_HOOK(dimension_cloth_hook, subtractDimension), parameters);
    }
    else if (cmd == "advmode-contained")
    {
        enable_hook(out, INTERPOSE_HOOK(advmode_contained_hook, feed), parameters);
    }
    else if (cmd == "fast-trade")
    {
        enable_hook(out, INTERPOSE_HOOK(fast_trade_assign_hook, feed), parameters);
        enable_hook(out, INTERPOSE_HOOK(fast_trade_select_hook, feed), parameters);
    }
    else if (cmd == "military-stable-assign")
    {
        enable_hook(out, INTERPOSE_HOOK(military_assign_hook, feed), parameters);
    }
    else if (cmd == "military-color-assigned")
    {
        enable_hook(out, INTERPOSE_HOOK(military_assign_hook, render), parameters);
    }
    else if (cmd == "military-training")
    {
        enable_hook(out, INTERPOSE_HOOK(military_training_ct_hook, process), parameters);
        enable_hook(out, INTERPOSE_HOOK(military_training_sd_hook, process), parameters);
        enable_hook(out, INTERPOSE_HOOK(military_training_sp_hook, process), parameters);
        enable_hook(out, INTERPOSE_HOOK(military_training_id_hook, process), parameters);
    }
    else if (cmd == "hive-crash")
    {
        enable_hook(out, INTERPOSE_HOOK(hive_crash_hook, updateAction), parameters);
    }
    else if (cmd == "craft-age-wear")
    {
        enable_hook(out, INTERPOSE_HOOK(craft_age_wear_hook, ageItem), parameters);
    }
    else if (cmd == "adamantine-cloth-wear")
    {
        enable_hook(out, INTERPOSE_HOOK(adamantine_cloth_wear_armor_hook, incWearTimer), parameters);
        enable_hook(out, INTERPOSE_HOOK(adamantine_cloth_wear_helm_hook, incWearTimer), parameters);
        enable_hook(out, INTERPOSE_HOOK(adamantine_cloth_wear_gloves_hook, incWearTimer), parameters);
        enable_hook(out, INTERPOSE_HOOK(adamantine_cloth_wear_shoes_hook, incWearTimer), parameters);
        enable_hook(out, INTERPOSE_HOOK(adamantine_cloth_wear_pants_hook, incWearTimer), parameters);
    }
    else
        return CR_WRONG_USAGE;

    return CR_OK;
}