/* https://github.com/peterix/dfhack Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "Internal.h" #include #include #include #include #include #include using namespace std; #include "VersionInfo.h" #include "MemAccess.h" #include "Error.h" #include "Types.h" // we connect to those #include "modules/Units.h" #include "modules/Materials.h" #include "modules/Translation.h" #include "ModuleFactory.h" #include "Core.h" #include "df/world.h" #include "df/ui.h" #include "df/unit_inventory_item.h" #include "df/historical_entity.h" #include "df/historical_figure.h" #include "df/historical_figure_info.h" #include "df/assumed_identity.h" using namespace DFHack; using df::global::world; using df::global::ui; bool Units::isValid() { return (world->units.all.size() > 0); } int32_t Units::getNumCreatures() { return world->units.all.size(); } df::unit * Units::GetCreature (const int32_t index) { if (!isValid()) return NULL; // read pointer from vector at position if(index > world->units.all.size()) return 0; return world->units.all[index]; } // returns index of creature actually read or -1 if no creature can be found int32_t Units::GetCreatureInBox (int32_t index, df::unit ** furball, const uint16_t x1, const uint16_t y1, const uint16_t z1, const uint16_t x2, const uint16_t y2, const uint16_t z2) { if (!isValid()) return -1; size_t size = world->units.all.size(); while (size_t(index) < size) { // read pointer from vector at position df::unit * temp = world->units.all[index]; if (temp->pos.x >= x1 && temp->pos.x < x2) { if (temp->pos.y >= y1 && temp->pos.y < y2) { if (temp->pos.z >= z1 && temp->pos.z < z2) { *furball = temp; return index; } } } index++; } *furball = NULL; return -1; } void Units::CopyCreature(df::unit * source, t_unit & furball) { if(!isValid()) return; // read pointer from vector at position furball.origin = source; //read creature from memory // name Translation::readName(furball.name, &source->name); // basic stuff furball.id = source->id; furball.x = source->pos.x; furball.y = source->pos.y; furball.z = source->pos.z; furball.race = source->race; furball.civ = source->civ_id; furball.sex = source->sex; furball.caste = source->caste; furball.flags1.whole = source->flags1.whole; furball.flags2.whole = source->flags2.whole; furball.flags3.whole = source->flags3.whole; // custom profession furball.custom_profession = source->custom_profession; // profession furball.profession = source->profession; // happiness furball.happiness = source->status.happiness; // physical attributes memcpy(&furball.strength, source->body.physical_attrs, sizeof(source->body.physical_attrs)); // mood stuff furball.mood = source->mood; furball.mood_skill = source->job.unk_2f8; // FIXME: really? More like currently used skill anyway. Translation::readName(furball.artifact_name, &source->status.artifact_name); // labors memcpy(&furball.labors, &source->status.labors, sizeof(furball.labors)); furball.birth_year = source->relations.birth_year; furball.birth_time = source->relations.birth_time; furball.pregnancy_timer = source->relations.pregnancy_timer; // appearance furball.nbcolors = source->appearance.colors.size(); if(furball.nbcolors>MAX_COLORS) furball.nbcolors = MAX_COLORS; for(uint32_t i = 0; i < furball.nbcolors; i++) { furball.color[i] = source->appearance.colors[i]; } //likes. FIXME: where do they fit in now? The soul? /* DfVector likes(d->p, temp + offs.creature_likes_offset); furball.numLikes = likes.getSize(); for(uint32_t i = 0;iread(temp2,sizeof(t_like),(uint8_t *) &furball.likes[i]); } */ /* if(d->Ft_soul) { uint32_t soul = p->readDWord(addr_cr + offs.default_soul_offset); furball.has_default_soul = false; if(soul) { furball.has_default_soul = true; // get first soul's skills DfVector skills(soul + offs.soul_skills_vector_offset); furball.defaultSoul.numSkills = skills.size(); for (uint32_t i = 0; i < furball.defaultSoul.numSkills;i++) { uint32_t temp2 = skills[i]; // a byte: this gives us 256 skills maximum. furball.defaultSoul.skills[i].id = p->readByte (temp2); furball.defaultSoul.skills[i].rating = p->readByte (temp2 + offsetof(t_skill, rating)); furball.defaultSoul.skills[i].experience = p->readWord (temp2 + offsetof(t_skill, experience)); } // mental attributes are part of the soul p->read(soul + offs.soul_mental_offset, sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES, (uint8_t *)&furball.defaultSoul.analytical_ability); // traits as well p->read(soul + offs.soul_traits_offset, sizeof (uint16_t) * NUM_CREATURE_TRAITS, (uint8_t *) &furball.defaultSoul.traits); } } */ /* furball.current_job.occupationPtr = p->readDWord (addr_cr + offs.current_job_offset); if(furball.current_job.occupationPtr) { furball.current_job.active = true; furball.current_job.jobType = p->readByte (furball.current_job.occupationPtr + offs.job_type_offset ); furball.current_job.jobId = p->readWord (furball.current_job.occupationPtr + offs.job_id_offset); } else { furball.current_job.active = false; } */ // no jobs for now... { furball.current_job.active = false; } } int32_t Units::FindIndexById(int32_t creature_id) { return df::unit::binsearch_index(world->units.all, creature_id); } /* bool Creatures::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]) { if(!d->Started || !d->Ft_advanced) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors); uint32_t pickup_equip; p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip); pickup_equip |= 1u; p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip); return true; } bool Creatures::WriteHappiness(const uint32_t index, const uint32_t happinessValue) { if(!d->Started || !d->Ft_advanced) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeDWord (temp + d->creatures.happiness_offset, happinessValue); return true; } bool Creatures::WriteFlags(const uint32_t index, const uint32_t flags1, const uint32_t flags2) { if(!d->Started || !d->Ft_basic) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeDWord (temp + d->creatures.flags1_offset, flags1); p->writeDWord (temp + d->creatures.flags2_offset, flags2); return true; } bool Creatures::WriteFlags(const uint32_t index, const uint32_t flags1, const uint32_t flags2, const uint32_t flags3) { if(!d->Started || !d->Ft_basic) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeDWord (temp + d->creatures.flags1_offset, flags1); p->writeDWord (temp + d->creatures.flags2_offset, flags2); p->writeDWord (temp + d->creatures.flags3_offset, flags3); return true; } bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul) { if(!d->Started || !d->Ft_soul) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset); if(!souloff) { return false; } DfVector skills(souloff + d->creatures.soul_skills_vector_offset); for (uint32_t i=0; iwriteByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating); p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience); } return true; } bool Creatures::WriteAttributes(const uint32_t index, const t_creature &creature) { if(!d->Started || !d->Ft_advanced || !d->Ft_soul) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset); if(!souloff) { return false; } // physical attributes p->write(temp + d->creatures.physical_offset, sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES, (uint8_t *)&creature.strength); // mental attributes are part of the soul p->write(souloff + d->creatures.soul_mental_offset, sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES, (uint8_t *)&creature.defaultSoul.analytical_ability); return true; } bool Creatures::WriteSex(const uint32_t index, const uint8_t sex) { if(!d->Started || !d->Ft_basic ) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeByte (temp + d->creatures.sex_offset, sex); return true; } bool Creatures::WriteTraits(const uint32_t index, const t_soul &soul) { if(!d->Started || !d->Ft_soul) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset); if(!souloff) { return false; } p->write(souloff + d->creatures.soul_traits_offset, sizeof (uint16_t) * NUM_CREATURE_TRAITS, (uint8_t *) &soul.traits); return true; } bool Creatures::WriteMood(const uint32_t index, const uint16_t mood) { if(!d->Started || !d->Ft_advanced) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeWord(temp + d->creatures.mood_offset, mood); return true; } bool Creatures::WriteMoodSkill(const uint32_t index, const uint16_t moodSkill) { if(!d->Started || !d->Ft_advanced) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeWord(temp + d->creatures.mood_skill_offset, moodSkill); return true; } bool Creatures::WriteJob(const t_creature * furball, std::vector const& mat) { if(!d->Inited || !d->Ft_job_materials) return false; if(!furball->current_job.active) return false; unsigned int i; Process * p = d->owner; Private::t_offsets & off = d->creatures; DfVector cmats(furball->current_job.occupationPtr + off.job_materials_vector); for(i=0;iwriteWord(cmats[i] + off.job_material_itemtype_o, mat[i].itemType); p->writeWord(cmats[i] + off.job_material_subtype_o, mat[i].subType); p->writeWord(cmats[i] + off.job_material_subindex_o, mat[i].subIndex); p->writeDWord(cmats[i] + off.job_material_index_o, mat[i].index); p->writeDWord(cmats[i] + off.job_material_flags_o, mat[i].flags); } return true; } bool Creatures::WritePos(const uint32_t index, const t_creature &creature) { if(!d->Started) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->write (temp + d->creatures.pos_offset, 3 * sizeof (uint16_t), (uint8_t *) & (creature.x)); return true; } bool Creatures::WriteCiv(const uint32_t index, const int32_t civ) { if(!d->Started) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeDWord(temp + d->creatures.civ_offset, civ); return true; } bool Creatures::WritePregnancy(const uint32_t index, const uint32_t pregTimer) { if(!d->Started) return false; uint32_t temp = d->p_cre->at (index); Process * p = d->owner; p->writeDWord(temp + d->creatures.pregnancy_offset, pregTimer); return true; } */ uint32_t Units::GetDwarfRaceIndex() { return ui->race_id; } int32_t Units::GetDwarfCivId() { return ui->civ_id; } /* bool Creatures::getCurrentCursorCreature(uint32_t & creature_index) { if(!d->cursorWindowInited) return false; Process * p = d->owner; creature_index = p->readDWord(d->current_cursor_creature_offset); return true; } */ /* bool Creatures::ReadJob(const t_creature * furball, vector & mat) { unsigned int i; if(!d->Inited || !d->Ft_job_materials) return false; if(!furball->current_job.active) return false; Process * p = d->owner; Private::t_offsets & off = d->creatures; DfVector cmats(furball->current_job.occupationPtr + off.job_materials_vector); mat.resize(cmats.size()); for(i=0;ireadWord(cmats[i] + off.job_material_itemtype_o); mat[i].subType = p->readWord(cmats[i] + off.job_material_subtype_o); mat[i].subIndex = p->readWord(cmats[i] + off.job_material_subindex_o); mat[i].index = p->readDWord(cmats[i] + off.job_material_index_o); mat[i].flags = p->readDWord(cmats[i] + off.job_material_flags_o); } return true; } */ bool Units::ReadInventoryByIdx(const uint32_t index, std::vector & item) { if(index >= world->units.all.size()) return false; df::unit * temp = world->units.all[index]; return ReadInventoryByPtr(temp, item); } bool Units::ReadInventoryByPtr(const df::unit * unit, std::vector & items) { if(!isValid()) return false; if(!unit) return false; items.clear(); for (size_t i = 0; i < unit->inventory.size(); i++) items.push_back(unit->inventory[i]->item); return true; } bool Units::ReadOwnedItemsByIdx(const uint32_t index, std::vector & item) { if(index >= world->units.all.size()) return false; df::unit * temp = world->units.all[index]; return ReadOwnedItemsByPtr(temp, item); } bool Units::ReadOwnedItemsByPtr(const df::unit * unit, std::vector & items) { if(!isValid()) return false; if(!unit) return false; items = unit->owned_items; return true; } bool Units::RemoveOwnedItemByIdx(const uint32_t index, int32_t id) { if(index >= world->units.all.size()) return false; df::unit * temp = world->units.all[index]; return RemoveOwnedItemByPtr(temp, id); } bool Units::RemoveOwnedItemByPtr(df::unit * unit, int32_t id) { if(!isValid()) return false; if(!unit) return false; vector & vec = unit->owned_items; vec.erase(std::remove(vec.begin(), vec.end(), id), vec.end()); return true; } void Units::CopyNameTo(df::unit * creature, df::language_name * target) { Translation::copyName(&creature->name, target); } df::language_name *Units::GetVisibleName(df::unit *unit) { df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id); if (figure) { // v0.34.01: added the vampire's assumed identity if (figure->info && figure->info->reputation) { auto identity = df::assumed_identity::find(figure->info->reputation->cur_identity); if (identity) { auto id_hfig = df::historical_figure::find(identity->histfig_id); if (id_hfig) return &id_hfig->name; return &identity->name; } } } return &unit->name; }